Further work on IncrementalCompileOperation
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73c2615d17
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@ -153,20 +153,20 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
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struct CompileData : public osg::Referenced
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{
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typedef std::list< osg::ref_ptr<osg::Texture> > Textures;
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typedef std::list< osg::ref_ptr<osg::Drawable> > Drawables;
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typedef std::list< osg::ref_ptr<osg::Texture> > Textures;
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typedef std::list< osg::ref_ptr<osg::Program> > Programs;
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bool empty() const { return _textures.empty() && _drawables.empty() && _programs.empty(); }
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bool empty() const { return _drawables.empty() && _textures.empty() && _programs.empty(); }
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Textures _textures;
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Drawables _drawables;
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Textures _textures;
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Programs _programs;
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};
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class CompileSet;
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typedef std::set<osg::GraphicsContext*> ContextSet;
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typedef std::map<osg::GraphicsContext*, osg::ref_ptr<CompileData> > CompileMap;
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typedef std::map<osg::GraphicsContext*, CompileData > CompileMap;
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struct CompileCompletedCallback : public osg::Referenced
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{
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@ -187,7 +187,18 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
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_attachmentPoint(attachmentPoint),
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_subgraphToCompile(subgraphToCompile) {}
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void buildCompileMap(ContextSet& context);
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void buildCompileMap(ContextSet& context, GLObjectsVisitor::Mode mode=GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
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bool compileCompleted() const
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{
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for(CompileMap::const_iterator itr = _compileMap.begin();
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itr != _compileMap.end();
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++itr)
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{
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if (!(itr->second.empty())) return false;
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}
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return true;
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}
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osg::ref_ptr<osg::Group> _attachmentPoint;
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osg::ref_ptr<osg::Node> _subgraphToCompile;
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@ -222,6 +233,9 @@ class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
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virtual ~IncrementalCompileOperation();
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// forward declare to keep within class namespace
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class CollectStateToCompile;
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OpenThreads::Mutex _toCompileMutex;
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CompileSets _toCompile;
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@ -11,13 +11,17 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/GLObjectsVisitor>
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#include <osg/Drawable>
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#include <osg/Notify>
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#include <osg/Timer>
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#include <OpenThreads/ScopedLock>
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using namespace osg;
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using namespace osgUtil;
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#include <algorithm>
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namespace osgUtil
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{
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/////////////////////////////////////////////////////////////////
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//
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@ -51,7 +55,7 @@ void GLObjectsVisitor::apply(osg::Geode& node)
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for(unsigned int i=0;i<node.getNumDrawables();++i)
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{
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Drawable* drawable = node.getDrawable(i);
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osg::Drawable* drawable = node.getDrawable(i);
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if (drawable)
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{
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apply(*drawable);
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@ -133,7 +137,7 @@ void GLObjectsVisitor::apply(osg::StateSet& stateset)
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}
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else if(_renderInfo.getState()->getLastAppliedProgramObject()){
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GL2Extensions* extensions = GL2Extensions::Get(_renderInfo.getState()->getContextID(), true);
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osg::GL2Extensions* extensions = osg::GL2Extensions::Get(_renderInfo.getState()->getContextID(), true);
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extensions->glUseProgram(0);
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_renderInfo.getState()->setLastAppliedProgramObject(0);
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}
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@ -275,7 +279,7 @@ void IncrementalCompileOperation::add(CompileSet* compileSet, bool callBuildComp
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void IncrementalCompileOperation::mergeCompiledSubgraphs()
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{
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osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::mergeCompiledSubgraphs()"<<std::endl;
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// osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::mergeCompiledSubgraphs()"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
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@ -293,38 +297,234 @@ void IncrementalCompileOperation::mergeCompiledSubgraphs()
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_compiled.clear();
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}
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void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& context)
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class IncrementalCompileOperation::CollectStateToCompile : public osg::NodeVisitor
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{
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public:
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CollectStateToCompile(GLObjectsVisitor::Mode mode):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_mode(mode) {}
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GLObjectsVisitor::Mode _mode;
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typedef std::set<osg::Drawable*> DrawableSet;
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typedef std::set<osg::StateSet*> StateSetSet;
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typedef std::set<osg::Texture*> TextureSet;
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typedef std::set<osg::Program*> ProgramSet;
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DrawableSet _drawablesHandled;
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StateSetSet _statesetsHandled;
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DrawableSet _drawables;
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TextureSet _textures;
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ProgramSet _programs;
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void apply(osg::Node& node)
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{
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if (node.getStateSet())
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{
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apply(*(node.getStateSet()));
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}
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traverse(node);
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}
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void apply(osg::Geode& node)
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{
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if (node.getStateSet())
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{
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apply(*(node.getStateSet()));
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}
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for(unsigned int i=0;i<node.getNumDrawables();++i)
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{
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osg::Drawable* drawable = node.getDrawable(i);
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if (drawable)
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{
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apply(*drawable);
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if (drawable->getStateSet())
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{
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apply(*(drawable->getStateSet()));
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}
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}
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}
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}
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void apply(osg::Drawable& drawable)
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{
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if (_drawablesHandled.count(&drawable)!=0) return;
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_drawablesHandled.insert(&drawable);
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if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
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{
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drawable.setUseDisplayList(false);
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}
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if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
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{
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drawable.setUseDisplayList(true);
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}
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if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
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{
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drawable.setUseVertexBufferObjects(true);
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}
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if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
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{
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drawable.setUseVertexBufferObjects(false);
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}
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if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS)
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{
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_drawables.insert(&drawable);
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}
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}
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void apply(osg::StateSet& stateset)
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{
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if (_statesetsHandled.count(&stateset)!=0) return;
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_statesetsHandled.insert(&stateset);
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if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
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{
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osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
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if (program)
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{
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_programs.insert(program);
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}
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osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
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for(osg::StateSet::TextureAttributeList::iterator itr = tal.begin();
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itr != tal.end();
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++itr)
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{
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osg::StateSet::AttributeList& al = *itr;
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osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
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osg::StateSet::AttributeList::iterator texItr = al.find(tmp);
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if (texItr != al.end())
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{
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osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
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if (texture) _textures.insert(texture);
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}
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}
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}
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}
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};
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void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
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{
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if (contexts.empty() || !_subgraphToCompile) return;
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CollectStateToCompile cstc(mode);
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_subgraphToCompile->accept(cstc);
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if (cstc._textures.empty() && cstc._programs.empty() && cstc._drawables.empty()) return;
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for(ContextSet::iterator itr = contexts.begin();
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itr != contexts.end();
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++itr)
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{
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CompileData& cd = _compileMap[*itr];
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std::copy(cstc._textures.begin(), cstc._textures.end(), std::back_inserter<CompileData::Textures>(cd._textures));
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std::copy(cstc._programs.begin(), cstc._programs.end(), std::back_inserter<CompileData::Programs>(cd._programs));
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std::copy(cstc._drawables.begin(), cstc._drawables.end(), std::back_inserter<CompileData::Drawables>(cd._drawables));
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}
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}
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void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
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{
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osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::operator () ("<<context<<")"<<std::endl;
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// osg::notify(osg::NOTICE)<<"IncrementalCompileOperation::operator () ("<<context<<")"<<std::endl;
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osg::RenderInfo renderInfo;
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renderInfo.setState(context->getState());
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CompileSets toCompileCopy;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
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for(CompileSets::iterator itr = _toCompile.begin();
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itr != _toCompile.end();
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)
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std::copy(_toCompile.begin(),_toCompile.end(),std::back_inserter<CompileSets>(toCompileCopy));
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}
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for(CompileSets::iterator itr = toCompileCopy.begin();
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itr != toCompileCopy.end();
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++itr)
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{
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CompileSet* cs = itr->get();
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CompileMap& cm = cs->_compileMap;
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CompileData* cd = cm[context].get();
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CompileData& cd = cm[context];
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if (cd)
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if (!cd.empty())
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{
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// compile textures
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cd->_textures.clear();
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osg::notify(osg::NOTICE)<<"cd._drawables.size()="<<cd._drawables.size()<<std::endl;
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osg::notify(osg::NOTICE)<<"cd._textures.size()="<<cd._textures.size()<<std::endl;
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osg::notify(osg::NOTICE)<<"cd._programs.size()="<<cd._programs.size()<<std::endl;
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// compile drawables
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cd->_drawables.clear();
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osg::Timer_t startTick = osg::Timer::instance()->tick();
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double maxTimeAvailable = 0.001;
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// compile programs
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cd->_programs.clear();
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while(!cd._drawables.empty() &&
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osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
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{
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cd._drawables.back()->compileGLObjects(renderInfo);
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cd._drawables.pop_back();
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}
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if (!cd || cd->empty())
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while(!cd._textures.empty() &&
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osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
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{
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if (cs->_compileCompletedCallback.valid())
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cd._textures.back()->apply(*renderInfo.getState());
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cd._textures.pop_back();
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}
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if (!cd._programs.empty())
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{
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// compile programs
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while(!cd._programs.empty() &&
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osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < maxTimeAvailable)
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{
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cd._programs.back()->apply(*renderInfo.getState());
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cd._programs.pop_back();
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}
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// switch off Program,
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osg::GL2Extensions* extensions = osg::GL2Extensions::Get(renderInfo.getState()->getContextID(), true);
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extensions->glUseProgram(0);
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renderInfo.getState()->setLastAppliedProgramObject(0);
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}
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}
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if (cd.empty())
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{
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bool csCompleted = false;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
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if (cs->compileCompleted())
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{
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CompileSets::iterator cs_itr = std::find(_toCompile.begin(), _toCompile.end(), *itr);
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if (cs_itr != _toCompile.end())
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{
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osg::notify(osg::NOTICE)<<"Erasing from list"<<std::endl;
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// remove from the _toCompile list, note cs won't be deleted here as the tempoary
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// toCompile_Copy list will retain a reference.
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_toCompile.erase(cs_itr);
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// signal that we need to do clean up operations/pass cs on to _compile list.
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csCompleted = true;
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}
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}
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}
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if (csCompleted && cs->_compileCompletedCallback.valid())
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{
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if (cs->_compileCompletedCallback->compileCompleted(cs))
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{
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@ -337,12 +537,8 @@ void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
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}
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}
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// remove from toCompileSet;
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itr = _toCompile.erase(itr);
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}
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else
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{
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++itr;
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}
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}
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}
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} // end of namespace osgUtil
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