From Ewe Woessner, "I looked at the Anaglyphic stereo implementation in SceneView.cpp and think I spotted some copy-paste bugs.
osg::ColorMask* leftColorMask = _renderStageLeft->getColorMask(); if (!leftColorMask) { leftColorMask = new osg::ColorMask(); _renderStageLeft->setColorMask(leftColorMask); ^^^^ here it said right, I think this should be Left. } // ensure that right eye color planes are active. osg::ColorMask* rightColorMask = _renderStageRight->getColorMask(); ^^^^ similar here, I think this should be right if (!rightColorMask) { rightColorMask = new osg::ColorMask(); _renderStageRight->setColorMask(rightColorMask); } and i further removed an unnecessary setColorMask."
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@ -1067,7 +1067,7 @@ void SceneView::draw()
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if (!leftColorMask)
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{
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leftColorMask = new osg::ColorMask();
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_renderStageRight->setColorMask(leftColorMask);
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_renderStageLeft->setColorMask(leftColorMask);
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}
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// red
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@ -1084,7 +1084,7 @@ void SceneView::draw()
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// ensure that right eye color planes are active.
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osg::ColorMask* rightColorMask = _renderStageLeft->getColorMask();
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osg::ColorMask* rightColorMask = _renderStageRight->getColorMask();
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if (!rightColorMask)
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{
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rightColorMask = new osg::ColorMask();
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@ -1098,7 +1098,6 @@ void SceneView::draw()
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// rightColorMask->setMask(false,false,true,true);
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_localStateSet->setAttribute(rightColorMask);
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_renderStageRight->setColorMask(rightColorMask);
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// draw right eye.
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_renderStageRight->draw(_renderInfo,previous);
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