Merge pull request #902 from mp3butcher/oqn

3.6 OQN API convergence
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OpenSceneGraph git repository 2020-01-21 09:32:57 +00:00 committed by GitHub
commit 14e7bc5a17
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2 changed files with 141 additions and 72 deletions

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@ -82,9 +82,9 @@ public:
}; };
/** return a QueryResult for specified Camera, where the QueryResult.valid is true when query results are available, and in which case the QueryResult.numPixels provides the num of pixels in the query result.*/ /** return a QueryResult for specified Camera, where the QueryResult.valid is true when query results are available, and in which case the QueryResult.numPixels provides the num of pixels in the query result.*/
QueryResult getQueryResult( const osg::Camera* cam ); QueryResult getQueryResult( const osg::Camera* cam ) const;
unsigned int getNumPixels( const osg::Camera* cam ); unsigned int getNumPixels( const osg::Camera* cam ) const;
virtual void releaseGLObjects( osg::State* state = 0 ) const; virtual void releaseGLObjects( osg::State* state = 0 ) const;
@ -158,8 +158,11 @@ public:
osg::StateSet* getQueryStateSet(); osg::StateSet* getQueryStateSet();
const osg::StateSet* getQueryStateSet() const; const osg::StateSet* getQueryStateSet() const;
// Get the QueryGeometry object used for occlusion query. Returns 0 if no QueryGeometry is created. // Set and get the QueryGeometry object used for the occlusion query.
osg::QueryGeometry* getQueryGeometry(); // By default an axis aligned box is used as the query geometry.
// Resetting to the default query geometry is done by setting it to 0.
// Returns 0 if no QueryGeometry is created.
void setQueryGeometry( osg::QueryGeometry* geom );
const osg::QueryGeometry* getQueryGeometry() const; const osg::QueryGeometry* getQueryGeometry() const;
// Set and get the StateSet used by the OcclusionQueryNode // Set and get the StateSet used by the OcclusionQueryNode
@ -189,17 +192,30 @@ public:
static void discardDeletedQueryObjects( unsigned int contextID ); static void discardDeletedQueryObjects( unsigned int contextID );
protected: protected:
enum QueryGeometryState {
INVALID,
VALID,
USER_DEFINED
};
virtual ~OcclusionQueryNode(); virtual ~OcclusionQueryNode();
virtual void createSupportNodes(); virtual void createSupportNodes();
bool isQueryGeometryValid() const { return _queryGeometryState != INVALID; }
void setQueryGeometryInternal( osg::QueryGeometry* queryGeom,
osg::Geometry* debugQueryGeom,
QueryGeometryState state );
void updateDefaultQueryGeometry();
osg::ref_ptr< osg::Geode > _queryGeode; osg::ref_ptr< osg::Geode > _queryGeode;
osg::ref_ptr< osg::Geode > _debugGeode; osg::ref_ptr< osg::Geode > _debugGeode;
bool _enabled; bool _enabled;
// If the box of the query geometry is valid. mutable QueryGeometryState _queryGeometryState;
mutable bool _validQueryGeometry;
// Tracks the last frame number that we performed a query. // Tracks the last frame number that we performed a query.
// User can set how many times (See setQueryFrameCount). // User can set how many times (See setQueryFrameCount).

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@ -48,6 +48,36 @@
namespace osg namespace osg
{ {
QueryGeometry* createDefaultQueryGeometry( const std::string& name )
{
GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
0, 3, 6, 5, 2, 1, 4, 7,
5, 4, 1, 0, 2, 7, 6, 3 };
ref_ptr<QueryGeometry> geom = new QueryGeometry( name );
geom->setDataVariance( Object::DYNAMIC );
geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
return geom.release();
}
Geometry* createDefaultDebugQueryGeometry()
{
GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
0, 3, 6, 5, 2, 1, 4, 7,
5, 4, 1, 0, 2, 7, 6, 3 };
ref_ptr<Vec4Array> ca = new Vec4Array;
ca->push_back( Vec4( 1.f, 1.f, 1.f, 1.f ) );
ref_ptr<Geometry> geom = new Geometry;
geom->setDataVariance( Object::DYNAMIC );
geom->setColorArray( ca.get(), Array::BIND_OVERALL );
geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
return geom.release();
}
// Create and return a StateSet appropriate for performing an occlusion // Create and return a StateSet appropriate for performing an occlusion
// query test (disable lighting, texture mapping, etc). Probably some // query test (disable lighting, texture mapping, etc). Probably some
// room for improvement here. Could disable shaders, for example. // room for improvement here. Could disable shaders, for example.
@ -364,7 +394,7 @@ QueryGeometry::drawImplementation( osg::RenderInfo& renderInfo ) const
} }
QueryGeometry::QueryResult QueryGeometry::getQueryResult( const osg::Camera* cam ) QueryGeometry::QueryResult QueryGeometry::getQueryResult( const osg::Camera* cam ) const
{ {
osg::ref_ptr<osg::TestResult> tr; osg::ref_ptr<osg::TestResult> tr;
{ {
@ -380,7 +410,7 @@ QueryGeometry::QueryResult QueryGeometry::getQueryResult( const osg::Camera* cam
} }
unsigned int unsigned int
QueryGeometry::getNumPixels( const osg::Camera* cam ) QueryGeometry::getNumPixels( const osg::Camera* cam ) const
{ {
return getQueryResult(cam).numPixels; return getQueryResult(cam).numPixels;
} }
@ -442,7 +472,7 @@ QueryGeometry::discardDeletedQueryObjects( unsigned int contextID )
OcclusionQueryNode::OcclusionQueryNode() OcclusionQueryNode::OcclusionQueryNode()
: _enabled( true ), : _enabled( true ),
_validQueryGeometry( false ), _queryGeometryState( INVALID ),
_passed(false), _passed(false),
_visThreshold( 500 ), _visThreshold( 500 ),
_queryFrameCount( 5 ), _queryFrameCount( 5 ),
@ -460,7 +490,7 @@ OcclusionQueryNode::~OcclusionQueryNode()
OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const CopyOp& copyop ) OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const CopyOp& copyop )
: Group( oqn, copyop ), : Group( oqn, copyop ),
_validQueryGeometry( false ), _queryGeometryState( INVALID ),
_passed( false ) _passed( false )
{ {
_enabled = oqn._enabled; _enabled = oqn._enabled;
@ -485,7 +515,7 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) ); QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
if ( !_validQueryGeometry ) if ( !isQueryGeometryValid() )
{ {
// There're cases that the occlusion test result has been retrieved // There're cases that the occlusion test result has been retrieved
// after the query geometry has been changed, it's the result of the // after the query geometry has been changed, it's the result of the
@ -556,7 +586,7 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv ) void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv )
{ {
if (!_validQueryGeometry || ! _enabled) if (!isQueryGeometryValid() || ! _enabled)
return; return;
bool issueQuery; bool issueQuery;
@ -590,42 +620,13 @@ BoundingSphere OcclusionQueryNode::computeBound() const
// an application thread or by a non-osgViewer application. // an application thread or by a non-osgViewer application.
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ; OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ;
if (_queryGeometryState != USER_DEFINED)
{
// This is the logical place to put this code, but the method is const. Cast // This is the logical place to put this code, but the method is const. Cast
// away constness to compute the bounding box and modify the query geometry. // away constness to compute the bounding box and modify the query geometry.
osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this ); osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this );
nonConstThis->updateDefaultQueryGeometry();
ComputeBoundsVisitor cbv;
nonConstThis->accept( cbv );
BoundingBox bb = cbv.getBoundingBox();
const bool bbValid = bb.valid();
_validQueryGeometry = bbValid;
osg::ref_ptr<Vec3Array> v = new Vec3Array;
v->resize( 8 );
// Having (0,0,0) as vertices for the case of the invalid query geometry
// still isn't quite the right thing. But the query geometry is public
// accessible and therefore a user might expect eight vertices, so
// it seems safer to keep eight vertices in the geometry.
if (bbValid)
{
(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
} }
Geometry* geom = static_cast< Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
geom = static_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
} }
return Group::computeBound(); return Group::computeBound();
@ -723,21 +724,12 @@ bool OcclusionQueryNode::getPassed() const
void OcclusionQueryNode::createSupportNodes() void OcclusionQueryNode::createSupportNodes()
{ {
GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
0, 3, 6, 5, 2, 1, 4, 7,
5, 4, 1, 0, 2, 7, 6, 3 };
{ {
// Add the test geometry Geode // Add the test geometry Geode
_queryGeode = new Geode; _queryGeode = new Geode;
_queryGeode->setName( "OQTest" ); _queryGeode->setName( "OQTest" );
_queryGeode->setDataVariance( Object::DYNAMIC ); _queryGeode->setDataVariance( Object::DYNAMIC );
_queryGeode->addDrawable( createDefaultQueryGeometry( getName() ) );
ref_ptr< QueryGeometry > geom = new QueryGeometry( getName() );
geom->setDataVariance( Object::DYNAMIC );
geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
_queryGeode->addDrawable( geom.get() );
} }
{ {
@ -746,17 +738,7 @@ void OcclusionQueryNode::createSupportNodes()
_debugGeode = new Geode; _debugGeode = new Geode;
_debugGeode->setName( "Debug" ); _debugGeode->setName( "Debug" );
_debugGeode->setDataVariance( Object::DYNAMIC ); _debugGeode->setDataVariance( Object::DYNAMIC );
_debugGeode->addDrawable( createDefaultDebugQueryGeometry() );
ref_ptr<Geometry> geom = new Geometry;
geom->setDataVariance( Object::DYNAMIC );
ref_ptr<Vec4Array> ca = new Vec4Array;
ca->push_back( Vec4( 1.f, 1.f, 1.f, 1.f ) );
geom->setColorArray( ca.get(), Array::BIND_OVERALL );
geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
_debugGeode->addDrawable( geom.get() );
} }
// Creste state sets. Note that the osgOQ visitors (which place OQNs throughout // Creste state sets. Note that the osgOQ visitors (which place OQNs throughout
@ -767,6 +749,69 @@ void OcclusionQueryNode::createSupportNodes()
} }
void OcclusionQueryNode::setQueryGeometryInternal( QueryGeometry* queryGeom,
Geometry* debugQueryGeom,
QueryGeometryState state )
{
if (!queryGeom || !debugQueryGeom)
{
OSG_FATAL << "osgOQ: OcclusionQueryNode: No QueryGeometry." << std::endl;
return;
}
_queryGeometryState = state;
_queryGeode->removeDrawables(0, _queryGeode->getNumDrawables());
_queryGeode->addDrawable(queryGeom);
_debugGeode->removeDrawables(0, _debugGeode->getNumDrawables());
_debugGeode->addDrawable(debugQueryGeom);
}
void OcclusionQueryNode::updateDefaultQueryGeometry()
{
if (_queryGeometryState == USER_DEFINED)
{
OSG_FATAL << "osgOQ: OcclusionQueryNode: Unexpected QueryGeometryState=USER_DEFINED." << std::endl;
return;
}
ComputeBoundsVisitor cbv;
accept( cbv );
BoundingBox bb = cbv.getBoundingBox();
const bool bbValid = bb.valid();
_queryGeometryState = bbValid ? VALID : INVALID;
osg::ref_ptr<Vec3Array> v = new Vec3Array;
v->resize( 8 );
// Having (0,0,0) as vertices for the case of the invalid query geometry
// still isn't quite the right thing. But the query geometry is public
// accessible and therefore a user might expect eight vertices, so
// it seems safer to keep eight vertices in the geometry.
if (bbValid)
{
(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
}
Geometry* geom = static_cast< Geometry* >( _queryGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
geom = static_cast< osg::Geometry* >( _debugGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
}
void OcclusionQueryNode::releaseGLObjects( State* state ) const void OcclusionQueryNode::releaseGLObjects( State* state ) const
{ {
if (_queryGeode.valid()) _queryGeode->releaseGLObjects(state); if (_queryGeode.valid()) _queryGeode->releaseGLObjects(state);
@ -787,14 +832,22 @@ void OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
QueryGeometry::discardDeletedQueryObjects( contextID ); QueryGeometry::discardDeletedQueryObjects( contextID );
} }
osg::QueryGeometry* OcclusionQueryNode::getQueryGeometry() void OcclusionQueryNode::setQueryGeometry( QueryGeometry* geom )
{ {
if (_queryGeode && _queryGeode->getDrawable( 0 )) OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ;
if (geom)
{ {
QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) ); setQueryGeometryInternal( geom, geom, USER_DEFINED );
return qg; }
else
{
setQueryGeometryInternal( createDefaultQueryGeometry( getName() ),
createDefaultDebugQueryGeometry(),
INVALID);
updateDefaultQueryGeometry();
} }
return 0;
} }
const osg::QueryGeometry* OcclusionQueryNode::getQueryGeometry() const const osg::QueryGeometry* OcclusionQueryNode::getQueryGeometry() const