commit
14e7bc5a17
@ -82,9 +82,9 @@ public:
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};
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/** return a QueryResult for specified Camera, where the QueryResult.valid is true when query results are available, and in which case the QueryResult.numPixels provides the num of pixels in the query result.*/
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QueryResult getQueryResult( const osg::Camera* cam );
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QueryResult getQueryResult( const osg::Camera* cam ) const;
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unsigned int getNumPixels( const osg::Camera* cam );
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unsigned int getNumPixels( const osg::Camera* cam ) const;
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virtual void releaseGLObjects( osg::State* state = 0 ) const;
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@ -158,8 +158,11 @@ public:
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osg::StateSet* getQueryStateSet();
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const osg::StateSet* getQueryStateSet() const;
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// Get the QueryGeometry object used for occlusion query. Returns 0 if no QueryGeometry is created.
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osg::QueryGeometry* getQueryGeometry();
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// Set and get the QueryGeometry object used for the occlusion query.
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// By default an axis aligned box is used as the query geometry.
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// Resetting to the default query geometry is done by setting it to 0.
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// Returns 0 if no QueryGeometry is created.
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void setQueryGeometry( osg::QueryGeometry* geom );
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const osg::QueryGeometry* getQueryGeometry() const;
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// Set and get the StateSet used by the OcclusionQueryNode
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@ -189,17 +192,30 @@ public:
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static void discardDeletedQueryObjects( unsigned int contextID );
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protected:
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enum QueryGeometryState {
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INVALID,
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VALID,
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USER_DEFINED
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};
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virtual ~OcclusionQueryNode();
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virtual void createSupportNodes();
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bool isQueryGeometryValid() const { return _queryGeometryState != INVALID; }
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void setQueryGeometryInternal( osg::QueryGeometry* queryGeom,
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osg::Geometry* debugQueryGeom,
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QueryGeometryState state );
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void updateDefaultQueryGeometry();
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osg::ref_ptr< osg::Geode > _queryGeode;
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osg::ref_ptr< osg::Geode > _debugGeode;
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bool _enabled;
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// If the box of the query geometry is valid.
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mutable bool _validQueryGeometry;
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mutable QueryGeometryState _queryGeometryState;
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// Tracks the last frame number that we performed a query.
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// User can set how many times (See setQueryFrameCount).
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@ -48,6 +48,36 @@
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namespace osg
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{
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QueryGeometry* createDefaultQueryGeometry( const std::string& name )
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{
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GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
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0, 3, 6, 5, 2, 1, 4, 7,
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5, 4, 1, 0, 2, 7, 6, 3 };
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ref_ptr<QueryGeometry> geom = new QueryGeometry( name );
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geom->setDataVariance( Object::DYNAMIC );
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geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
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return geom.release();
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}
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Geometry* createDefaultDebugQueryGeometry()
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{
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GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
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0, 3, 6, 5, 2, 1, 4, 7,
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5, 4, 1, 0, 2, 7, 6, 3 };
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ref_ptr<Vec4Array> ca = new Vec4Array;
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ca->push_back( Vec4( 1.f, 1.f, 1.f, 1.f ) );
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ref_ptr<Geometry> geom = new Geometry;
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geom->setDataVariance( Object::DYNAMIC );
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geom->setColorArray( ca.get(), Array::BIND_OVERALL );
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geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
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return geom.release();
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}
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// Create and return a StateSet appropriate for performing an occlusion
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// query test (disable lighting, texture mapping, etc). Probably some
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// room for improvement here. Could disable shaders, for example.
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@ -364,7 +394,7 @@ QueryGeometry::drawImplementation( osg::RenderInfo& renderInfo ) const
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}
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QueryGeometry::QueryResult QueryGeometry::getQueryResult( const osg::Camera* cam )
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QueryGeometry::QueryResult QueryGeometry::getQueryResult( const osg::Camera* cam ) const
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{
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osg::ref_ptr<osg::TestResult> tr;
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{
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@ -380,7 +410,7 @@ QueryGeometry::QueryResult QueryGeometry::getQueryResult( const osg::Camera* cam
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}
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unsigned int
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QueryGeometry::getNumPixels( const osg::Camera* cam )
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QueryGeometry::getNumPixels( const osg::Camera* cam ) const
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{
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return getQueryResult(cam).numPixels;
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}
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@ -442,7 +472,7 @@ QueryGeometry::discardDeletedQueryObjects( unsigned int contextID )
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OcclusionQueryNode::OcclusionQueryNode()
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: _enabled( true ),
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_validQueryGeometry( false ),
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_queryGeometryState( INVALID ),
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_passed(false),
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_visThreshold( 500 ),
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_queryFrameCount( 5 ),
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@ -460,7 +490,7 @@ OcclusionQueryNode::~OcclusionQueryNode()
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OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const CopyOp& copyop )
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: Group( oqn, copyop ),
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_validQueryGeometry( false ),
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_queryGeometryState( INVALID ),
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_passed( false )
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{
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_enabled = oqn._enabled;
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@ -485,7 +515,7 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
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QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
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if ( !_validQueryGeometry )
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if ( !isQueryGeometryValid() )
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{
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// There're cases that the occlusion test result has been retrieved
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// after the query geometry has been changed, it's the result of the
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@ -556,7 +586,7 @@ bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
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void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv )
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{
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if (!_validQueryGeometry || ! _enabled)
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if (!isQueryGeometryValid() || ! _enabled)
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return;
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bool issueQuery;
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@ -590,42 +620,13 @@ BoundingSphere OcclusionQueryNode::computeBound() const
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// an application thread or by a non-osgViewer application.
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ;
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// This is the logical place to put this code, but the method is const. Cast
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// away constness to compute the bounding box and modify the query geometry.
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osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this );
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ComputeBoundsVisitor cbv;
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nonConstThis->accept( cbv );
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BoundingBox bb = cbv.getBoundingBox();
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const bool bbValid = bb.valid();
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_validQueryGeometry = bbValid;
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osg::ref_ptr<Vec3Array> v = new Vec3Array;
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v->resize( 8 );
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// Having (0,0,0) as vertices for the case of the invalid query geometry
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// still isn't quite the right thing. But the query geometry is public
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// accessible and therefore a user might expect eight vertices, so
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// it seems safer to keep eight vertices in the geometry.
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if (bbValid)
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if (_queryGeometryState != USER_DEFINED)
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{
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(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
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(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
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(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
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(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
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(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
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(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
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(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
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(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
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// This is the logical place to put this code, but the method is const. Cast
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// away constness to compute the bounding box and modify the query geometry.
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osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this );
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nonConstThis->updateDefaultQueryGeometry();
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}
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Geometry* geom = static_cast< Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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geom = static_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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}
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return Group::computeBound();
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@ -723,21 +724,12 @@ bool OcclusionQueryNode::getPassed() const
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void OcclusionQueryNode::createSupportNodes()
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{
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GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
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0, 3, 6, 5, 2, 1, 4, 7,
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5, 4, 1, 0, 2, 7, 6, 3 };
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{
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// Add the test geometry Geode
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_queryGeode = new Geode;
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_queryGeode->setName( "OQTest" );
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_queryGeode->setDataVariance( Object::DYNAMIC );
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ref_ptr< QueryGeometry > geom = new QueryGeometry( getName() );
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geom->setDataVariance( Object::DYNAMIC );
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geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
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_queryGeode->addDrawable( geom.get() );
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_queryGeode->addDrawable( createDefaultQueryGeometry( getName() ) );
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}
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{
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@ -746,17 +738,7 @@ void OcclusionQueryNode::createSupportNodes()
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_debugGeode = new Geode;
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_debugGeode->setName( "Debug" );
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_debugGeode->setDataVariance( Object::DYNAMIC );
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ref_ptr<Geometry> geom = new Geometry;
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geom->setDataVariance( Object::DYNAMIC );
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ref_ptr<Vec4Array> ca = new Vec4Array;
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ca->push_back( Vec4( 1.f, 1.f, 1.f, 1.f ) );
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geom->setColorArray( ca.get(), Array::BIND_OVERALL );
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geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
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_debugGeode->addDrawable( geom.get() );
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_debugGeode->addDrawable( createDefaultDebugQueryGeometry() );
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}
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// Creste state sets. Note that the osgOQ visitors (which place OQNs throughout
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@ -767,6 +749,69 @@ void OcclusionQueryNode::createSupportNodes()
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}
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void OcclusionQueryNode::setQueryGeometryInternal( QueryGeometry* queryGeom,
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Geometry* debugQueryGeom,
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QueryGeometryState state )
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{
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if (!queryGeom || !debugQueryGeom)
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{
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OSG_FATAL << "osgOQ: OcclusionQueryNode: No QueryGeometry." << std::endl;
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return;
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}
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_queryGeometryState = state;
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_queryGeode->removeDrawables(0, _queryGeode->getNumDrawables());
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_queryGeode->addDrawable(queryGeom);
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_debugGeode->removeDrawables(0, _debugGeode->getNumDrawables());
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_debugGeode->addDrawable(debugQueryGeom);
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}
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void OcclusionQueryNode::updateDefaultQueryGeometry()
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{
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if (_queryGeometryState == USER_DEFINED)
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{
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OSG_FATAL << "osgOQ: OcclusionQueryNode: Unexpected QueryGeometryState=USER_DEFINED." << std::endl;
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return;
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}
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ComputeBoundsVisitor cbv;
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accept( cbv );
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BoundingBox bb = cbv.getBoundingBox();
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const bool bbValid = bb.valid();
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_queryGeometryState = bbValid ? VALID : INVALID;
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osg::ref_ptr<Vec3Array> v = new Vec3Array;
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v->resize( 8 );
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// Having (0,0,0) as vertices for the case of the invalid query geometry
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// still isn't quite the right thing. But the query geometry is public
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// accessible and therefore a user might expect eight vertices, so
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// it seems safer to keep eight vertices in the geometry.
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if (bbValid)
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{
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(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
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(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
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(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
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(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
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(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
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(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
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(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
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(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
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}
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Geometry* geom = static_cast< Geometry* >( _queryGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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geom = static_cast< osg::Geometry* >( _debugGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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}
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void OcclusionQueryNode::releaseGLObjects( State* state ) const
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{
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if (_queryGeode.valid()) _queryGeode->releaseGLObjects(state);
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@ -787,14 +832,22 @@ void OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
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QueryGeometry::discardDeletedQueryObjects( contextID );
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}
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osg::QueryGeometry* OcclusionQueryNode::getQueryGeometry()
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void OcclusionQueryNode::setQueryGeometry( QueryGeometry* geom )
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{
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if (_queryGeode && _queryGeode->getDrawable( 0 ))
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ;
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if (geom)
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{
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QueryGeometry* qg = static_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
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return qg;
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setQueryGeometryInternal( geom, geom, USER_DEFINED );
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}
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else
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{
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setQueryGeometryInternal( createDefaultQueryGeometry( getName() ),
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createDefaultDebugQueryGeometry(),
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INVALID);
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updateDefaultQueryGeometry();
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}
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return 0;
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}
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const osg::QueryGeometry* OcclusionQueryNode::getQueryGeometry() const
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Loading…
Reference in New Issue
Block a user