Added Sequence back in with correct Permission, and with Geoff Michel's spelling

corrections.
This commit is contained in:
Robert Osfield 2004-09-02 18:19:38 +00:00
parent d5989faf65
commit 13f43ec836

112
include/osg/Sequence Normal file
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@ -0,0 +1,112 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_SEQUENCE
#define OSG_SEQUENCE 1
#include <osg/Switch>
namespace osg {
/** Sequence is a Group node which allows automatic, time based
switching between children.
*/
class SG_EXPORT Sequence : public Group
{
public :
Sequence();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, Sequence);
virtual void traverse(NodeVisitor& nv);
void setValue(int value) { _value = value; }
int getValue() const { return _value; }
/** Set time in seconds for child. */
void setTime(int frame, float t);
/** Get time for child. */
float getTime(int frame) const;
/** Interval modes. 'Loop' repeats frames 1-N; 'swing' repeats 1->N, (N-1)->1. */
enum LoopMode
{
LOOP,
SWING
};
/** Set sequence mode & interval (range of children to be displayed). */
void setInterval(LoopMode mode, int begin, int end);
/** Get sequence mode & interval. */
inline void getInterval(LoopMode& mode, int& begin, int& end) const
{
mode = _loopMode;
begin = _begin;
end = _end;
}
/** Set duration: speed-up & number of repeats */
void setDuration(float speed, int nreps = -1);
/** Get duration & number of repeats. */
inline void getDuration(float& speed, int& nreps) const
{
speed = _speed;
nreps = _nreps;
}
/** Sequence modes. */
enum SequenceMode
{
START,
STOP,
PAUSE,
RESUME
};
/** Set sequence mode. Start/stop & pause/resume. */
void setMode(SequenceMode mode);
/** Get sequence mode. */
inline SequenceMode getMode() const { return _mode; }
protected :
virtual ~Sequence() {}
int _value;
float _last;
std::vector<float> _frameTime;
int _step;
LoopMode _loopMode;
int _begin, _end;
float _speed;
int _nreps, _nrepsremain;
SequenceMode _mode;
};
}
#endif