Merged the Text::GlyphQuads cooordinate arrays

This commit is contained in:
Robert Osfield 2017-02-28 16:34:33 +00:00
parent e5685dfca5
commit 138af70bd8
4 changed files with 384 additions and 154 deletions

View File

@ -13,10 +13,30 @@ void textInfo(osgText::Text* text)
const osgText::Text::TextureGlyphQuadMap::const_iterator tgqmi = tgqm.begin();
const osgText::Text::GlyphQuads& gq = tgqmi->second;
osgText::String& s = text->getText();
#ifdef NEW_APPROACH
for(unsigned int i = 0; i < s.size(); i++)
{
osg::Vec2 ul; text->getCoord(0 + (i * 4), ul); // upperLeft
osg::Vec2 ll; text->getCoord(1 + (i * 4), ll); // lowerLeft
osg::Vec2 lr; text->getCoord(2 + (i * 4), lr); // lowerRight
osg::Vec2 ur; text->getCoord(3 + (i * 4), ur); // upperRight
osg::notify(osg::NOTICE)
<< "'" << static_cast<char>(s[i]) << "':"
<< " width(" << lr.x() - ll.x() << ")"
<< " height(" << ul.y() - ll.y() << ")" << std::endl << "\t"
<< "ul(" << ul << "), "
<< "ll(" << ll << "), "
<< "lr(" << lr << "), "
<< "ur(" << ur << ")"
<< std::endl
;
}
#else
const osgText::Text::GlyphQuads& gq = tgqmi->second;
for(unsigned int i = 0; i < s.size(); i++)
{
osg::Vec2 ul; gq.getCoord(0 + (i * 4), ul); // upperLeft
@ -35,6 +55,7 @@ void textInfo(osgText::Text* text)
<< std::endl
;
}
#endif
}
osg::Camera* createOrthoCamera(double width, double height)

View File

@ -295,20 +295,42 @@ public:
public:
typedef osg::ref_ptr<osg::Vec3Array> Coords;
typedef osg::ref_ptr<osg::Vec2Array> TexCoords;
typedef osg::ref_ptr<osg::Vec4Array> ColorCoords;
#ifdef NEW_APPROACH
Coords _coords;
ColorCoords _colorCoords;
TexCoords _texcoords;
unsigned int addCoord(const osg::Vec2& c) { unsigned int s = _coords->size(); _coords->push_back(osg::Vec3(c.x(), c.y(), 0.0f)); return s; }
unsigned int addCoord(const osg::Vec3& c) { unsigned int s = _coords->size(); _coords->push_back(c); return s; }
void getCoord(unsigned int i, osg::Vec2& c) const { c.set((*_coords)[i].x(), (*_coords)[i].y()); }
void getCoord(unsigned int i, osg::Vec3& c) const { c = (*_coords)[i]; }
Coords& getCoords() { return _coords; }
const Coords& getCoords() const { return _coords; }
void addTexCoord(const osg::Vec2& tc) { _texcoords->push_back(tc); }
#endif
// internal structures, variable and methods used for rendering of characters.
struct OSGTEXT_EXPORT GlyphQuads
{
typedef std::vector<Glyph*> Glyphs;
typedef std::vector<unsigned int> LineNumbers;
typedef osg::ref_ptr<osg::Vec3Array> Coords;
typedef osg::ref_ptr<osg::Vec2Array> TexCoords;
typedef osg::ref_ptr<osg::Vec4Array> ColorCoords;
typedef std::vector< osg::ref_ptr<osg::DrawElementsUShort> > Primitives;
Glyphs _glyphs;
#ifndef NEW_APPROACH
Coords _coords;
ColorCoords _colorCoords;
TexCoords _texcoords;
#endif
unsigned int _coordBase;
Primitives _primitives;
@ -324,8 +346,9 @@ public:
Glyphs& getGlyphs() { return _glyphs; }
const Glyphs& getGlyphs() const { return _glyphs; }
void addCoord(const osg::Vec2& c) { _coords->push_back(osg::Vec3(c.x(), c.y(), 0.0f)); }
void addCoord(const osg::Vec3& c) { _coords->push_back(c); }
#ifndef NEW_APPROACH
unsigned int addCoord(const osg::Vec2& c) { unsigned int s = _coords->size(); _coords->push_back(osg::Vec3(c.x(), c.y(), 0.0f)); return s; }
unsigned int addCoord(const osg::Vec3& c) { unsigned int s = _coords->size(); _coords->push_back(c); return s; }
void getCoord(unsigned int i, osg::Vec2& c) const { c.set((*_coords)[i].x(), (*_coords)[i].y()); }
void getCoord(unsigned int i, osg::Vec3& c) const { c = (*_coords)[i]; }
@ -334,6 +357,7 @@ public:
const Coords& getCoords() const { return _coords; }
void addTexCoord(const osg::Vec2& tc) { _texcoords->push_back(tc); }
#endif
/** Resize any per context GLObject buffers to specified size. */
void resizeGLObjectBuffers(unsigned int maxSize);

View File

@ -230,17 +230,49 @@ void Text::addGlyphQuad(Glyph* glyph, const osg::Vec2& minc, const osg::Vec2& ma
GlyphQuads& glyphquad = _textureGlyphQuadMap[glyph->getTexture()];
glyphquad._glyphs.push_back(glyph);
osg::DrawElementsUShort* primitives = glyphquad._primitives[0].get();
glyphquad.addCoord(osg::Vec2(minc.x(), maxc.y()));
glyphquad.addCoord(osg::Vec2(minc.x(), minc.y()));
glyphquad.addCoord(osg::Vec2(maxc.x(), minc.y()));
glyphquad.addCoord(osg::Vec2(maxc.x(), maxc.y()));
#ifdef NEW_APPROACH
unsigned int lt = addCoord(osg::Vec2(minc.x(), maxc.y()));
unsigned int lb = addCoord(osg::Vec2(minc.x(), minc.y()));
unsigned int rb = addCoord(osg::Vec2(maxc.x(), minc.y()));
unsigned int rt = addCoord(osg::Vec2(maxc.x(), maxc.y()));
// set up the tex coords of the quad
addTexCoord(osg::Vec2(mintc.x(), maxtc.y()));
addTexCoord(osg::Vec2(mintc.x(), mintc.y()));
addTexCoord(osg::Vec2(maxtc.x(), mintc.y()));
addTexCoord(osg::Vec2(maxtc.x(), maxtc.y()));
primitives->push_back(lt);
primitives->push_back(lb);
primitives->push_back(rb);
primitives->push_back(lt);
primitives->push_back(rb);
primitives->push_back(rt);
#else
unsigned int lt = glyphquad.addCoord(osg::Vec2(minc.x(), maxc.y()));
unsigned int lb = glyphquad.addCoord(osg::Vec2(minc.x(), minc.y()));
unsigned int rb = glyphquad.addCoord(osg::Vec2(maxc.x(), minc.y()));
unsigned int rt = glyphquad.addCoord(osg::Vec2(maxc.x(), maxc.y()));
// set up the tex coords of the quad
glyphquad.addTexCoord(osg::Vec2(mintc.x(), maxtc.y()));
glyphquad.addTexCoord(osg::Vec2(mintc.x(), mintc.y()));
glyphquad.addTexCoord(osg::Vec2(maxtc.x(), mintc.y()));
glyphquad.addTexCoord(osg::Vec2(maxtc.x(), maxtc.y()));
primitives->push_back(lt);
primitives->push_back(lb);
primitives->push_back(rb);
primitives->push_back(lt);
primitives->push_back(rb);
primitives->push_back(rt);
#endif
}
void Text::computeGlyphRepresentation()
@ -248,6 +280,13 @@ void Text::computeGlyphRepresentation()
Font* activefont = getActiveFont();
if (!activefont) return;
#ifdef NEW_APPROACH
_coords = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
_colorCoords = new osg::Vec4Array(osg::Array::BIND_PER_VERTEX);
_texcoords = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX);
#endif
_textureGlyphQuadMap.clear();
_lineCount = 0;
@ -554,6 +593,18 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
int counter = 0;
unsigned int i;
bool is_valid_size = true;
#ifdef NEW_APPROACH
for (i = 0; i < _coords->size(); i += 4)
{
width = (*_coords)[i + 2].x() - (*_coords)[i].x();
height = (*_coords)[i].y() - (*_coords)[i + 1].y();
running_width += width;
running_height += height;
counter++;
}
#else
// This section is going to try to compute the average width and height
// for a character among the text. The reason I shift by an
// average amount per-character instead of shifting each character
@ -568,7 +619,7 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
++const_titr)
{
const GlyphQuads& glyphquad = const_titr->second;
const GlyphQuads::Coords& coords = glyphquad._coords;
const Coords& coords = glyphquad._coords;
for (i = 0; i < coords->size(); i += 4)
{
width = (*coords)[i + 2].x() - (*coords)[i].x();
@ -579,6 +630,7 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
counter++;
}
}
#endif
if(0 == counter)
{
is_valid_size = false;
@ -620,106 +672,125 @@ void Text::computeBackdropPositions()
if (!is_valid_size) return;
// now apply matrix to the glyphs.
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
unsigned int backdrop_index;
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
{
GlyphQuads& glyphquad = titr->second;
unsigned int numCoords = glyphquad._glyphs.size()*4;
// For outline, we want to draw the in every direction
backdrop_index = 0;
max_backdrop_index = 8;
}
else
{
// Yes, this may seem a little strange,
// but since the code is using references,
// I would have to duplicate the following code twice
// for each part of the if/else because I can't
// declare a reference without setting it immediately
// and it wouldn't survive the scope.
// So it happens that the _backdropType value matches
// the index in the array I want to store the coordinates
// in. So I'll just setup the for-loop so it only does
// the one direction I'm interested in.
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
}
GlyphQuads::Coords& coords = glyphquad._coords;
GlyphQuads::TexCoords& texcoords = glyphquad._texcoords;
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
float horizontal_shift_direction;
float vertical_shift_direction;
switch(backdrop_index)
{
case DROP_SHADOW_BOTTOM_RIGHT:
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = -1.0f;
break;
}
case DROP_SHADOW_CENTER_RIGHT:
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = 0.0f;
break;
}
case DROP_SHADOW_TOP_RIGHT:
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = 1.0f;
break;
}
case DROP_SHADOW_BOTTOM_CENTER:
{
horizontal_shift_direction = 0.0f;
vertical_shift_direction = -1.0f;
break;
}
case DROP_SHADOW_TOP_CENTER:
{
horizontal_shift_direction = 0.0f;
vertical_shift_direction = 1.0f;
break;
}
case DROP_SHADOW_BOTTOM_LEFT:
{
horizontal_shift_direction = -1.0f;
vertical_shift_direction = -1.0f;
break;
}
case DROP_SHADOW_CENTER_LEFT:
{
horizontal_shift_direction = -1.0f;
vertical_shift_direction = 0.0f;
break;
}
case DROP_SHADOW_TOP_LEFT:
{
horizontal_shift_direction = -1.0f;
vertical_shift_direction = 1.0f;
break;
}
default: // error
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = -1.0f;
}
}
unsigned int backdrop_index;
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
// now apply matrix to the glyphs.
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
// For outline, we want to draw the in every direction
backdrop_index = 0;
max_backdrop_index = 8;
}
else
{
// Yes, this may seem a little strange,
// but since the code is using references,
// I would have to duplicate the following code twice
// for each part of the if/else because I can't
// declare a reference without setting it immediately
// and it wouldn't survive the scope.
// So it happens that the _backdropType value matches
// the index in the array I want to store the coordinates
// in. So I'll just setup the for-loop so it only does
// the one direction I'm interested in.
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
}
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
GlyphQuads::Coords& transformedCoords = glyphquad._coords;
GlyphQuads& glyphquad = titr->second;
osg::DrawElementsUShort* src_primitives = glyphquad._primitives[0].get();
osg::DrawElementsUShort* dst_primitives = new osg::DrawElementsUShort(GL_TRIANGLES);
glyphquad._primitives.push_back(dst_primitives);
unsigned int numCoords = src_primitives->size();
#ifdef NEW_APPROACH
Coords& src_coords = _coords;
TexCoords& src_texcoords = _texcoords;
Coords& dst_coords = _coords;
TexCoords& dst_texcoords = _texcoords;
#else
Coords& src_coords = glyphquad._coords;
TexCoords& src_texcoords = glyphquad._texcoords;
Coords& dst_coords = glyphquad._coords;
TexCoords& dst_texcoords = glyphquad._texcoords;
#endif
for(i=0;i<numCoords;++i)
{
float horizontal_shift_direction;
float vertical_shift_direction;
switch(backdrop_index)
{
case DROP_SHADOW_BOTTOM_RIGHT:
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = -1.0f;
break;
}
case DROP_SHADOW_CENTER_RIGHT:
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = 0.0f;
break;
}
case DROP_SHADOW_TOP_RIGHT:
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = 1.0f;
break;
}
case DROP_SHADOW_BOTTOM_CENTER:
{
horizontal_shift_direction = 0.0f;
vertical_shift_direction = -1.0f;
break;
}
case DROP_SHADOW_TOP_CENTER:
{
horizontal_shift_direction = 0.0f;
vertical_shift_direction = 1.0f;
break;
}
case DROP_SHADOW_BOTTOM_LEFT:
{
horizontal_shift_direction = -1.0f;
vertical_shift_direction = -1.0f;
break;
}
case DROP_SHADOW_CENTER_LEFT:
{
horizontal_shift_direction = -1.0f;
vertical_shift_direction = 0.0f;
break;
}
case DROP_SHADOW_TOP_LEFT:
{
horizontal_shift_direction = -1.0f;
vertical_shift_direction = 1.0f;
break;
}
default: // error
{
horizontal_shift_direction = 1.0f;
vertical_shift_direction = -1.0f;
}
}
osg::Vec3 v(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*coords)[i].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*coords)[i].y(), 0.0f);
(*transformedCoords).push_back(v);
(*texcoords).push_back((*texcoords)[i]);
unsigned int si = (*src_primitives)[i];
osg::Vec3 v(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*src_coords)[si].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*src_coords)[si].y(), 0.0f);
unsigned int di = dst_coords->size();
(*dst_primitives).push_back(di);
(*dst_coords).push_back(v);
(*dst_texcoords).push_back((*src_texcoords)[si]);
}
}
}
@ -912,13 +983,16 @@ void Text::computeColorGradientsOverall()
unsigned int i;
#ifndef NEW_APPROACH
for(TextureGlyphQuadMap::const_iterator const_titr=_textureGlyphQuadMap.begin();
const_titr!=_textureGlyphQuadMap.end();
++const_titr)
{
const GlyphQuads& glyphquad = const_titr->second;
const GlyphQuads::Coords& coords = glyphquad._coords;
const Coords& coords = glyphquad._coords;
#else
const Coords& coords = _coords;
#endif
for(i=0;i<coords->size();++i)
{
// Min and Max are needed for color gradients
@ -940,15 +1014,21 @@ void Text::computeColorGradientsOverall()
}
}
#ifndef NEW_APPROACH
}
#endif
#ifndef NEW_APPROACH
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
GlyphQuads& glyphquad = titr->second;
GlyphQuads::Coords& coords = glyphquad._coords;
GlyphQuads::ColorCoords& colorCoords = glyphquad._colorCoords;
const Coords& coords = glyphquad._coords;
const ColorCoords& colorCoords = glyphquad._colorCoords;
#else
const ColorCoords& colorCoords = _colorCoords;
#endif
unsigned int numCoords = coords->size();
if (numCoords!=colorCoords->size())
@ -1012,19 +1092,25 @@ void Text::computeColorGradientsOverall()
(*colorCoords)[i] = osg::Vec4(red,green,blue,alpha);
}
#ifndef NEW_APPROACH
}
#endif
}
void Text::computeColorGradientsPerCharacter()
{
#ifndef NEW_APPROACH
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
GlyphQuads& glyphquad = titr->second;
GlyphQuads::Coords& coords = glyphquad._coords;
GlyphQuads::ColorCoords& colorCoords = glyphquad._colorCoords;
Coords& coords = glyphquad._coords;
ColorCoords& colorCoords = glyphquad._colorCoords;
#else
Coords& coords = _coords;
ColorCoords& colorCoords = _colorCoords;
#endif
unsigned int numCoords = coords->size();
if (numCoords!=colorCoords->size())
{
@ -1061,7 +1147,9 @@ void Text::computeColorGradientsPerCharacter()
}
}
}
#ifndef NEW_APPROACH
}
#endif
}
void Text::drawImplementation(osg::RenderInfo& renderInfo) const
@ -1113,6 +1201,7 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
osg::State::ApplyModeProxy applyMode(state, GL_LIGHTING, false);
osg::State::ApplyTextureModeProxy applyTextureMode(state, 0, GL_TEXTURE_2D, false);
state.disableAllVertexArrays();
state.setVertexPointer(_decorationVertices.get());
unsigned int start_index = 0;
@ -1222,6 +1311,13 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
{
#ifdef NEW_APPROACH
if (_coords.valid() )
{
af.apply(osg::Drawable::VERTICES, _coords->size(), &(_coords->front()));
af.apply(osg::Drawable::TEXTURE_COORDS_0, _texcoords->size(), &(_texcoords->front()));
}
#else
// TODO what to do about local transforms?
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
@ -1234,10 +1330,21 @@ void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
}
}
#endif
}
void Text::accept(osg::PrimitiveFunctor& pf) const
{
#ifdef NEW_APPROACH
pf.setVertexArray(_coords->size(), &(_coords->front()));
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
{
const GlyphQuads& glyphquad = titr->second;
pf.drawElements(GL_TRIANGLES, glyphquad._primitives[0]->size(), &(glyphquad._primitives[0]->front()));
}
#else
// TODO what to do about local transforms?
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
@ -1250,7 +1357,7 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
pf.drawArrays(GL_QUADS, 0, glyphquad._coords->size());
}
}
#endif
}
@ -1357,12 +1464,20 @@ float Text::bilinearInterpolate(float x1, float x2, float y1, float y2, float x,
void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const
{
const GlyphQuads::Coords& transformedCoords = glyphquad._coords;
#ifdef NEW_APPROACH
const Coords& coords = _coords;
const TexCoords& texcoords = _texcoords;
const ColorCoords& colors = _colorCoords;
#else
const Coords& coords = glyphquad._coords;
const TexCoords& texcoords = glyphquad._texcoords;
const ColorCoords& colors = glyphquad._colorCoords;
#endif
if (transformedCoords.valid() && !transformedCoords->empty())
if (coords.valid() && !coords->empty())
{
state.setVertexPointer(transformedCoords.get());
state.setTexCoordPointer(0, glyphquad._texcoords.get());
state.setVertexPointer(coords.get());
state.setTexCoordPointer(0, texcoords.get());
if(_colorGradientMode == SOLID)
{
@ -1371,7 +1486,7 @@ void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, co
}
else
{
state.setColorPointer(glyphquad._colorCoords.get());
state.setColorPointer(colors.get());
}
glyphquad._primitives[0]->draw(state, _useVertexBufferObjects);
@ -1423,6 +1538,11 @@ void Text::renderWithDelayedDepthWrites(osg::State& state, const osg::Vec4& colo
void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const
{
#ifdef NEW_APPROACH
state.setVertexPointer(_coords.get());
state.setTexCoordPointer( 0, _texcoords.get());
#endif
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
@ -1438,23 +1558,27 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
{
backdrop_index = 0;
backdrop_index = 1;
max_backdrop_index = 8;
}
else
{
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
backdrop_index = _backdropType+1;
max_backdrop_index = backdrop_index+1;
}
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
#ifndef NEW_APPROACH
state.setVertexPointer(glyphquad._coords.get());
state.setTexCoordPointer(0, glyphquad._texcoords.get());
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
#endif
state.disableColorPointer();
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index+1]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
}
}
@ -1472,6 +1596,11 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver();
}
#ifdef NEW_APPROACH
state.setVertexPointer(_coords.get());
state.setTexCoordPointer( 0, _texcoords.get());
#endif
// Do I really need to do this for glPolygonOffset?
glPushAttrib(GL_POLYGON_OFFSET_FILL);
glEnable(GL_POLYGON_OFFSET_FILL);
@ -1489,24 +1618,28 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
{
backdrop_index = 0;
backdrop_index = 1;
max_backdrop_index = 8;
}
else
{
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
backdrop_index = _backdropType+1;
max_backdrop_index = backdrop_index+1;
}
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
#ifndef NEW_APPROACH
state.setVertexPointer(glyphquad._coords.get());
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
#endif
state.disableColorPointer();
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glPolygonOffset(0.1f * osg::PolygonOffset::getFactorMultiplier(), osg::PolygonOffset::getUnitsMultiplier() * (max_backdrop_index-backdrop_index) );
glyphquad._primitives[backdrop_index+1]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
}
// Reset the polygon offset so the foreground text is on top
@ -1529,6 +1662,11 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
glPushAttrib(GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
#ifdef NEW_APPROACH
state.setVertexPointer(_coords.get());
state.setTexCoordPointer( 0, _texcoords.get());
#endif
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
@ -1542,23 +1680,27 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
{
backdrop_index = 0;
backdrop_index = 1;
max_backdrop_index = 8;
}
else
{
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
backdrop_index = _backdropType+1;
max_backdrop_index = backdrop_index+1;
}
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
#ifndef NEW_APPROACH
state.setVertexPointer(glyphquad._coords.get());
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
#endif
state.disableColorPointer();
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index+1]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
}
drawForegroundText(state, glyphquad, colorMultiplier);
@ -1580,6 +1722,11 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
// glPushAttrib(GL_VIEWPORT_BIT);
glPushAttrib(GL_DEPTH_BUFFER_BIT);
#ifdef NEW_APPROACH
state.setVertexPointer(_coords.get());
state.setTexCoordPointer( 0, _texcoords.get());
#endif
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
++titr)
@ -1593,17 +1740,21 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
{
backdrop_index = 0;
backdrop_index = 1;
max_backdrop_index = 8;
}
else
{
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
backdrop_index = _backdropType+1;
max_backdrop_index = backdrop_index+1;
}
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
#ifndef NEW_APPROACH
state.setVertexPointer(glyphquad._coords.get());
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
#endif
state.disableColorPointer();
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
@ -1611,7 +1762,7 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
{
double offset = double(max_backdrop_index-backdrop_index)*0.0001;
glDepthRange( offset, 1.0+offset);
glyphquad._primitives[backdrop_index+1]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
}
glDepthRange(0.0, 1.0);
@ -1669,6 +1820,10 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
// Arrrgh! Why does the code only seem to work correctly if I call this?
glDepthMask(GL_FALSE);
#ifdef NEW_APPROACH
state.setVertexPointer(_coords.get());
state.setTexCoordPointer( 0, _texcoords.get());
#endif
// Draw all the text to the stencil buffer to mark out the region
// that we can write too.
@ -1686,27 +1841,29 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
{
backdrop_index = 0;
backdrop_index = 1;
max_backdrop_index = 8;
}
else
{
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
backdrop_index = _backdropType+1;
max_backdrop_index = backdrop_index+1;
}
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
#ifndef NEW_APPROACH
state.setVertexPointer(glyphquad._coords.get());
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
#endif
state.disableColorPointer();
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index+1]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
}
// Draw the foreground text
state.setVertexPointer( glyphquad._coords.get());
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
glyphquad._primitives[0]->draw(state, _useVertexBufferObjects);
}
@ -1729,6 +1886,10 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
// Re-enable writing to the color buffer so we can see the results
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
#ifdef NEW_APPROACH
state.setVertexPointer(_coords.get());
state.setTexCoordPointer( 0, _texcoords.get());
#endif
// Draw all the text again
@ -1745,23 +1906,27 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
unsigned int max_backdrop_index;
if(_backdropType == OUTLINE)
{
backdrop_index = 0;
backdrop_index = 1;
max_backdrop_index = 8;
}
else
{
backdrop_index = _backdropType;
max_backdrop_index = _backdropType+1;
backdrop_index = _backdropType+1;
max_backdrop_index = backdrop_index+1;
}
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
#ifndef NEW_APPROACH
state.setVertexPointer(glyphquad._coords.get());
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
#endif
state.disableColorPointer();
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
glyphquad._primitives[backdrop_index+1]->draw(state, _useVertexBufferObjects);
glyphquad._primitives[backdrop_index]->draw(state, _useVertexBufferObjects);
}
drawForegroundText(state, glyphquad, colorMultiplier);
@ -1785,29 +1950,35 @@ Text::GlyphQuads::GlyphQuads(const GlyphQuads&)
void Text::GlyphQuads::initGlyphQuads()
{
_coordBase = 0;
#ifndef NEW_APPROACH
_coords = new osg::Vec3Array();
_texcoords = new osg::Vec2Array();
_colorCoords = new osg::Vec4Array();
#endif
_primitives.push_back(new DrawElementsUShort(PrimitiveSet::TRIANGLES));
}
void Text::GlyphQuads::setupPrimitives(BackdropType backdropType)
{
OSG_NOTICE<<"Text::GlyphQuads::setupPrimitives() _glyphs.size()="<<_glyphs.size()<<", "<<_coords->size()<<std::endl;
OSG_NOTICE<<"Text::GlyphQuads::setupPrimitives() _glyphs.size()="<<_glyphs.size()<<std::endl;
_primitives.clear();
// _primitives.clear();
return;
unsigned int numCoords = _glyphs.size()*4;
unsigned int numPrimtives = 1;
if (backdropType==Text::OUTLINE) numPrimtives += 8;
if (backdropType!=Text::NONE) numPrimtives += 1;
unsigned int numBackdrops = 0;
if (backdropType==Text::OUTLINE) numBackdrops += 8;
if (backdropType!=Text::NONE) numBackdrops += 1;
for(unsigned int i=0; i<numPrimtives; ++i)
for(unsigned int i=0; i<numBackdrops; ++i)
{
_primitives.push_back(new DrawElementsUShort(PrimitiveSet::TRIANGLES));
}
unsigned int baseIndex = 0;
unsigned int baseIndex = _coordBase;
for(Primitives::iterator itr = _primitives.begin();
itr != _primitives.end();
++itr)
@ -1832,6 +2003,7 @@ void Text::GlyphQuads::setupPrimitives(BackdropType backdropType)
void Text::GlyphQuads::initGPUBufferObjects()
{
#ifndef NEW_APPROACH
osg::VertexBufferObject* vbo = new osg::VertexBufferObject();
_coords->setBinding(osg::Array::BIND_PER_VERTEX);
_coords->setVertexBufferObject(vbo);
@ -1839,7 +2011,7 @@ void Text::GlyphQuads::initGPUBufferObjects()
_texcoords->setVertexBufferObject(vbo);
_colorCoords->setBinding(osg::Array::BIND_PER_VERTEX);
_colorCoords->setVertexBufferObject(vbo);
#endif
osg::ref_ptr<osg::ElementBufferObject> ebo = new osg::ElementBufferObject();
for(Primitives::iterator itr = _primitives.begin();
itr != _primitives.end();
@ -1853,9 +2025,11 @@ void Text::GlyphQuads::initGPUBufferObjects()
void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
{
#ifndef NEW_APPROACH
_coords->resizeGLObjectBuffers(maxSize);
_texcoords->resizeGLObjectBuffers(maxSize);
_colorCoords->resizeGLObjectBuffers(maxSize);
#endif
for(Primitives::iterator itr = _primitives.begin();
itr != _primitives.end();
@ -1869,9 +2043,11 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
{
#ifndef NEW_APPROACH
_coords->releaseGLObjects(state);;
_texcoords->releaseGLObjects(state);
_colorCoords->releaseGLObjects(state);
#endif
for(Primitives::const_iterator itr = _primitives.begin();
itr != _primitives.end();

View File

@ -123,18 +123,27 @@ void Input::_calculateCursorOffsets() {
const osgText::Text::GlyphQuads& gq = tgqmi->second;
//coords.insert(coords.end(),gq.getTransformedCoords(0).begin(),gq.getTransformedCoords(0).end());
#ifndef NEW_APPROACH
unsigned int numCoords = gq.getCoords()->size();
for(unsigned int i=0; i<numCoords; ++i)
{
osg::Vec2 c; gq.getCoord(i, c); coords.push_back(c);
}
#endif
for (unsigned int i=0; i<gq.getGlyphs().size(); ++i)
{
glyphs.push_back(gq.getGlyphs().at(i));
}
}
#ifdef NEW_APPROACH
unsigned int numCoords = _text->getCoords()->size();
for(unsigned int i=0; i<numCoords; ++i)
{
osg::Vec2 c; _text->getCoord(i, c); coords.push_back(c);
}
#endif
std::list<unsigned int> keys;
for (unsigned int i=0; i<_text->getText().size(); ++i)
{