From 132a66630c21e2b9234969271638a0b7c35ec64e Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Fri, 8 Sep 2006 13:24:03 +0000 Subject: [PATCH] Cleaned up NEWS for 1.2 release --- NEWS.txt | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/NEWS.txt b/NEWS.txt index 98f7fa8bf..7de8c26e6 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -1,21 +1,21 @@ OSG News ======== -!!!OpenSceneGraph 1.2 release introduces Windows 64bit and AIX support, COLLADA support, processor affinity and texture atlas builder. +!!![=OpenSceneGraph=] 1.2 release introduces Windows 64bit and AIX support, COLLADA support, processor affinity and texture atlas builder. -AYRSHIRE, Scotland - 5th September 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.2, the industry's leading open source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.2, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems. +PERTHSHIRE, Scotland - 11th September 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.2, the industry's leading open source scene graph technology, designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.2, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.2 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and [=FreeBSD=] operating systems. -The OpenSceneGraph-1.2 release introduces: +The [=OpenSceneGraph=]-1.2 release introduces: -* Support for Windows 64 bit build has been added, allowing windows programmers to take advantage of the scalability that Linux, IRIX, Solaris, FreeBSD and OSX prorgramers have enjoyed with the OpenSceneGraph for years. -* Support for HP's AIX operating system has been added bringing the total number of supported operating systems to 8. -* COLLADA plugin with support has been added for both the reading and writing of COLLADA 1.4 .dae files. COLLADA is the new industry standard data asset exchange format that is now supported by a range of 3D modelling packages and provides a unified art path route to and from the OpenSceneGraph. -* Processor affinity support added allow application to lock cull-draw and database processes to specific processors, thereby avoiding cache coherancy problems associated with processes moving from processor to processor. +* Support for Windows 64 bit build allowing windows programmers to finally join the scalability that Linux, IRIX, Solaris, [=FreeBSD=] and OSX programers have enjoyed with the [=OpenSceneGraph=] for years. +* Support for HP's AIX operating system, bringing the total number of supported operating systems to 8. +* COLLADA plugin support for both the reading and writing of COLLADA 1.4 .dae files. COLLADA is the new industry standard data asset exchange format that is now supported by a range of 3D modelling packages and provides a unified art path route to and from the [=OpenSceneGraph=]. +* Processor affinity support allowing application to lock cull-draw and database processes to specific processors, thereby avoiding cache coherancy problems associated with processes moving from processor to processor. * A Texture Atlas builder has been added to the database optimization classes, allowing either manual or automated setting up of texture atlas. Using texture atlas can improve performance by reducing the number of state changes required to render a scene, and by allowing databases to batched in large groups of geometry, in a form that better suits modern graphics arhitectures. * GPU timing stats have been added to the viewer class, provided the time taken to process allow drawing operations down on the GPU for the previous frame. Coupled with the existing timing of CPU update, cull and draw dispatch the stats reporting now provides the end user with a clearer idea of whether their application is CPU or GPU limited and server as a better guide to performance optimization work. * A range of bug fixes and API refinements. -The OpenSceneGraph-1.2 release is the culmination of 7 years development, with contributions from 208 developers from around the world. The user base is composed of a wide range of industry and academic users with over 1400 developers subscribed to the projects public support mailing list. +The [=OpenSceneGraph=]-1.2 release is the culmination of 7 years development, with contributions from 208 developers from around the world. The user base is composed of a wide range of industry and academic users with over 1400 developers subscribed to the projects public support mailing list. For further information and to download the latest release see the project website: