Removed old Text::GlyphQuads array code paths
This commit is contained in:
parent
138af70bd8
commit
1290f1584a
@ -16,7 +16,6 @@ void textInfo(osgText::Text* text)
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osgText::String& s = text->getText();
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osgText::String& s = text->getText();
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#ifdef NEW_APPROACH
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for(unsigned int i = 0; i < s.size(); i++)
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for(unsigned int i = 0; i < s.size(); i++)
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{
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{
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osg::Vec2 ul; text->getCoord(0 + (i * 4), ul); // upperLeft
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osg::Vec2 ul; text->getCoord(0 + (i * 4), ul); // upperLeft
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@ -35,27 +34,6 @@ void textInfo(osgText::Text* text)
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<< std::endl
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<< std::endl
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;
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;
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}
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}
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#else
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const osgText::Text::GlyphQuads& gq = tgqmi->second;
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for(unsigned int i = 0; i < s.size(); i++)
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{
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osg::Vec2 ul; gq.getCoord(0 + (i * 4), ul); // upperLeft
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osg::Vec2 ll; gq.getCoord(1 + (i * 4), ll); // lowerLeft
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osg::Vec2 lr; gq.getCoord(2 + (i * 4), lr); // lowerRight
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osg::Vec2 ur; gq.getCoord(3 + (i * 4), ur); // upperRight
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osg::notify(osg::NOTICE)
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<< "'" << static_cast<char>(s[i]) << "':"
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<< " width(" << lr.x() - ll.x() << ")"
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<< " height(" << ul.y() - ll.y() << ")" << std::endl << "\t"
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<< "ul(" << ul << "), "
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<< "ll(" << ll << "), "
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<< "lr(" << lr << "), "
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<< "ur(" << ur << ")"
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<< std::endl
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;
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}
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#endif
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}
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}
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osg::Camera* createOrthoCamera(double width, double height)
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osg::Camera* createOrthoCamera(double width, double height)
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@ -299,7 +299,6 @@ public:
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typedef osg::ref_ptr<osg::Vec2Array> TexCoords;
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typedef osg::ref_ptr<osg::Vec2Array> TexCoords;
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typedef osg::ref_ptr<osg::Vec4Array> ColorCoords;
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typedef osg::ref_ptr<osg::Vec4Array> ColorCoords;
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#ifdef NEW_APPROACH
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Coords _coords;
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Coords _coords;
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ColorCoords _colorCoords;
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ColorCoords _colorCoords;
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TexCoords _texcoords;
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TexCoords _texcoords;
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@ -314,7 +313,7 @@ public:
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const Coords& getCoords() const { return _coords; }
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const Coords& getCoords() const { return _coords; }
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void addTexCoord(const osg::Vec2& tc) { _texcoords->push_back(tc); }
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void addTexCoord(const osg::Vec2& tc) { _texcoords->push_back(tc); }
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#endif
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// internal structures, variable and methods used for rendering of characters.
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// internal structures, variable and methods used for rendering of characters.
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struct OSGTEXT_EXPORT GlyphQuads
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struct OSGTEXT_EXPORT GlyphQuads
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{
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{
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@ -323,11 +322,6 @@ public:
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typedef std::vector< osg::ref_ptr<osg::DrawElementsUShort> > Primitives;
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typedef std::vector< osg::ref_ptr<osg::DrawElementsUShort> > Primitives;
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Glyphs _glyphs;
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Glyphs _glyphs;
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#ifndef NEW_APPROACH
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Coords _coords;
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ColorCoords _colorCoords;
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TexCoords _texcoords;
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#endif
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unsigned int _coordBase;
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unsigned int _coordBase;
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@ -346,19 +340,6 @@ public:
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Glyphs& getGlyphs() { return _glyphs; }
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Glyphs& getGlyphs() { return _glyphs; }
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const Glyphs& getGlyphs() const { return _glyphs; }
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const Glyphs& getGlyphs() const { return _glyphs; }
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#ifndef NEW_APPROACH
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unsigned int addCoord(const osg::Vec2& c) { unsigned int s = _coords->size(); _coords->push_back(osg::Vec3(c.x(), c.y(), 0.0f)); return s; }
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unsigned int addCoord(const osg::Vec3& c) { unsigned int s = _coords->size(); _coords->push_back(c); return s; }
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void getCoord(unsigned int i, osg::Vec2& c) const { c.set((*_coords)[i].x(), (*_coords)[i].y()); }
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void getCoord(unsigned int i, osg::Vec3& c) const { c = (*_coords)[i]; }
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Coords& getCoords() { return _coords; }
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const Coords& getCoords() const { return _coords; }
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void addTexCoord(const osg::Vec2& tc) { _texcoords->push_back(tc); }
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#endif
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/** Resize any per context GLObject buffers to specified size. */
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/** Resize any per context GLObject buffers to specified size. */
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void resizeGLObjectBuffers(unsigned int maxSize);
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void resizeGLObjectBuffers(unsigned int maxSize);
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@ -232,7 +232,6 @@ void Text::addGlyphQuad(Glyph* glyph, const osg::Vec2& minc, const osg::Vec2& ma
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glyphquad._glyphs.push_back(glyph);
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glyphquad._glyphs.push_back(glyph);
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osg::DrawElementsUShort* primitives = glyphquad._primitives[0].get();
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osg::DrawElementsUShort* primitives = glyphquad._primitives[0].get();
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#ifdef NEW_APPROACH
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unsigned int lt = addCoord(osg::Vec2(minc.x(), maxc.y()));
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unsigned int lt = addCoord(osg::Vec2(minc.x(), maxc.y()));
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unsigned int lb = addCoord(osg::Vec2(minc.x(), minc.y()));
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unsigned int lb = addCoord(osg::Vec2(minc.x(), minc.y()));
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@ -252,27 +251,6 @@ void Text::addGlyphQuad(Glyph* glyph, const osg::Vec2& minc, const osg::Vec2& ma
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primitives->push_back(lt);
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primitives->push_back(lt);
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primitives->push_back(rb);
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primitives->push_back(rb);
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primitives->push_back(rt);
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primitives->push_back(rt);
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#else
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unsigned int lt = glyphquad.addCoord(osg::Vec2(minc.x(), maxc.y()));
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unsigned int lb = glyphquad.addCoord(osg::Vec2(minc.x(), minc.y()));
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unsigned int rb = glyphquad.addCoord(osg::Vec2(maxc.x(), minc.y()));
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unsigned int rt = glyphquad.addCoord(osg::Vec2(maxc.x(), maxc.y()));
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// set up the tex coords of the quad
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glyphquad.addTexCoord(osg::Vec2(mintc.x(), maxtc.y()));
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glyphquad.addTexCoord(osg::Vec2(mintc.x(), mintc.y()));
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glyphquad.addTexCoord(osg::Vec2(maxtc.x(), mintc.y()));
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glyphquad.addTexCoord(osg::Vec2(maxtc.x(), maxtc.y()));
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primitives->push_back(lt);
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primitives->push_back(lb);
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primitives->push_back(rb);
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primitives->push_back(lt);
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primitives->push_back(rb);
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primitives->push_back(rt);
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#endif
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}
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}
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void Text::computeGlyphRepresentation()
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void Text::computeGlyphRepresentation()
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@ -280,12 +258,9 @@ void Text::computeGlyphRepresentation()
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Font* activefont = getActiveFont();
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Font* activefont = getActiveFont();
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if (!activefont) return;
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if (!activefont) return;
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#ifdef NEW_APPROACH
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_coords = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
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_coords = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
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_colorCoords = new osg::Vec4Array(osg::Array::BIND_PER_VERTEX);
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_colorCoords = new osg::Vec4Array(osg::Array::BIND_PER_VERTEX);
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_texcoords = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX);
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_texcoords = new osg::Vec2Array(osg::Array::BIND_PER_VERTEX);
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#endif
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_textureGlyphQuadMap.clear();
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_textureGlyphQuadMap.clear();
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_lineCount = 0;
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_lineCount = 0;
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@ -564,7 +539,6 @@ void Text::computeGlyphRepresentation()
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titr!=_textureGlyphQuadMap.end();
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titr!=_textureGlyphQuadMap.end();
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++titr)
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++titr)
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{
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{
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titr->second.setupPrimitives(_backdropType);
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if (_useVertexBufferObjects)
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if (_useVertexBufferObjects)
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{
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{
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titr->second.initGPUBufferObjects();
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titr->second.initGPUBufferObjects();
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@ -594,7 +568,6 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
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unsigned int i;
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unsigned int i;
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bool is_valid_size = true;
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bool is_valid_size = true;
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#ifdef NEW_APPROACH
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for (i = 0; i < _coords->size(); i += 4)
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for (i = 0; i < _coords->size(); i += 4)
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{
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{
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width = (*_coords)[i + 2].x() - (*_coords)[i].x();
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width = (*_coords)[i + 2].x() - (*_coords)[i].x();
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@ -604,33 +577,7 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
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running_height += height;
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running_height += height;
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counter++;
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counter++;
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}
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}
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#else
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// This section is going to try to compute the average width and height
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// for a character among the text. The reason I shift by an
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// average amount per-character instead of shifting each character
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// by its per-instance amount is because it may look strange to see
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// the individual backdrop text letters not space themselves the same
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// way the foreground text does. Using one value gives uniformity.
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// Note: This loop is repeated for each context. I think it may produce
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// the same values regardless of context. This code be optimized by moving
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// this loop outside the loop.
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for(TextureGlyphQuadMap::const_iterator const_titr=_textureGlyphQuadMap.begin();
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const_titr!=_textureGlyphQuadMap.end();
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++const_titr)
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{
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const GlyphQuads& glyphquad = const_titr->second;
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const Coords& coords = glyphquad._coords;
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for (i = 0; i < coords->size(); i += 4)
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{
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width = (*coords)[i + 2].x() - (*coords)[i].x();
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height = (*coords)[i].y() - (*coords)[i + 1].y();
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running_width += width;
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running_height += height;
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counter++;
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}
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}
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#endif
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if(0 == counter)
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if(0 == counter)
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{
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{
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is_valid_size = false;
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is_valid_size = false;
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@ -769,19 +716,11 @@ void Text::computeBackdropPositions()
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unsigned int numCoords = src_primitives->size();
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unsigned int numCoords = src_primitives->size();
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#ifdef NEW_APPROACH
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Coords& src_coords = _coords;
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Coords& src_coords = _coords;
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TexCoords& src_texcoords = _texcoords;
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TexCoords& src_texcoords = _texcoords;
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Coords& dst_coords = _coords;
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Coords& dst_coords = _coords;
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TexCoords& dst_texcoords = _texcoords;
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TexCoords& dst_texcoords = _texcoords;
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#else
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Coords& src_coords = glyphquad._coords;
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TexCoords& src_texcoords = glyphquad._texcoords;
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Coords& dst_coords = glyphquad._coords;
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TexCoords& dst_texcoords = glyphquad._texcoords;
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#endif
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for(i=0;i<numCoords;++i)
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for(i=0;i<numCoords;++i)
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{
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{
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@ -983,173 +922,136 @@ void Text::computeColorGradientsOverall()
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unsigned int i;
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unsigned int i;
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#ifndef NEW_APPROACH
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const Coords& coords = _coords;
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for(TextureGlyphQuadMap::const_iterator const_titr=_textureGlyphQuadMap.begin();
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for(i=0;i<coords->size();++i)
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const_titr!=_textureGlyphQuadMap.end();
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++const_titr)
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{
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{
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const GlyphQuads& glyphquad = const_titr->second;
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// Min and Max are needed for color gradients
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const Coords& coords = glyphquad._coords;
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if((*coords)[i].x() > max_x)
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#else
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const Coords& coords = _coords;
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#endif
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for(i=0;i<coords->size();++i)
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{
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{
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// Min and Max are needed for color gradients
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max_x = (*coords)[i].x();
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if((*coords)[i].x() > max_x)
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}
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{
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if ((*coords)[i].x() < min_x)
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max_x = (*coords)[i].x();
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{
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}
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min_x = (*coords)[i].x();
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if ((*coords)[i].x() < min_x)
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}
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{
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if ((*coords)[i].y() > max_y)
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min_x = (*coords)[i].x();
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{
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}
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max_y = (*coords)[i].y();
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if ((*coords)[i].y() > max_y)
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}
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{
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if ((*coords)[i].y() < min_y)
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max_y = (*coords)[i].y();
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{
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}
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min_y = (*coords)[i].y();
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if ((*coords)[i].y() < min_y)
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{
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min_y = (*coords)[i].y();
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}
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}
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}
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#ifndef NEW_APPROACH
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}
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#endif
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#ifndef NEW_APPROACH
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}
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for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
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titr!=_textureGlyphQuadMap.end();
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const ColorCoords& colorCoords = _colorCoords;
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++titr)
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unsigned int numCoords = coords->size();
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if (numCoords!=colorCoords->size())
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{
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{
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GlyphQuads& glyphquad = titr->second;
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colorCoords->resize(numCoords);
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const Coords& coords = glyphquad._coords;
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}
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const ColorCoords& colorCoords = glyphquad._colorCoords;
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#else
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for(i=0;i<numCoords;++i)
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const ColorCoords& colorCoords = _colorCoords;
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{
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#endif
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float red = bilinearInterpolate(
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min_x,
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unsigned int numCoords = coords->size();
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max_x,
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if (numCoords!=colorCoords->size())
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min_y,
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{
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max_y,
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colorCoords->resize(numCoords);
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(*coords)[i].x(),
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}
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(*coords)[i].y(),
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_colorGradientBottomLeft[0],
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for(i=0;i<numCoords;++i)
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_colorGradientTopLeft[0],
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{
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_colorGradientBottomRight[0],
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float red = bilinearInterpolate(
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_colorGradientTopRight[0]
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min_x,
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);
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max_x,
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min_y,
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float green = bilinearInterpolate(
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max_y,
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min_x,
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(*coords)[i].x(),
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max_x,
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(*coords)[i].y(),
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min_y,
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_colorGradientBottomLeft[0],
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max_y,
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_colorGradientTopLeft[0],
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(*coords)[i].x(),
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_colorGradientBottomRight[0],
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(*coords)[i].y(),
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_colorGradientTopRight[0]
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_colorGradientBottomLeft[1],
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);
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_colorGradientTopLeft[1],
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_colorGradientBottomRight[1],
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float green = bilinearInterpolate(
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_colorGradientTopRight[1]
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min_x,
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);
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max_x,
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min_y,
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float blue = bilinearInterpolate(
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max_y,
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min_x,
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(*coords)[i].x(),
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max_x,
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(*coords)[i].y(),
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min_y,
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_colorGradientBottomLeft[1],
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max_y,
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_colorGradientTopLeft[1],
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(*coords)[i].x(),
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_colorGradientBottomRight[1],
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(*coords)[i].y(),
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_colorGradientTopRight[1]
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_colorGradientBottomLeft[2],
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);
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_colorGradientTopLeft[2],
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_colorGradientBottomRight[2],
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float blue = bilinearInterpolate(
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_colorGradientTopRight[2]
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min_x,
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);
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max_x,
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// Alpha does not convert to HSV
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min_y,
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float alpha = bilinearInterpolate(
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max_y,
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min_x,
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(*coords)[i].x(),
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max_x,
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(*coords)[i].y(),
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min_y,
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_colorGradientBottomLeft[2],
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max_y,
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_colorGradientTopLeft[2],
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(*coords)[i].x(),
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_colorGradientBottomRight[2],
|
(*coords)[i].y(),
|
||||||
_colorGradientTopRight[2]
|
_colorGradientBottomLeft[3],
|
||||||
);
|
_colorGradientTopLeft[3],
|
||||||
// Alpha does not convert to HSV
|
_colorGradientBottomRight[3],
|
||||||
float alpha = bilinearInterpolate(
|
_colorGradientTopRight[3]
|
||||||
min_x,
|
);
|
||||||
max_x,
|
|
||||||
min_y,
|
(*colorCoords)[i] = osg::Vec4(red,green,blue,alpha);
|
||||||
max_y,
|
|
||||||
(*coords)[i].x(),
|
|
||||||
(*coords)[i].y(),
|
|
||||||
_colorGradientBottomLeft[3],
|
|
||||||
_colorGradientTopLeft[3],
|
|
||||||
_colorGradientBottomRight[3],
|
|
||||||
_colorGradientTopRight[3]
|
|
||||||
);
|
|
||||||
|
|
||||||
(*colorCoords)[i] = osg::Vec4(red,green,blue,alpha);
|
|
||||||
}
|
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Text::computeColorGradientsPerCharacter()
|
void Text::computeColorGradientsPerCharacter()
|
||||||
{
|
{
|
||||||
#ifndef NEW_APPROACH
|
Coords& coords = _coords;
|
||||||
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
ColorCoords& colorCoords = _colorCoords;
|
||||||
titr!=_textureGlyphQuadMap.end();
|
|
||||||
++titr)
|
|
||||||
{
|
|
||||||
GlyphQuads& glyphquad = titr->second;
|
|
||||||
Coords& coords = glyphquad._coords;
|
|
||||||
ColorCoords& colorCoords = glyphquad._colorCoords;
|
|
||||||
#else
|
|
||||||
Coords& coords = _coords;
|
|
||||||
ColorCoords& colorCoords = _colorCoords;
|
|
||||||
#endif
|
|
||||||
unsigned int numCoords = coords->size();
|
|
||||||
if (numCoords!=colorCoords->size())
|
|
||||||
{
|
|
||||||
colorCoords->resize(numCoords);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(unsigned int i=0;i<numCoords;++i)
|
unsigned int numCoords = coords->size();
|
||||||
{
|
if (numCoords!=colorCoords->size())
|
||||||
switch(i%4)
|
{
|
||||||
{
|
colorCoords->resize(numCoords);
|
||||||
case 0: // top-left
|
}
|
||||||
{
|
|
||||||
(*colorCoords)[i] = _colorGradientTopLeft;
|
for(unsigned int i=0;i<numCoords;++i)
|
||||||
break;
|
{
|
||||||
}
|
switch(i%4)
|
||||||
case 1: // bottom-left
|
{
|
||||||
{
|
case 0: // top-left
|
||||||
(*colorCoords)[i] = _colorGradientBottomLeft;
|
{
|
||||||
break;
|
(*colorCoords)[i] = _colorGradientTopLeft;
|
||||||
}
|
break;
|
||||||
case 2: // bottom-right
|
}
|
||||||
{
|
case 1: // bottom-left
|
||||||
(*colorCoords)[i] = _colorGradientBottomRight;
|
{
|
||||||
break;
|
(*colorCoords)[i] = _colorGradientBottomLeft;
|
||||||
}
|
break;
|
||||||
case 3: // top-right
|
}
|
||||||
{
|
case 2: // bottom-right
|
||||||
(*colorCoords)[i] = _colorGradientTopRight;
|
{
|
||||||
break;
|
(*colorCoords)[i] = _colorGradientBottomRight;
|
||||||
}
|
break;
|
||||||
default: // error
|
}
|
||||||
{
|
case 3: // top-right
|
||||||
(*colorCoords)[i] = osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
{
|
||||||
}
|
(*colorCoords)[i] = _colorGradientTopRight;
|
||||||
}
|
break;
|
||||||
}
|
}
|
||||||
#ifndef NEW_APPROACH
|
default: // error
|
||||||
|
{
|
||||||
|
(*colorCoords)[i] = osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Text::drawImplementation(osg::RenderInfo& renderInfo) const
|
void Text::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||||
@ -1311,31 +1213,15 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
|
|||||||
|
|
||||||
void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
|
void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
|
||||||
{
|
{
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
if (_coords.valid() )
|
if (_coords.valid() )
|
||||||
{
|
{
|
||||||
af.apply(osg::Drawable::VERTICES, _coords->size(), &(_coords->front()));
|
af.apply(osg::Drawable::VERTICES, _coords->size(), &(_coords->front()));
|
||||||
af.apply(osg::Drawable::TEXTURE_COORDS_0, _texcoords->size(), &(_texcoords->front()));
|
af.apply(osg::Drawable::TEXTURE_COORDS_0, _texcoords->size(), &(_texcoords->front()));
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
// TODO what to do about local transforms?
|
|
||||||
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
|
|
||||||
titr!=_textureGlyphQuadMap.end();
|
|
||||||
++titr)
|
|
||||||
{
|
|
||||||
const GlyphQuads& glyphquad = titr->second;
|
|
||||||
if (glyphquad._coords.valid() )
|
|
||||||
{
|
|
||||||
af.apply(osg::Drawable::VERTICES, glyphquad._coords->size(), &(glyphquad._coords->front()));
|
|
||||||
af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Text::accept(osg::PrimitiveFunctor& pf) const
|
void Text::accept(osg::PrimitiveFunctor& pf) const
|
||||||
{
|
{
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
pf.setVertexArray(_coords->size(), &(_coords->front()));
|
pf.setVertexArray(_coords->size(), &(_coords->front()));
|
||||||
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
|
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
|
||||||
titr!=_textureGlyphQuadMap.end();
|
titr!=_textureGlyphQuadMap.end();
|
||||||
@ -1344,20 +1230,6 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
|
|||||||
const GlyphQuads& glyphquad = titr->second;
|
const GlyphQuads& glyphquad = titr->second;
|
||||||
pf.drawElements(GL_TRIANGLES, glyphquad._primitives[0]->size(), &(glyphquad._primitives[0]->front()));
|
pf.drawElements(GL_TRIANGLES, glyphquad._primitives[0]->size(), &(glyphquad._primitives[0]->front()));
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
// TODO what to do about local transforms?
|
|
||||||
for(TextureGlyphQuadMap::const_iterator titr=_textureGlyphQuadMap.begin();
|
|
||||||
titr!=_textureGlyphQuadMap.end();
|
|
||||||
++titr)
|
|
||||||
{
|
|
||||||
const GlyphQuads& glyphquad = titr->second;
|
|
||||||
if (glyphquad._coords.valid())
|
|
||||||
{
|
|
||||||
pf.setVertexArray(glyphquad._coords->size(), &(glyphquad._coords->front()));
|
|
||||||
pf.drawArrays(GL_QUADS, 0, glyphquad._coords->size());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1464,15 +1336,9 @@ float Text::bilinearInterpolate(float x1, float x2, float y1, float y2, float x,
|
|||||||
|
|
||||||
void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const
|
void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const
|
||||||
{
|
{
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
const Coords& coords = _coords;
|
const Coords& coords = _coords;
|
||||||
const TexCoords& texcoords = _texcoords;
|
const TexCoords& texcoords = _texcoords;
|
||||||
const ColorCoords& colors = _colorCoords;
|
const ColorCoords& colors = _colorCoords;
|
||||||
#else
|
|
||||||
const Coords& coords = glyphquad._coords;
|
|
||||||
const TexCoords& texcoords = glyphquad._texcoords;
|
|
||||||
const ColorCoords& colors = glyphquad._colorCoords;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (coords.valid() && !coords->empty())
|
if (coords.valid() && !coords->empty())
|
||||||
{
|
{
|
||||||
@ -1538,10 +1404,8 @@ void Text::renderWithDelayedDepthWrites(osg::State& state, const osg::Vec4& colo
|
|||||||
|
|
||||||
void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const
|
void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||||
{
|
{
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
state.setVertexPointer(_coords.get());
|
state.setVertexPointer(_coords.get());
|
||||||
state.setTexCoordPointer( 0, _texcoords.get());
|
state.setTexCoordPointer( 0, _texcoords.get());
|
||||||
#endif
|
|
||||||
|
|
||||||
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
||||||
titr!=_textureGlyphQuadMap.end();
|
titr!=_textureGlyphQuadMap.end();
|
||||||
@ -1569,10 +1433,6 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
|
|||||||
|
|
||||||
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
||||||
|
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
state.setVertexPointer(glyphquad._coords.get());
|
|
||||||
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
|
|
||||||
#endif
|
|
||||||
state.disableColorPointer();
|
state.disableColorPointer();
|
||||||
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
||||||
|
|
||||||
@ -1596,10 +1456,8 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
|
|||||||
osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver();
|
osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver();
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
state.setVertexPointer(_coords.get());
|
state.setVertexPointer(_coords.get());
|
||||||
state.setTexCoordPointer( 0, _texcoords.get());
|
state.setTexCoordPointer( 0, _texcoords.get());
|
||||||
#endif
|
|
||||||
|
|
||||||
// Do I really need to do this for glPolygonOffset?
|
// Do I really need to do this for glPolygonOffset?
|
||||||
glPushAttrib(GL_POLYGON_OFFSET_FILL);
|
glPushAttrib(GL_POLYGON_OFFSET_FILL);
|
||||||
@ -1629,10 +1487,6 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
|
|||||||
|
|
||||||
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
||||||
|
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
state.setVertexPointer(glyphquad._coords.get());
|
|
||||||
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
|
|
||||||
#endif
|
|
||||||
state.disableColorPointer();
|
state.disableColorPointer();
|
||||||
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
||||||
|
|
||||||
@ -1662,10 +1516,8 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
|
|||||||
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
state.setVertexPointer(_coords.get());
|
state.setVertexPointer(_coords.get());
|
||||||
state.setTexCoordPointer( 0, _texcoords.get());
|
state.setTexCoordPointer( 0, _texcoords.get());
|
||||||
#endif
|
|
||||||
|
|
||||||
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
||||||
titr!=_textureGlyphQuadMap.end();
|
titr!=_textureGlyphQuadMap.end();
|
||||||
@ -1691,10 +1543,7 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
|
|||||||
|
|
||||||
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
||||||
|
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
state.setVertexPointer(glyphquad._coords.get());
|
|
||||||
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
|
|
||||||
#endif
|
|
||||||
state.disableColorPointer();
|
state.disableColorPointer();
|
||||||
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
||||||
|
|
||||||
@ -1722,10 +1571,8 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
|
|||||||
// glPushAttrib(GL_VIEWPORT_BIT);
|
// glPushAttrib(GL_VIEWPORT_BIT);
|
||||||
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
state.setVertexPointer(_coords.get());
|
state.setVertexPointer(_coords.get());
|
||||||
state.setTexCoordPointer( 0, _texcoords.get());
|
state.setTexCoordPointer( 0, _texcoords.get());
|
||||||
#endif
|
|
||||||
|
|
||||||
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
||||||
titr!=_textureGlyphQuadMap.end();
|
titr!=_textureGlyphQuadMap.end();
|
||||||
@ -1751,10 +1598,6 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
|
|||||||
|
|
||||||
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
||||||
|
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
state.setVertexPointer(glyphquad._coords.get());
|
|
||||||
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
|
|
||||||
#endif
|
|
||||||
state.disableColorPointer();
|
state.disableColorPointer();
|
||||||
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
||||||
|
|
||||||
@ -1820,10 +1663,8 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
|||||||
// Arrrgh! Why does the code only seem to work correctly if I call this?
|
// Arrrgh! Why does the code only seem to work correctly if I call this?
|
||||||
glDepthMask(GL_FALSE);
|
glDepthMask(GL_FALSE);
|
||||||
|
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
state.setVertexPointer(_coords.get());
|
state.setVertexPointer(_coords.get());
|
||||||
state.setTexCoordPointer( 0, _texcoords.get());
|
state.setTexCoordPointer( 0, _texcoords.get());
|
||||||
#endif
|
|
||||||
|
|
||||||
// Draw all the text to the stencil buffer to mark out the region
|
// Draw all the text to the stencil buffer to mark out the region
|
||||||
// that we can write too.
|
// that we can write too.
|
||||||
@ -1852,10 +1693,6 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
|||||||
|
|
||||||
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
||||||
|
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
state.setVertexPointer(glyphquad._coords.get());
|
|
||||||
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
|
|
||||||
#endif
|
|
||||||
state.disableColorPointer();
|
state.disableColorPointer();
|
||||||
|
|
||||||
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
||||||
@ -1886,10 +1723,8 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
|||||||
// Re-enable writing to the color buffer so we can see the results
|
// Re-enable writing to the color buffer so we can see the results
|
||||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
|
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
state.setVertexPointer(_coords.get());
|
state.setVertexPointer(_coords.get());
|
||||||
state.setTexCoordPointer( 0, _texcoords.get());
|
state.setTexCoordPointer( 0, _texcoords.get());
|
||||||
#endif
|
|
||||||
|
|
||||||
// Draw all the text again
|
// Draw all the text again
|
||||||
|
|
||||||
@ -1917,10 +1752,6 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
|||||||
|
|
||||||
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
if (max_backdrop_index>glyphquad._primitives.size()) max_backdrop_index=glyphquad._primitives.size();
|
||||||
|
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
state.setVertexPointer(glyphquad._coords.get());
|
|
||||||
state.setTexCoordPointer( 0, glyphquad._texcoords.get());
|
|
||||||
#endif
|
|
||||||
state.disableColorPointer();
|
state.disableColorPointer();
|
||||||
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
state.Color(_backdropColor.r(),_backdropColor.g(),_backdropColor.b(),_backdropColor.a());
|
||||||
|
|
||||||
@ -1951,67 +1782,11 @@ Text::GlyphQuads::GlyphQuads(const GlyphQuads&)
|
|||||||
void Text::GlyphQuads::initGlyphQuads()
|
void Text::GlyphQuads::initGlyphQuads()
|
||||||
{
|
{
|
||||||
_coordBase = 0;
|
_coordBase = 0;
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
_coords = new osg::Vec3Array();
|
|
||||||
_texcoords = new osg::Vec2Array();
|
|
||||||
_colorCoords = new osg::Vec4Array();
|
|
||||||
#endif
|
|
||||||
_primitives.push_back(new DrawElementsUShort(PrimitiveSet::TRIANGLES));
|
_primitives.push_back(new DrawElementsUShort(PrimitiveSet::TRIANGLES));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Text::GlyphQuads::setupPrimitives(BackdropType backdropType)
|
|
||||||
{
|
|
||||||
OSG_NOTICE<<"Text::GlyphQuads::setupPrimitives() _glyphs.size()="<<_glyphs.size()<<std::endl;
|
|
||||||
|
|
||||||
// _primitives.clear();
|
|
||||||
|
|
||||||
return;
|
|
||||||
|
|
||||||
unsigned int numCoords = _glyphs.size()*4;
|
|
||||||
|
|
||||||
unsigned int numBackdrops = 0;
|
|
||||||
if (backdropType==Text::OUTLINE) numBackdrops += 8;
|
|
||||||
if (backdropType!=Text::NONE) numBackdrops += 1;
|
|
||||||
|
|
||||||
for(unsigned int i=0; i<numBackdrops; ++i)
|
|
||||||
{
|
|
||||||
_primitives.push_back(new DrawElementsUShort(PrimitiveSet::TRIANGLES));
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int baseIndex = _coordBase;
|
|
||||||
for(Primitives::iterator itr = _primitives.begin();
|
|
||||||
itr != _primitives.end();
|
|
||||||
++itr)
|
|
||||||
{
|
|
||||||
DrawElementsUShort* indices = itr->get();
|
|
||||||
indices->clear();
|
|
||||||
|
|
||||||
unsigned int endIndex = baseIndex + numCoords;
|
|
||||||
for (unsigned short i = baseIndex; i < endIndex; i += 4)
|
|
||||||
{
|
|
||||||
indices->push_back(i);
|
|
||||||
indices->push_back(i + 1);
|
|
||||||
indices->push_back(i + 3);
|
|
||||||
|
|
||||||
indices->push_back(i + 1);
|
|
||||||
indices->push_back(i + 2);
|
|
||||||
indices->push_back(i + 3);
|
|
||||||
}
|
|
||||||
baseIndex = endIndex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Text::GlyphQuads::initGPUBufferObjects()
|
void Text::GlyphQuads::initGPUBufferObjects()
|
||||||
{
|
{
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
osg::VertexBufferObject* vbo = new osg::VertexBufferObject();
|
|
||||||
_coords->setBinding(osg::Array::BIND_PER_VERTEX);
|
|
||||||
_coords->setVertexBufferObject(vbo);
|
|
||||||
_texcoords->setBinding(osg::Array::BIND_PER_VERTEX);
|
|
||||||
_texcoords->setVertexBufferObject(vbo);
|
|
||||||
_colorCoords->setBinding(osg::Array::BIND_PER_VERTEX);
|
|
||||||
_colorCoords->setVertexBufferObject(vbo);
|
|
||||||
#endif
|
|
||||||
osg::ref_ptr<osg::ElementBufferObject> ebo = new osg::ElementBufferObject();
|
osg::ref_ptr<osg::ElementBufferObject> ebo = new osg::ElementBufferObject();
|
||||||
for(Primitives::iterator itr = _primitives.begin();
|
for(Primitives::iterator itr = _primitives.begin();
|
||||||
itr != _primitives.end();
|
itr != _primitives.end();
|
||||||
@ -2025,12 +1800,6 @@ void Text::GlyphQuads::initGPUBufferObjects()
|
|||||||
|
|
||||||
void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
|
void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
|
||||||
{
|
{
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
_coords->resizeGLObjectBuffers(maxSize);
|
|
||||||
_texcoords->resizeGLObjectBuffers(maxSize);
|
|
||||||
_colorCoords->resizeGLObjectBuffers(maxSize);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
for(Primitives::iterator itr = _primitives.begin();
|
for(Primitives::iterator itr = _primitives.begin();
|
||||||
itr != _primitives.end();
|
itr != _primitives.end();
|
||||||
++itr)
|
++itr)
|
||||||
@ -2043,12 +1812,6 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
|
|||||||
|
|
||||||
void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
|
void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
|
||||||
{
|
{
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
_coords->releaseGLObjects(state);;
|
|
||||||
_texcoords->releaseGLObjects(state);
|
|
||||||
_colorCoords->releaseGLObjects(state);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
for(Primitives::const_iterator itr = _primitives.begin();
|
for(Primitives::const_iterator itr = _primitives.begin();
|
||||||
itr != _primitives.end();
|
itr != _primitives.end();
|
||||||
++itr)
|
++itr)
|
||||||
|
@ -123,26 +123,17 @@ void Input::_calculateCursorOffsets() {
|
|||||||
const osgText::Text::GlyphQuads& gq = tgqmi->second;
|
const osgText::Text::GlyphQuads& gq = tgqmi->second;
|
||||||
|
|
||||||
//coords.insert(coords.end(),gq.getTransformedCoords(0).begin(),gq.getTransformedCoords(0).end());
|
//coords.insert(coords.end(),gq.getTransformedCoords(0).begin(),gq.getTransformedCoords(0).end());
|
||||||
#ifndef NEW_APPROACH
|
|
||||||
unsigned int numCoords = gq.getCoords()->size();
|
|
||||||
for(unsigned int i=0; i<numCoords; ++i)
|
|
||||||
{
|
|
||||||
osg::Vec2 c; gq.getCoord(i, c); coords.push_back(c);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
for (unsigned int i=0; i<gq.getGlyphs().size(); ++i)
|
for (unsigned int i=0; i<gq.getGlyphs().size(); ++i)
|
||||||
{
|
{
|
||||||
glyphs.push_back(gq.getGlyphs().at(i));
|
glyphs.push_back(gq.getGlyphs().at(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef NEW_APPROACH
|
|
||||||
unsigned int numCoords = _text->getCoords()->size();
|
unsigned int numCoords = _text->getCoords()->size();
|
||||||
for(unsigned int i=0; i<numCoords; ++i)
|
for(unsigned int i=0; i<numCoords; ++i)
|
||||||
{
|
{
|
||||||
osg::Vec2 c; _text->getCoord(i, c); coords.push_back(c);
|
osg::Vec2 c; _text->getCoord(i, c); coords.push_back(c);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
std::list<unsigned int> keys;
|
std::list<unsigned int> keys;
|
||||||
for (unsigned int i=0; i<_text->getText().size(); ++i)
|
for (unsigned int i=0; i<_text->getText().size(); ++i)
|
||||||
|
Loading…
Reference in New Issue
Block a user