Changed back to requiring osgDB namespace so it's clearer where function comes from.
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@ -135,7 +135,7 @@ struct FileNameComparator
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void stringcopy(char* dest, const char* src, size_t length);
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#define stringcopyfixedsize(DEST, SRC) osgDB::stringcopy(DEST, SRC, sizeof(DEST));
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#define stringcopyfixedsize(DEST, SRC) stringcopy(DEST, SRC, sizeof(DEST));
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}
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@ -538,7 +538,7 @@ void WriterNodeVisitor::writeMaterials()
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}
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Lib3dsTextureMap & tex = mat3ds->texture1_map;
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stringcopyfixedsize(tex.name, path.c_str());
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osgDB::stringcopyfixedsize(tex.name, path.c_str());
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// Here we don't assume anything about initial flags state (actually it is set to LIB3DS_TEXTURE_NO_TILE by lib3DS, but this is subject to change)
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if (mat.texture_transparency) tex.flags |= LIB3DS_TEXTURE_ALPHA_SOURCE;
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else tex.flags &= ~LIB3DS_TEXTURE_ALPHA_SOURCE;
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