Provide osgemscripten example CMake flags in a more stable way
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@ -14,12 +14,12 @@ SET(DYNAMIC_OPENTHREADS OFF CACHE BOOL "Link OpenThreads statically")
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SET(DYNAMIC_OPENSCENEGRAPH OFF CACHE BOOL "Link OpenSceneGraph statically")
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# Prevent CMake configuration error.
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SET(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS_EXITCODE "0" CACHE STRING "Prevent cfg error")
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# Reference SDL2 during build process.
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# We use SDL2 to do the following:
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# * OpenGL functions' address retrieval
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# * OpenGL graphics context creation
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SET(USE_SDL2 "-s USE_SDL=2")
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SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${USE_SDL2}" CACHE STRING "Use SDL2" FORCE)
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# Set special build flags:
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# * -O3: make compact binary, critical for web
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# * -s USE_SDL=2: provide SDL2
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SET(BUILD_FLAGS "-O3 -s USE_SDL=2")
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ADD_DEFINITIONS(${BUILD_FLAGS})
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# Reference OpenSceneGraph includes and libraries.
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SET(OSG_SOURCE_DIR "${OSG_DIR}")
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@ -42,7 +42,7 @@ ADD_EXECUTABLE(osgemscripten osgemscripten.cpp)
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# Make Emscripten generate ready-to-open HTML page.
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SET(CMAKE_EXECUTABLE_SUFFIX ".html")
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# Make Emscripten preload the resource.
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SET_TARGET_PROPERTIES(osgemscripten PROPERTIES LINK_FLAGS "--preload-file box.osgt")
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SET_TARGET_PROPERTIES(osgemscripten PROPERTIES LINK_FLAGS "--preload-file box.osgt ${BUILD_FLAGS}")
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# Copy the resource to the build directory.
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CONFIGURE_FILE(box.osgt box.osgt COPYONLY)
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# Libraries must be linked in the specified order.
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