Moved PrecipitationParameters directly into PrecipitationEffect.
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2e6532ccd3
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10f2feeac5
@ -31,8 +31,8 @@ class MyGustCallback : public osg::NodeCallback
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osgParticle::PrecipitationEffect* pe = dynamic_cast<osgParticle::PrecipitationEffect*>(node);
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float value = sin(nv->getFrameStamp()->getReferenceTime());
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if (value<-0.5) pe->getParameters()->wind.set(5.0,0.0,0.0);
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else pe->getParameters()->wind.set(1.0,0.0,0.0);
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if (value<-0.5) pe->setWind(osg::Vec3(5.0f,0.0f,0.0f));
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else pe->setWind(osg::Vec3(1.0,0.0,0.0));
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traverse(node, nv);
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}
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@ -130,49 +130,47 @@ int main( int argc, char **argv )
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viewer.getUsage(*arguments.getApplicationUsage());
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osg::ref_ptr<osgParticle::PrecipitationEffect> precipitationEffect = new osgParticle::PrecipitationEffect;
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osgParticle::PrecipitationParameters& parameters = *precipitationEffect->getParameters();
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float intensity;
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while (arguments.read("--snow", intensity)) parameters.snow(intensity);
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while (arguments.read("--rain", intensity)) parameters.rain(intensity);
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while (arguments.read("--snow", intensity)) precipitationEffect->snow(intensity);
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while (arguments.read("--rain", intensity)) precipitationEffect->rain(intensity);
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while (arguments.read("--particleSize", parameters.particleSize)) {}
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while (arguments.read("--particleColor", parameters.particleColour.r(), parameters.particleColour.g(), parameters.particleColour.b(), parameters.particleColour.a())) {}
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while (arguments.read("--particleColour", parameters.particleColour.r(), parameters.particleColour.g(), parameters.particleColour.b(), parameters.particleColour.a())) {}
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float value;
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while (arguments.read("--particleSize", value)) precipitationEffect->setParticleSize(value);
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osg::Vec4 color;
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while (arguments.read("--particleColor", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);
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while (arguments.read("--particleColour", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);
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osg::Vec3 wind;
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while (arguments.read("--wind", wind.x(), wind.y(), wind.z())) parameters.wind = wind;
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while (arguments.read("--wind", wind.x(), wind.y(), wind.z())) precipitationEffect->setWind(wind);
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while (arguments.read("--particleVelocity", parameters.particleVelocity)) {}
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while (arguments.read("--particleSpeed", value)) precipitationEffect->setParticleSpeed(value);
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while (arguments.read("--nearTransition", parameters.nearTransition )) {}
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while (arguments.read("--farTransition", parameters.farTransition )) {}
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while (arguments.read("--nearTransition", value )) precipitationEffect->setNearTransition(value);
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while (arguments.read("--farTransition", value )) precipitationEffect->setFarTransition(value);
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while (arguments.read("--particleDensity", parameters.particleDensity )) {}
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while (arguments.read("--particleDensity", value )) precipitationEffect->setMaximumParticleDensity(value);
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while (arguments.read("--cellSizeX", parameters.cellSizeX )) {}
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while (arguments.read("--cellSizeY", parameters.cellSizeY )) {}
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while (arguments.read("--cellSizeZ", parameters.cellSizeZ )) {}
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osg::Vec3 cellSize;
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while (arguments.read("--cellSize", cellSize.x(), cellSize.y(), cellSize.z())) precipitationEffect->setCellSize(cellSize);
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while (arguments.read("--boundingBox", parameters.boundingBox.xMin(),
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parameters.boundingBox.yMin(),
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parameters.boundingBox.zMin(),
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parameters.boundingBox.xMax(),
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parameters.boundingBox.yMax(),
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parameters.boundingBox.zMax())) {}
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osg::BoundingBox bb;
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while (arguments.read("--boundingBox", bb.xMin(),
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bb.yMin(),
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bb.zMin(),
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bb.xMax(),
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bb.yMax(),
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bb.zMax())) {}
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while (arguments.read("--fogDensity", parameters.fogDensity )) {}
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while (arguments.read("--fogExponent", parameters.fogExponent )) {}
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while (arguments.read("--fogEnd", parameters.fogEnd )) {}
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while (arguments.read("--fogColor", parameters.fogColour.r(), parameters.fogColour.g(), parameters.fogColour.b(), parameters.fogColour.a())) {}
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while (arguments.read("--fogColour", parameters.fogColour.r(), parameters.fogColour.g(), parameters.fogColour.b(), parameters.fogColour.a())) {}
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while (arguments.read("--fogDensity", value )) precipitationEffect->getFog()->setDensity(value);
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while (arguments.read("--fogColor", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color);
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while (arguments.read("--fogColour", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color);
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while (arguments.read("--useFarLineSegments")) { parameters.useFarLineSegments = true; }
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// while (arguments.read("--useFarLineSegments")) { parameters.useFarLineSegments = true; }
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viewer.setClearColor(parameters.clearColour);
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viewer.setClearColor( precipitationEffect->getFog()->getColor() );
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// now force the effect to update all its internal state.
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precipitationEffect->update();
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@ -204,11 +202,28 @@ int main( int argc, char **argv )
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}
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// precipitationEffect->setUpdateCallback(new MyGustCallback);
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osg::ref_ptr<osg::Group> group = new osg::Group;
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group->addChild(precipitationEffect.get());
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group->addChild(loadedModel.get());
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loadedModel->getOrCreateStateSet()->setAttributeAndModes(precipitationEffect->getFog());
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// create the light
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osg::LightSource* lightSource = new osg::LightSource;
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group->addChild(lightSource);
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osg::Light* light = lightSource->getLight();
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light->setLightNum(0);
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light->setPosition(osg::Vec4(0.0f,0.0f,1.0f,0.0f)); // directional light from above
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light->setAmbient(osg::Vec4(0.8f,0.8f,0.8f,1.0f));
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light->setDiffuse(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
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light->setSpecular(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
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// set the scene to render
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viewer.setSceneData(group.get());
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@ -16,7 +16,6 @@
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#include <osg/Group>
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#include <osg/BoundingBox>
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#include <osg/ClearNode>
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#include <osg/Fog>
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#include <osg/Geometry>
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@ -26,33 +25,6 @@
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namespace osgParticle
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{
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struct OSGPARTICLE_EXPORT PrecipitationParameters : public osg::Referenced
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{
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PrecipitationParameters();
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void rain (float intensity);
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void snow(float intensity);
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osg::Vec3 wind;
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osg::BoundingBox boundingBox;
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float particleVelocity;
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float particleSize;
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osg::Vec4 particleColour;
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float particleDensity;
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float cellSizeX;
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float cellSizeY;
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float cellSizeZ;
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float nearTransition;
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float farTransition;
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float fogExponent;
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float fogDensity;
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float fogEnd;
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osg::Vec4 fogColour;
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osg::Vec4 clearColour;
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bool useFarLineSegments;
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};
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class OSGPARTICLE_EXPORT PrecipitationEffect : public osg::Group
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{
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public:
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@ -66,12 +38,48 @@ namespace osgParticle
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
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virtual void traverse(osg::NodeVisitor& nv);
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/** Set all the parameters to create an rain effect of specified intensity.*/
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void rain(float intensity);
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/** Set all the parameters to create an rain effect of specified intensity.*/
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void snow(float intensity);
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void setParameters(PrecipitationParameters* parameters);
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PrecipitationParameters* getParameters() { return _parameters.get(); }
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void setIntensity(float intensity) { _intensity = intensity; }
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float getIntensity() const { return _intensity; }
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const PrecipitationParameters* getParameters() const { return _parameters.get(); }
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void setMaximumParticleDensity(float density) { _maximumParticleDensity = density; }
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float setMaximumParticleDensity() const { return _maximumParticleDensity; }
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void setWind(const osg::Vec3& wind) { _wind = wind; }
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const osg::Vec3& getWind() const { return _wind; }
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void setPosition(const osg::Vec3& position) { _origin = position; }
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const osg::Vec3& getPosition() const { return _origin; }
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void setCellSize(const osg::Vec3& cellSize) { _cellSize = cellSize; }
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const osg::Vec3& getCellSize() const { return _cellSize; }
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void setParticleSpeed(float particleSpeed) { _particleSpeed = particleSpeed; }
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float getParticleSpeed() const { return _particleSpeed; }
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void setParticleSize(float particleSize) { _particleSize = particleSize; }
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float getParticleSize() const { return _particleSize; }
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void setParticleColor(const osg::Vec4& color) { _particleColor = color; }
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const osg::Vec4& getParticleColor() const { return _particleColor; }
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void setNearTransition(float nearTransition) { _nearTransition = nearTransition; }
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float getNearTransition() const { return _nearTransition; }
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void setFarTransition(float farTransition) { _farTransition = farTransition; }
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float getFarTransition() const { return _farTransition; }
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void setFog(osg::Fog* fog) { _fog = fog; }
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osg::Fog* getFog() { return _fog.get(); }
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const osg::Fog* getFog() const { return _fog.get(); }
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void compileGLObjects(osg::State& state) const;
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@ -116,17 +124,6 @@ namespace osgParticle
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Cell(int in_i, int in_j, int in_k):
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i(in_i), j(in_j), k(in_k) {}
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inline bool operator == (const Cell& rhs) const
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{
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return i==rhs.i && j==rhs.j && k==rhs.k;
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}
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inline bool operator != (const Cell& rhs) const
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{
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return i!=rhs.i || j!=rhs.j || k!=rhs.k;
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}
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inline bool operator < (const Cell& rhs) const
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{
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if (i<rhs.i) return true;
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@ -142,10 +139,20 @@ namespace osgParticle
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int j;
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int k;
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};
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struct DepthMatrixStartTime
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{
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inline bool operator < (const DepthMatrixStartTime& rhs) const
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{
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return depth < rhs.depth;
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}
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float depth;
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float startTime;
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osg::Matrix modelview;
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};
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typedef std::pair<osg::Matrix, float> MatrixStartTimePair;
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typedef std::map< Cell, MatrixStartTimePair > CellMatrixMap;
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typedef std::map< Cell, DepthMatrixStartTime > CellMatrixMap;
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CellMatrixMap& getCurrentCellMatrixMap() { return _currentCellMatrixMap; }
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CellMatrixMap& getPreviousCellMatrixMap() { return _previousCellMatrixMap; }
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@ -179,12 +186,19 @@ namespace osgParticle
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void cull(PrecipitationDrawableSet& pds, osgUtil::CullVisitor* cv) const;
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bool build(const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const;
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osg::ref_ptr<PrecipitationParameters> _parameters;
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// elements for the subgraph
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osg::ref_ptr<osg::ClearNode> _clearNode;
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osg::ref_ptr<osg::Fog> _fog;
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// parameters
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osg::BoundingBox _boundingBox;
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float _intensity;
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osg::Vec3 _wind;
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float _particleSpeed;
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float _particleSize;
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osg::Vec4 _particleColor;
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float _maximumParticleDensity;
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osg::Vec3 _cellSize;
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float _nearTransition;
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float _farTransition;
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bool _useFarLineSegments;
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osg::ref_ptr<osg::Fog> _fog;
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typedef std::pair< osg::NodeVisitor*, osg::NodePath > ViewIdenitifier;
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typedef std::map< ViewIdenitifier, PrecipitationDrawableSet > ViewDrawableMap;
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@ -203,7 +217,7 @@ namespace osgParticle
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osg::ref_ptr<osg::Geometry> _pointGeometry;
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osg::ref_ptr<osg::StateSet> _pointStateSet;
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// cache variables.
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float _period;
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osg::Vec3 _origin;
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osg::Vec3 _du;
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@ -1,4 +1,4 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -103,56 +103,55 @@ static osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg
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}
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PrecipitationParameters::PrecipitationParameters()
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{
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rain(0.5);
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}
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void PrecipitationParameters::rain(float intensity)
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{
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wind.set(0.0f,0.0f,0.0f);
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particleVelocity = -2.0f + -5.0f*intensity;
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particleSize = 0.01 + 0.02*intensity;
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particleColour = osg::Vec4(0.6, 0.6, 0.6, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0)* intensity;
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particleDensity = intensity * 8.5f;
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cellSizeX = 5.0f / (0.25f+intensity);
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cellSizeY = 5.0f / (0.25f+intensity);
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cellSizeZ = 5.0f;
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nearTransition = 25.f;
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farTransition = 100.0f - 60.0f*sqrtf(intensity);
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fogExponent = 1.0f;
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fogDensity = 0.005f*intensity;
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fogEnd = 250/(0.01 + intensity);
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fogColour.set(0.5, 0.5, 0.5, 1.0);
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clearColour.set(0.5, 0.5, 0.5, 1.0);
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useFarLineSegments = false;
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}
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void PrecipitationParameters::snow(float intensity)
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{
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wind.set(0.0f,0.0f,0.0f);
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particleVelocity = -0.75f - 0.25f*intensity;
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particleSize = 0.02f + 0.03f*intensity;
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particleColour = osg::Vec4(0.85f, 0.85f, 0.85f, 1.0f) - osg::Vec4(0.1f, 0.1f, 0.1f, 1.0f)* intensity;
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particleDensity = intensity * 8.2f;
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cellSizeX = 5.0f / (0.25f+intensity);
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cellSizeY = 5.0f / (0.25f+intensity);
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cellSizeZ = 5.0f;
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nearTransition = 25.0f;
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farTransition = 100.0f - 60.0f*sqrtf(intensity);
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fogExponent = 1.0f;
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fogDensity = 0.02f*intensity;
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fogEnd = 150.0f/(0.01f + intensity);
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fogColour.set(0.6, 0.6, 0.6, 1.0);
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clearColour.set(0.6, 0.6, 0.6, 1.0);
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useFarLineSegments = false;
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}
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PrecipitationEffect::PrecipitationEffect()
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{
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setNumChildrenRequiringUpdateTraversal(1);
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setParameters(new PrecipitationParameters);
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rain(0.5);
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}
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void PrecipitationEffect::rain(float intensity)
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{
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_intensity = 1.0f;
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_wind.set(0.0f,0.0f,0.0f);
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_particleSpeed = -2.0f + -5.0f*intensity;
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_particleSize = 0.01 + 0.02*intensity;
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_particleColor = osg::Vec4(0.6, 0.6, 0.6, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0)* intensity;
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_maximumParticleDensity = intensity * 8.5f;
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_cellSize.set(5.0f / (0.25f+intensity), 5.0f / (0.25f+intensity), 5.0f);
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_nearTransition = 25.f;
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_farTransition = 100.0f - 60.0f*sqrtf(intensity);
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if (!_fog) _fog = new osg::Fog;
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_fog->setMode(osg::Fog::EXP);
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_fog->setDensity(0.005f*intensity);
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_fog->setColor(osg::Vec4(0.5, 0.5, 0.5, 1.0));
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_useFarLineSegments = false;
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update();
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}
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void PrecipitationEffect::snow(float intensity)
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{
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_intensity = 1.0f;
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_wind.set(0.0f,0.0f,0.0f);
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_particleSpeed = -0.75f - 0.25f*intensity;
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_particleSize = 0.02f + 0.03f*intensity;
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_particleColor = osg::Vec4(0.85f, 0.85f, 0.85f, 1.0f) - osg::Vec4(0.1f, 0.1f, 0.1f, 1.0f)* intensity;
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_maximumParticleDensity = intensity * 8.2f;
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_cellSize.set(5.0f / (0.25f+intensity), 5.0f / (0.25f+intensity), 5.0f);
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_nearTransition = 25.f;
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_farTransition = 100.0f - 60.0f*sqrtf(intensity);
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if (!_fog) _fog = new osg::Fog;
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_fog->setMode(osg::Fog::EXP);
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_fog->setDensity(0.01f*intensity);
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_fog->setColor(osg::Vec4(0.6, 0.6, 0.6, 1.0));
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_useFarLineSegments = false;
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update();
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}
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@ -160,7 +159,6 @@ PrecipitationEffect::PrecipitationEffect(const PrecipitationEffect& copy, const
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osg::Group(copy,copyop)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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setParameters(const_cast<PrecipitationParameters*>(copy._parameters.get()));
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update();
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}
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@ -195,7 +193,7 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
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double currentTime = nv.getFrameStamp()->getReferenceTime();
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static double previousTime = currentTime;
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double delta = currentTime - previousTime;
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_origin += _parameters->wind * delta;
|
||||
_origin += _wind * delta;
|
||||
previousTime = currentTime;
|
||||
}
|
||||
|
||||
@ -221,7 +219,6 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
|
||||
|
||||
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"!CUll"<<std::endl;
|
||||
Group::traverse(nv);
|
||||
return;
|
||||
}
|
||||
@ -229,7 +226,6 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
|
||||
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
|
||||
if (!cv)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Cull cast failed"<<std::endl;
|
||||
Group::traverse(nv);
|
||||
return;
|
||||
}
|
||||
@ -246,8 +242,6 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
|
||||
|
||||
if (!precipitationDrawableSet->_quadPrecipitationDrawable)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Setting up"<<std::endl;
|
||||
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable = new PrecipitationDrawable;
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setRequiresPreviousMatrix(true);
|
||||
precipitationDrawableSet->_quadPrecipitationDrawable->setGeometry(_quadGeometry.get());
|
||||
@ -297,55 +291,19 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
|
||||
Group::traverse(nv);
|
||||
}
|
||||
|
||||
void PrecipitationEffect::setParameters(PrecipitationParameters* parameters)
|
||||
{
|
||||
if (_parameters==parameters) return;
|
||||
|
||||
_parameters = parameters;
|
||||
}
|
||||
|
||||
void PrecipitationEffect::update()
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"PrecipitationEffect::update()"<<std::endl;
|
||||
osg::notify(osg::INFO)<<"PrecipitationEffect::update()"<<std::endl;
|
||||
|
||||
if (!_parameters) return;
|
||||
|
||||
if (_fog.valid())
|
||||
{
|
||||
if (_parameters->fogExponent<1.0)
|
||||
{
|
||||
_fog->setMode(osg::Fog::LINEAR);
|
||||
}
|
||||
else if (_parameters->fogExponent<2.0)
|
||||
{
|
||||
_fog->setMode(osg::Fog::EXP);
|
||||
}
|
||||
else
|
||||
{
|
||||
_fog->setMode(osg::Fog::EXP2);
|
||||
}
|
||||
|
||||
_fog->setDensity(_parameters->fogDensity);
|
||||
_fog->setStart(0.0f);
|
||||
_fog->setEnd(_parameters->fogEnd);
|
||||
_fog->setColor(_parameters->fogColour);
|
||||
}
|
||||
|
||||
if (_clearNode.valid())
|
||||
{
|
||||
_clearNode->setClearColor(_parameters->clearColour);
|
||||
}
|
||||
|
||||
|
||||
float length_u = _parameters->cellSizeX;
|
||||
float length_v = _parameters->cellSizeY;
|
||||
float length_w = _parameters->cellSizeZ;
|
||||
float length_u = _cellSize.x();
|
||||
float length_v = _cellSize.y();
|
||||
float length_w = _cellSize.z();
|
||||
|
||||
// volume of a single cell
|
||||
float cellVolume = length_u*length_v*length_w;
|
||||
|
||||
// time taken to get from start to the end of cycle
|
||||
_period = fabsf(_parameters->cellSizeZ / _parameters->particleVelocity);
|
||||
_period = fabsf(_cellSize.z() / _particleSpeed);
|
||||
|
||||
_du.set(length_u, 0.0f, 0.0f);
|
||||
_dv.set(0.0f, length_v, 0.0f);
|
||||
@ -355,12 +313,11 @@ void PrecipitationEffect::update()
|
||||
_inverse_dv.set(0.0f, 1.0f/length_v, 0.0f);
|
||||
_inverse_dw.set(0.0f, 0.0f, 1.0f/length_w);
|
||||
|
||||
osg::notify(osg::NOTICE)<<"Cell size X="<<length_u<<std::endl;
|
||||
osg::notify(osg::NOTICE)<<"Cell size Y="<<length_v<<std::endl;
|
||||
osg::notify(osg::NOTICE)<<"Cell size Z="<<length_w<<std::endl;
|
||||
osg::notify(osg::INFO)<<"Cell size X="<<length_u<<std::endl;
|
||||
osg::notify(osg::INFO)<<"Cell size Y="<<length_v<<std::endl;
|
||||
osg::notify(osg::INFO)<<"Cell size Z="<<length_w<<std::endl;
|
||||
|
||||
|
||||
osg::BoundingBox& bb = _parameters->boundingBox;
|
||||
osg::BoundingBox& bb = _boundingBox;
|
||||
if (bb.valid())
|
||||
{
|
||||
_origin.set(bb.xMin(), bb.yMin(), bb.zMin());
|
||||
@ -370,7 +327,7 @@ void PrecipitationEffect::update()
|
||||
_origin.set(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
setUpGeometries((int)(_parameters->particleDensity * cellVolume));
|
||||
setUpGeometries((int)(_maximumParticleDensity * cellVolume));
|
||||
|
||||
{
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
|
||||
@ -394,8 +351,8 @@ void PrecipitationEffect::update()
|
||||
osg::Texture2D* texture = new osg::Texture2D(createSpotLightImage(osg::Vec4(1.0f,1.0f,1.0f,1.0f),osg::Vec4(1.0f,1.0f,1.0f,0.0f),32,1.0));
|
||||
_precipitationStateSet->setTextureAttribute(0, texture);
|
||||
|
||||
_precipitationStateSet->addUniform(new osg::Uniform("particleColour", _parameters->particleColour));
|
||||
_precipitationStateSet->addUniform(new osg::Uniform("particleSize", _parameters->particleSize));
|
||||
_precipitationStateSet->addUniform(new osg::Uniform("particleColour", _particleColor));
|
||||
_precipitationStateSet->addUniform(new osg::Uniform("particleSize", _particleSize));
|
||||
|
||||
}
|
||||
|
||||
@ -505,12 +462,39 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
|
||||
unsigned int lineRenderBin = 12;
|
||||
unsigned int pointRenderBin = 11;
|
||||
|
||||
osg::notify(osg::NOTICE)<<"setUpGeometries("<<numParticles<<")"<<std::endl;
|
||||
osg::notify(osg::INFO)<<"PrecipitationEffect::setUpGeometries("<<numParticles<<")"<<std::endl;
|
||||
|
||||
bool needGeometryRebuild = false;
|
||||
|
||||
if (!_quadGeometry || _quadGeometry->getVertexArray()->getNumElements() != 4*numParticles)
|
||||
{
|
||||
_quadGeometry = new osg::Geometry;
|
||||
_quadGeometry->setUseVertexBufferObjects(true);
|
||||
needGeometryRebuild = true;
|
||||
}
|
||||
|
||||
if (!_lineGeometry || _lineGeometry->getVertexArray()->getNumElements() != 2*numParticles)
|
||||
{
|
||||
_lineGeometry = new osg::Geometry;
|
||||
_lineGeometry->setUseVertexBufferObjects(true);
|
||||
needGeometryRebuild = true;
|
||||
}
|
||||
|
||||
if (!_pointGeometry || _pointGeometry->getVertexArray()->getNumElements() != numParticles)
|
||||
{
|
||||
_pointGeometry = new osg::Geometry;
|
||||
_pointGeometry->setUseVertexBufferObjects(true);
|
||||
needGeometryRebuild = true;
|
||||
}
|
||||
|
||||
if (needGeometryRebuild)
|
||||
{
|
||||
createGeometry(numParticles, _quadGeometry.get(), _lineGeometry.get(), _pointGeometry.get());
|
||||
}
|
||||
|
||||
|
||||
if (!_quadStateSet)
|
||||
{
|
||||
_quadStateSet = new osg::StateSet;
|
||||
|
||||
osg::Program* program = new osg::Program;
|
||||
@ -583,10 +567,8 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
|
||||
}
|
||||
|
||||
|
||||
if (!_lineStateSet)
|
||||
{
|
||||
_lineGeometry = new osg::Geometry;
|
||||
_lineGeometry->setUseVertexBufferObjects(true);
|
||||
|
||||
_lineStateSet = new osg::StateSet;
|
||||
|
||||
osg::Program* program = new osg::Program;
|
||||
@ -656,10 +638,8 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
|
||||
}
|
||||
|
||||
|
||||
if (!_pointStateSet)
|
||||
{
|
||||
_pointGeometry = new osg::Geometry;
|
||||
_pointGeometry->setUseVertexBufferObjects(true);
|
||||
|
||||
_pointStateSet = new osg::StateSet;
|
||||
|
||||
osg::Program* program = new osg::Program;
|
||||
@ -720,7 +700,6 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
|
||||
_pointStateSet->setRenderBinDetails(pointRenderBin,"DepthSortedBin");
|
||||
}
|
||||
|
||||
createGeometry(numParticles, _quadGeometry.get(), _lineGeometry.get(), _pointGeometry.get());
|
||||
|
||||
}
|
||||
|
||||
@ -753,9 +732,9 @@ void PrecipitationEffect::cull(PrecipitationDrawableSet& pds, osgUtil::CullVisit
|
||||
frustum.transformProvidingInverse(cv->getProjectionMatrix());
|
||||
frustum.transformProvidingInverse(cv->getModelViewMatrix());
|
||||
|
||||
float i_delta = _parameters->farTransition * _inverse_du.x();
|
||||
float j_delta = _parameters->farTransition * _inverse_dv.y();
|
||||
float k_delta = 1;//_parameters->nearTransition * _inverse_dw.z();
|
||||
float i_delta = _farTransition * _inverse_du.x();
|
||||
float j_delta = _farTransition * _inverse_dv.y();
|
||||
float k_delta = 1;//_nearTransition * _inverse_dw.z();
|
||||
|
||||
int i_min = (int)floor(eye_i - i_delta);
|
||||
int j_min = (int)floor(eye_j - j_delta);
|
||||
@ -811,16 +790,16 @@ bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, f
|
||||
float distance = (center-eyeLocal).length();
|
||||
|
||||
osg::Matrix* mymodelview = 0;
|
||||
if (distance < _parameters->nearTransition)
|
||||
if (distance < _nearTransition)
|
||||
{
|
||||
PrecipitationDrawable::DepthMatrixStartTime& mstp = pds._quadPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)];
|
||||
mstp.depth = distance;
|
||||
mstp.startTime = startTime;
|
||||
mymodelview = &mstp.modelview;
|
||||
}
|
||||
else if (distance <= _parameters->farTransition)
|
||||
else if (distance <= _farTransition)
|
||||
{
|
||||
if (_parameters->useFarLineSegments)
|
||||
if (_useFarLineSegments)
|
||||
{
|
||||
PrecipitationDrawable::DepthMatrixStartTime& mstp = pds._linePrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)];
|
||||
mstp.depth = distance;
|
||||
|
Loading…
Reference in New Issue
Block a user