Added extern + export's to global functions.
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@ -38,11 +38,11 @@ namespace osgGL2 {
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* GL2 Objects to cached until they can be deleted
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* by the OpenGL context in which they were created, specified
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* by contextID.*/
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void DeleteObject(unsigned int contextID, GLhandleARB handle);
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extern OSGGL2_EXPORT void DeleteObject(unsigned int contextID, GLhandleARB handle);
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/** flush all the cached glProgramObjects which need to be deleted
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* in the OpenGL context related to contextID.*/
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void FlushDeletedGL2Objects(unsigned int contextID);
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extern OSGGL2_EXPORT void FlushDeletedGL2Objects(unsigned int contextID);
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///////////////////////////////////////////////////////////////////////////
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