From Mike Weiblen, build fix for VS8.
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@ -339,7 +339,7 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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// Is texture compiled for all active contexts?
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// Is texture compiled for all active contexts?
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inline bool isCompiled(osg::Texture* texture) const
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inline bool isCompiled(osg::Texture* texture) const
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{
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{
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for (ActiveGraphicsContexts::iterator iter=_activeGraphicsContexts.begin();
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for (ActiveGraphicsContexts::const_iterator iter=_activeGraphicsContexts.begin();
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iter!=_activeGraphicsContexts.end(); ++iter )
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iter!=_activeGraphicsContexts.end(); ++iter )
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{
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{
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if ( texture->getTextureObject(*iter) == NULL ) return false;
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if ( texture->getTextureObject(*iter) == NULL ) return false;
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@ -397,7 +397,7 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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{
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{
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if (drawable->getUseDisplayList())
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if (drawable->getUseDisplayList())
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{
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{
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for (ActiveGraphicsContexts::iterator iter=_activeGraphicsContexts.begin();
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for (ActiveGraphicsContexts::const_iterator iter=_activeGraphicsContexts.begin();
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iter!=_activeGraphicsContexts.end(); ++iter )
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iter!=_activeGraphicsContexts.end(); ++iter )
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{
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{
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if ( drawable->getDisplayList(*iter) == 0 ) return false;
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if ( drawable->getDisplayList(*iter) == 0 ) return false;
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