Removed unneccessary parameter
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e11e45a2e3
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@ -278,7 +278,7 @@ class OSG_EXPORT Drawable : public Node
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*/
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*/
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virtual void compileGLObjects(RenderInfo& renderInfo) const;
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virtual void compileGLObjects(RenderInfo& renderInfo) const;
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virtual VertexArrayState* createVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const;
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virtual VertexArrayState* createVertexArrayState(RenderInfo& renderInfo) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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@ -509,7 +509,7 @@ inline void Drawable::draw(RenderInfo& renderInfo) const
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VertexArrayState* vas = _vertexArrayStateList[contextID].get();
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VertexArrayState* vas = _vertexArrayStateList[contextID].get();
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if (!vas)
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if (!vas)
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{
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{
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_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo, true);
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_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo);
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}
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}
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else
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else
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{
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{
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@ -230,7 +230,7 @@ class OSG_EXPORT Geometry : public Drawable
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bool _containsDeprecatedData;
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bool _containsDeprecatedData;
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virtual VertexArrayState* createVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const;
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virtual VertexArrayState* createVertexArrayState(RenderInfo& renderInfo) const;
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public:
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public:
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@ -265,7 +265,7 @@ namespace osgParticle
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* for all graphics contexts. */
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* state=0) const;
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virtual void releaseGLObjects(osg::State* state=0) const;
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virtual osg::VertexArrayState* createVertexArrayState(osg::RenderInfo& renderInfo, bool usingVBOs) const;
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virtual osg::VertexArrayState* createVertexArrayState(osg::RenderInfo& renderInfo) const;
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void adjustEstimatedMaxNumOfParticles(int delta) { _estimatedMaxNumOfParticles += delta; }
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void adjustEstimatedMaxNumOfParticles(int delta) { _estimatedMaxNumOfParticles += delta; }
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@ -696,7 +696,7 @@ void Drawable::draw(RenderInfo& renderInfo) const
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#endif
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#endif
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VertexArrayState* Drawable::createVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const
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VertexArrayState* Drawable::createVertexArrayState(RenderInfo& renderInfo) const
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{
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{
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VertexArrayState* vos = new osg::VertexArrayState(renderInfo.getState());
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VertexArrayState* vos = new osg::VertexArrayState(renderInfo.getState());
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vos->assignAllDispatchers();
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vos->assignAllDispatchers();
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@ -672,7 +672,7 @@ void Geometry::releaseGLObjects(State* state) const
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}
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}
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VertexArrayState* Geometry::createVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const
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VertexArrayState* Geometry::createVertexArrayState(RenderInfo& renderInfo) const
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{
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{
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State& state = *renderInfo.getState();
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State& state = *renderInfo.getState();
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@ -768,7 +768,7 @@ void Geometry::compileGLObjects(RenderInfo& renderInfo) const
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{
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{
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VertexArrayState* vas = 0;
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VertexArrayState* vas = 0;
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_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo, true);
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_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo);
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State::SetCurrentVertexArrayStateProxy setVASProxy(state, vas);
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State::SetCurrentVertexArrayStateProxy setVASProxy(state, vas);
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@ -657,7 +657,7 @@ void osgParticle::ParticleSystem::releaseGLObjects(osg::State* state) const
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}
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}
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}
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}
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osg::VertexArrayState* osgParticle::ParticleSystem::createVertexArrayState(osg::RenderInfo& renderInfo, bool usingVBOs) const
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osg::VertexArrayState* osgParticle::ParticleSystem::createVertexArrayState(osg::RenderInfo& renderInfo) const
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{
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{
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osg::State& state = *renderInfo.getState();
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osg::State& state = *renderInfo.getState();
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