Resrtuctured the use of static's in the Uniform::getNameID() method to avoid problems under Android.

This commit is contained in:
Robert Osfield 2013-05-24 17:16:57 +00:00
parent 2923c8014a
commit 0eb95f01d8
2 changed files with 8 additions and 4 deletions

View File

@ -967,12 +967,13 @@ GLenum Uniform::getInternalArrayType( Type t )
}
}
unsigned int Uniform::getNameID(const std::string& name)
{
typedef std::map<std::string, unsigned int> UniformNameIDMap;
static OpenThreads::Mutex s_mutex_uniformNameIDMap;
static UniformNameIDMap s_uniformNameIDMap;
unsigned int Uniform::getNameID(const std::string& name)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_uniformNameIDMap);
UniformNameIDMap::iterator it = s_uniformNameIDMap.find(name);
if (it != s_uniformNameIDMap.end())
@ -984,6 +985,9 @@ unsigned int Uniform::getNameID(const std::string& name)
return id;
}
// Use a proxy to force the initialization of the static variables in the Unifrom::getNameID() method during static initialization
OSG_INIT_SINGLETON_PROXY(UniformNameIDStaticInitializationProxy, Uniform::getNameID(std::string()))
///////////////////////////////////////////////////////////////////////////
// value constructors for single-element (ie: non-array) uniforms

View File

@ -70,7 +70,7 @@ static SceneSingleton& getSceneSingleton()
return s_sceneSingleton;
}
// Use a proxy to force the initialization of the the SceneSingleton during static initialization
// Use a proxy to force the initialization of the SceneSingleton during static initialization
OSG_INIT_SINGLETON_PROXY(SceneSingletonProxy, getSceneSingleton())
}