Changed the precision setting of #pargma(tic) shader composition define setup to address GLES compatibility issues
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0a5c6d3fd6
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0e39c129b7
@ -66,6 +66,7 @@ Text::~Text()
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}
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#include <sstream>
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#include <iomanip>
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osg::StateSet* Text::createStateSet()
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{
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@ -75,6 +76,8 @@ osg::StateSet* Text::createStateSet()
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Font::StateSets& statesets = activeFont->getCachedStateSets();
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std::stringstream ss;
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ss<<std::fixed<<std::setprecision(3);
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osg::StateSet::DefineList defineList;
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if (_backdropType!=NONE)
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{
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@ -115,13 +118,15 @@ osg::StateSet* Text::createStateSet()
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if (activeFont->getGlyphTextureFeatures()!=GlyphTexture::GREYSCALE)
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{
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ss<<std::fixed<<std::setprecision(1);
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ss.str("");
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ss << _fontSize.second;
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ss << float(_fontSize.second);
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defineList["GLYPH_DIMENSION"] = osg::StateSet::DefinePair(ss.str(), osg::StateAttribute::ON);
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ss.str("");
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ss << activeFont->getTextureWidthHint();
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ss << float(activeFont->getTextureWidthHint());
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defineList["TEXTURE_DIMENSION"] = osg::StateSet::DefinePair(ss.str(), osg::StateAttribute::ON);
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defineList["SIGNED_DISTNACE_FIELD"] = osg::StateSet::DefinePair("1", osg::StateAttribute::ON);
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