Added osgwindows example which sets up and Producer::CameraConfig up
and uses that to create multiple windows.
This commit is contained in:
parent
7e58786b11
commit
0df1b28672
@ -119,6 +119,7 @@ EXAMPLE_DIRS = \
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osgtexture2D\
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osgtexture2D\
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osgtexture3D\
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osgtexture3D\
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osgunittests\
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osgunittests\
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osgwindows\
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osgversion\
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osgversion\
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osgvertexprogram\
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osgvertexprogram\
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osgviewer\
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osgviewer\
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@ -1143,6 +1143,33 @@ Package=<4>
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###############################################################################
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###############################################################################
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Project: "Example osgwindows"=.\examples\osgwindows\osgwindows.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "osgPlugin 3ds"=.\osgPlugins\lib3ds\lib3ds.dsp - Package Owner=<4>
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Project: "osgPlugin 3ds"=.\osgPlugins\lib3ds\lib3ds.dsp - Package Owner=<4>
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Package=<5>
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Package=<5>
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190
VisualStudio/examples/osgwindows/osgwindows.dsp
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190
VisualStudio/examples/osgwindows/osgwindows.dsp
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# Microsoft Developer Studio Project File - Name="Example osgwindows" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgwindows - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgwindows.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgwindows.mak" CFG="Example osgwindows - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgwindows - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgwindows - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgwindows - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgwindows.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Example osgwindows - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgwindowsd.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Example osgwindows - Win32 Release"
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# Name "Example osgwindows - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\examples\osgwindows\osgwindows.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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19
examples/osgwindows/GNUmakefile
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19
examples/osgwindows/GNUmakefile
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgwindows.cpp\
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LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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GNUmakefile.inst=GNUmakefile
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EXEC = osgwindows
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INC += $(PRODUCER_INCLUDE_DIR)
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LDFLAGS += $(PRODUCER_LIB_DIR)
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include $(TOPDIR)/Make/makerules
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14
examples/osgwindows/GNUmakefile.inst
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgwindows.cpp\
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LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgwindows
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INC += $(PRODUCER_INCLUDE_DIR)
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LDFLAGS += $(PRODUCER_LIB_DIR)
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include $(TOPDIR)/Make/makerules
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132
examples/osgwindows/osgwindows.cpp
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132
examples/osgwindows/osgwindows.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgProducer/Viewer>
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static Producer::CameraConfig *BuildConfig(void)
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{
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Producer::RenderSurface *rs1 = new Producer::RenderSurface;
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rs1->setScreenNum(0);
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//rs1->useBorder(false);
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rs1->setWindowRect(0,0,640,480);
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Producer::Camera *camera1 = new Producer::Camera;
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camera1->setRenderSurface(rs1);
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camera1->setOffset( 1.0, 0.0 );
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Producer::RenderSurface *rs2 = new Producer::RenderSurface;
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rs2->setScreenNum(0);
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//rs2->useBorder(false);
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rs2->setWindowRect(640,0,640,480);
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Producer::Camera *camera2 = new Producer::Camera;
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camera2->setRenderSurface(rs2);
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camera2->setOffset( -1.0, 0.0 );
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Producer::InputArea *ia = new Producer::InputArea;
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ia->addInputRectangle( rs1, Producer::InputRectangle(0.0,0.5,0.0,1.0));
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ia->addInputRectangle( rs2, Producer::InputRectangle(0.5,1.0,0.0,1.0));
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Producer::CameraConfig *cfg = new Producer::CameraConfig;
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cfg->addCamera("Camera 1",camera1);
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cfg->addCamera("Camera 2", camera2);
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cfg->setInputArea(ia);
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return cfg;
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicatonName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// construct the viewer.
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osgProducer::Viewer viewer(BuildConfig());
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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// if no model has been successfully loaded report failure.
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// optimize the scene graph, remove rendundent nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// set the scene to render
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viewer.setSceneData(loadedModel.get());
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// create the windows and run the threads.
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// viewer.realize(Producer::CameraGroup::ThreadPerCamera);
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viewer.realize(Producer::CameraGroup::SingleThreaded);
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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@ -4,15 +4,15 @@ osgversion
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echo osglogo
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echo osglogo
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osglogo
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osglogo
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echo osgviewer osgcool.osg
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||||||
osgviewer osgcool.osg
|
|
||||||
|
|
||||||
echo osgviewer cow.osg
|
echo osgviewer cow.osg
|
||||||
osgviewer cow.osg
|
osgviewer cow.osg
|
||||||
|
|
||||||
echo osgkeyboard
|
echo osgkeyboard
|
||||||
osgkeyboard
|
osgkeyboard
|
||||||
|
|
||||||
|
echo osgwindows glider.osg
|
||||||
|
osgwindows glider.osg
|
||||||
|
|
||||||
echo osgviewer --stereo cessna.osg
|
echo osgviewer --stereo cessna.osg
|
||||||
osgviewer --stereo cessna.osg
|
osgviewer --stereo cessna.osg
|
||||||
|
|
||||||
@ -22,6 +22,9 @@ osgviewer cessnafire.osg
|
|||||||
echo osgviewer spaceship.osg
|
echo osgviewer spaceship.osg
|
||||||
osgviewer spaceship.osg
|
osgviewer spaceship.osg
|
||||||
|
|
||||||
|
echo osgviewer osgcool.osg
|
||||||
|
osgviewer osgcool.osg
|
||||||
|
|
||||||
echo osgviewer cube_mapped_torus.osg
|
echo osgviewer cube_mapped_torus.osg
|
||||||
osgviewer cube_mapped_torus.osg
|
osgviewer cube_mapped_torus.osg
|
||||||
|
|
||||||
|
@ -138,8 +138,8 @@ void Viewer::setUpViewer(unsigned int options)
|
|||||||
_old_style_osg_camera = new osg::Camera;
|
_old_style_osg_camera = new osg::Camera;
|
||||||
|
|
||||||
if (options&TRACKBALL_MANIPULATOR) addCameraManipulator(new osgGA::TrackballManipulator);
|
if (options&TRACKBALL_MANIPULATOR) addCameraManipulator(new osgGA::TrackballManipulator);
|
||||||
if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator);
|
|
||||||
if (options&FLIGHT_MANIPULATOR) addCameraManipulator(new osgGA::FlightManipulator);
|
if (options&FLIGHT_MANIPULATOR) addCameraManipulator(new osgGA::FlightManipulator);
|
||||||
|
if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator);
|
||||||
|
|
||||||
if (options&STATE_MANIPULATOR)
|
if (options&STATE_MANIPULATOR)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user