Added osgwindows example which sets up and Producer::CameraConfig up

and uses that to create multiple windows.
This commit is contained in:
Robert Osfield 2003-04-07 10:20:34 +00:00
parent 7e58786b11
commit 0df1b28672
8 changed files with 391 additions and 5 deletions

View File

@ -119,6 +119,7 @@ EXAMPLE_DIRS = \
osgtexture2D\
osgtexture3D\
osgunittests\
osgwindows\
osgversion\
osgvertexprogram\
osgviewer\

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@ -1143,6 +1143,33 @@ Package=<4>
###############################################################################
Project: "Example osgwindows"=.\examples\osgwindows\osgwindows.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGA
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgProducer
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "osgPlugin 3ds"=.\osgPlugins\lib3ds\lib3ds.dsp - Package Owner=<4>
Package=<5>

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@ -0,0 +1,190 @@
# Microsoft Developer Studio Project File - Name="Example osgwindows" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Example osgwindows - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgwindows.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgwindows.mak" CFG="Example osgwindows - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Example osgwindows - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgwindows - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Example osgwindows - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgwindows.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Example osgwindows - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgwindowsd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Example osgwindows - Win32 Release"
# Name "Example osgwindows - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\examples\osgwindows\osgwindows.cpp
# End Source File
# End Target
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Project

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@ -0,0 +1,19 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgwindows.cpp\
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgwindows
INC += $(PRODUCER_INCLUDE_DIR)
LDFLAGS += $(PRODUCER_LIB_DIR)
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,14 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgwindows.cpp\
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgwindows
INC += $(PRODUCER_INCLUDE_DIR)
LDFLAGS += $(PRODUCER_LIB_DIR)
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,132 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
static Producer::CameraConfig *BuildConfig(void)
{
Producer::RenderSurface *rs1 = new Producer::RenderSurface;
rs1->setScreenNum(0);
//rs1->useBorder(false);
rs1->setWindowRect(0,0,640,480);
Producer::Camera *camera1 = new Producer::Camera;
camera1->setRenderSurface(rs1);
camera1->setOffset( 1.0, 0.0 );
Producer::RenderSurface *rs2 = new Producer::RenderSurface;
rs2->setScreenNum(0);
//rs2->useBorder(false);
rs2->setWindowRect(640,0,640,480);
Producer::Camera *camera2 = new Producer::Camera;
camera2->setRenderSurface(rs2);
camera2->setOffset( -1.0, 0.0 );
Producer::InputArea *ia = new Producer::InputArea;
ia->addInputRectangle( rs1, Producer::InputRectangle(0.0,0.5,0.0,1.0));
ia->addInputRectangle( rs2, Producer::InputRectangle(0.5,1.0,0.0,1.0));
Producer::CameraConfig *cfg = new Producer::CameraConfig;
cfg->addCamera("Camera 1",camera1);
cfg->addCamera("Camera 2", camera2);
cfg->setInputArea(ia);
return cfg;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicatonName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(BuildConfig());
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
// if no model has been successfully loaded report failure.
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
// set the scene to render
viewer.setSceneData(loadedModel.get());
// create the windows and run the threads.
// viewer.realize(Producer::CameraGroup::ThreadPerCamera);
viewer.realize(Producer::CameraGroup::SingleThreaded);
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}

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@ -4,15 +4,15 @@ osgversion
echo osglogo
osglogo
echo osgviewer osgcool.osg
osgviewer osgcool.osg
echo osgviewer cow.osg
osgviewer cow.osg
echo osgkeyboard
echo osgkeyboard
osgkeyboard
echo osgwindows glider.osg
osgwindows glider.osg
echo osgviewer --stereo cessna.osg
osgviewer --stereo cessna.osg
@ -22,6 +22,9 @@ osgviewer cessnafire.osg
echo osgviewer spaceship.osg
osgviewer spaceship.osg
echo osgviewer osgcool.osg
osgviewer osgcool.osg
echo osgviewer cube_mapped_torus.osg
osgviewer cube_mapped_torus.osg

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@ -138,8 +138,8 @@ void Viewer::setUpViewer(unsigned int options)
_old_style_osg_camera = new osg::Camera;
if (options&TRACKBALL_MANIPULATOR) addCameraManipulator(new osgGA::TrackballManipulator);
if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator);
if (options&FLIGHT_MANIPULATOR) addCameraManipulator(new osgGA::FlightManipulator);
if (options&DRIVE_MANIPULATOR) addCameraManipulator(new osgGA::DriveManipulator);
if (options&STATE_MANIPULATOR)
{