Cleaned up inbludes and unused code
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@ -19,7 +19,7 @@
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#include <osg/BufferObject>
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#include <osg/PrimitiveSet>
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#include <osg/RenderInfo>
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#include <osg/Group>
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#include <osg/Node>
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#ifndef GL_NV_occlusion_query
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@ -14,8 +14,7 @@
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#ifndef OSG_GEODE
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#define OSG_GEODE 1
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Group>
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#include <osg/Drawable>
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namespace osg {
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@ -11,14 +11,8 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <stdio.h>
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#include <math.h>
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#define square(x) ((x)*(x))
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using namespace osg;
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Geode::Geode()
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