remove utility classes BoneWeight and IndexWeight in order to avoid unnecessary symbols
(but decrease a bit clarity of the code)
This commit is contained in:
parent
8b74b04de0
commit
0d02dfbbbd
@ -25,26 +25,14 @@
|
||||
namespace osgAnimation
|
||||
{
|
||||
// first is bonename, and second the weight
|
||||
struct BoneWeight: public std::pair<std::string, float>
|
||||
{
|
||||
BoneWeight( std::string f,float s):
|
||||
std::pair<std::string,float>(f,s){}
|
||||
inline const std::string& getBoneName()const{return first;}
|
||||
inline void setBoneName(const std::string&s){first=s;}
|
||||
inline const float &getWeight()const{return second;}
|
||||
inline void setWeight(float i){second=i;}
|
||||
};
|
||||
typedef std::pair<std::string, float> BoneWeight;
|
||||
// first is vertex index, and second the weight
|
||||
struct VertexIndexWeight: public std::pair<unsigned int, float>
|
||||
{
|
||||
VertexIndexWeight( unsigned int f = 0xffffffff,float s = 0.0f): std::pair<unsigned int,float>(f,s){}
|
||||
inline const unsigned int& getIndex()const{return first;}
|
||||
inline void setIndex(unsigned int i){first=i;}
|
||||
inline const float &getWeight()const{return second;}
|
||||
inline void setWeight(float i){second=i;}
|
||||
};
|
||||
typedef std::pair<unsigned int, float> VertexIndexWeight;
|
||||
// list of IndexWeight
|
||||
typedef std::vector<VertexIndexWeight> IndexWeightList;
|
||||
// list of IndexWeight
|
||||
typedef std::vector<BoneWeight> BoneWeightList;
|
||||
// list of Index
|
||||
typedef std::vector<unsigned int> IndexList;
|
||||
|
||||
//Bone influence list
|
||||
|
@ -127,9 +127,9 @@ unsigned int createVertexAttribList(const PerVertexInfList & perVertexInfluences
|
||||
boneIndexInList = j*2 + b;
|
||||
if (boneIndexInList < (*vertinfit).size())
|
||||
{
|
||||
float boneIndex = static_cast<float>((*vertinfit)[boneIndexInList].getIndex());
|
||||
float boneIndex = static_cast<float>((*vertinfit)[boneIndexInList].first);
|
||||
///normalization here
|
||||
float boneWeight = (*vertinfit)[boneIndexInList].getWeight()*sum;
|
||||
float boneWeight = (*vertinfit)[boneIndexInList].second*sum;
|
||||
dest[0 + boneIndexInVec4] = boneIndex;
|
||||
dest[1 + boneIndexInVec4] = boneWeight;
|
||||
}
|
||||
@ -233,8 +233,8 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap,const RigGeometry&
|
||||
for(IndexWeightList::const_iterator infit = boneinflist.begin(); infit!=boneinflist.end(); ++infit)
|
||||
{
|
||||
const VertexIndexWeight& iw = *infit;
|
||||
const unsigned int &index = iw.getIndex();
|
||||
const float &weight = iw.getWeight();
|
||||
const unsigned int &index = iw.first;
|
||||
const float &weight = iw.second;
|
||||
IndexWeightList & iwlist = perVertexInfluences[index];
|
||||
|
||||
if(fabs(weight) > 1e-4) // don't use bone with weight too small
|
||||
@ -327,14 +327,13 @@ bool RigTransformHardware::init(RigGeometry& rig)
|
||||
OSG_INFO << "Shader " << str << std::endl;
|
||||
}
|
||||
|
||||
unsigned int attribIndex = _minAttribIndex;
|
||||
unsigned int nbAttribs = getNumVertexAttrib();
|
||||
for (unsigned int i = 0; i < nbAttribs; i++)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "boneWeight" << i;
|
||||
program->addBindAttribLocation(ss.str(), attribIndex + i);
|
||||
rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
|
||||
program->addBindAttribLocation(ss.str(), _minAttribIndex + i);
|
||||
rig.setVertexAttribArray(_minAttribIndex + i, getVertexAttrib(i));
|
||||
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
|
||||
}
|
||||
|
||||
|
@ -68,8 +68,8 @@ void RigTransformSoftware::buildMinimumUpdateSet( const BoneMap&boneMap, const R
|
||||
for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
|
||||
{
|
||||
const VertexIndexWeight &iw = *infit;
|
||||
const unsigned int &index = iw.getIndex();
|
||||
float weight = iw.getWeight();
|
||||
const unsigned int &index = iw.first;
|
||||
float weight = iw.second;
|
||||
perVertexInfluences[index].push_back(BonePtrWeight(bone, weight));
|
||||
}
|
||||
}
|
||||
|
@ -25,9 +25,9 @@ struct invweight_ordered
|
||||
{
|
||||
inline bool operator() (const BoneWeight& bw1, const BoneWeight& bw2)
|
||||
{
|
||||
if (bw1.getWeight() > bw2.getWeight())return true;
|
||||
if (bw1.getWeight() < bw2.getWeight())return false;
|
||||
return(bw1.getBoneName()<bw2.getBoneName());
|
||||
if (bw1.second > bw2.second)return true;
|
||||
if (bw1.second < bw2.second)return false;
|
||||
return(bw1.first<bw2.first);
|
||||
}
|
||||
};
|
||||
|
||||
@ -86,20 +86,20 @@ void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervert
|
||||
while(bwset.size()>newsize)bwset.erase(*bwset.rbegin());
|
||||
if(renormalize){
|
||||
for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit)
|
||||
sum+=bwit->getWeight();
|
||||
sum+=bwit->second;
|
||||
if(sum>1e-4){
|
||||
sum=1.0f/sum;
|
||||
for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
|
||||
VertexInfluence & inf= (*this)[bwit->getBoneName()];
|
||||
inf.push_back(VertexIndexWeight(mapit->first, bwit->getWeight()*sum));
|
||||
inf.setName(bwit->getBoneName());
|
||||
VertexInfluence & inf= (*this)[bwit->first];
|
||||
inf.push_back(VertexIndexWeight(mapit->first, bwit->second*sum));
|
||||
inf.setName(bwit->first);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
|
||||
VertexInfluence & inf= (*this)[bwit->getBoneName()];
|
||||
inf.push_back(VertexIndexWeight(mapit->first,bwit->getWeight()));
|
||||
inf.setName(bwit->getBoneName());
|
||||
VertexInfluence & inf= (*this)[bwit->first];
|
||||
inf.push_back(VertexIndexWeight(mapit->first,bwit->second));
|
||||
inf.setName(bwit->first);
|
||||
}
|
||||
|
||||
}
|
||||
@ -120,8 +120,8 @@ void VertexInfluenceMap::computePerVertexInfluenceList(std::vector<BoneWeightLis
|
||||
for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
|
||||
{
|
||||
const VertexIndexWeight &iw = *infit;
|
||||
const unsigned int &index = iw.getIndex();
|
||||
float weight = iw.getWeight();
|
||||
const unsigned int &index = iw.first;
|
||||
const float &weight = iw.second;
|
||||
vertex2Bones[index].push_back(BoneWeight(it->first, weight));;
|
||||
}
|
||||
}
|
||||
@ -133,11 +133,11 @@ struct SortByNameAndWeight : public std::less<BoneWeight>
|
||||
bool operator()(const BoneWeight& b0,
|
||||
const BoneWeight& b1) const
|
||||
{
|
||||
if (b0.getBoneName() < b1.getBoneName())
|
||||
if (b0.first < b1.first)
|
||||
return true;
|
||||
else if (b0.getBoneName() > b1.getBoneName())
|
||||
else if (b0.first> b1.first)
|
||||
return false;
|
||||
return (b0.getWeight() < b1.getWeight());
|
||||
return (b0.second < b1.second);
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user