few refactoring and fixes

This commit is contained in:
Julien Valentin 2017-08-29 02:55:40 +02:00
parent b3402d9344
commit 0c9a624026
3 changed files with 33 additions and 26 deletions

View File

@ -53,7 +53,6 @@ namespace osgAnimation
osg::observer_ptr< Bone > _boneptr; osg::observer_ptr< Bone > _boneptr;
}; };
typedef std::vector<BonePtrWeight> BonePtrWeightList; typedef std::vector<BonePtrWeight> BonePtrWeightList;
typedef std::vector<unsigned int> IndexList;
/// map a set of boneinfluence to a list of vertex indices sharing this set /// map a set of boneinfluence to a list of vertex indices sharing this set
class VertexGroup class VertexGroup
@ -61,7 +60,7 @@ namespace osgAnimation
public: public:
inline BonePtrWeightList& getBoneWeights() { return _boneweights; } inline BonePtrWeightList& getBoneWeights() { return _boneweights; }
inline IndexList& getVertexes() { return _vertexes; } inline IndexList& getVertices() { return _vertexes; }
inline void resetMatrix() inline void resetMatrix()
{ {
@ -122,9 +121,8 @@ namespace osgAnimation
osg::Matrix _result; osg::Matrix _result;
}; };
template <class V>
inline void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
{ {
// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation // the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg) for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
@ -133,7 +131,7 @@ namespace osgAnimation
uniq.computeMatrixForVertexSet(); uniq.computeMatrixForVertexSet();
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform; osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
const IndexList& vertexes = uniq.getVertexes(); const IndexList& vertexes = uniq.getVertices();
for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit) for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
{ {
dst[*vertIDit] = src[*vertIDit] * matrix; dst[*vertIDit] = src[*vertIDit] * matrix;
@ -143,7 +141,8 @@ namespace osgAnimation
} }
template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst) template <class V>
inline void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
{ {
for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg) for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
{ {
@ -151,7 +150,7 @@ namespace osgAnimation
uniq.computeMatrixForVertexSet(); uniq.computeMatrixForVertexSet();
osg::Matrix matrix = transform * uniq.getMatrix() * invTransform; osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
const IndexList& vertexes = uniq.getVertexes(); const IndexList& vertexes = uniq.getVertices();
for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit) for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
{ {
dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix); dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix);

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@ -46,14 +46,6 @@ namespace osgAnimation
typedef std::vector<BoneWeight> BoneWeightList; typedef std::vector<BoneWeight> BoneWeightList;
typedef std::vector<unsigned int> IndexList; typedef std::vector<unsigned int> IndexList;
/// map a set of boneinfluence to a list of vertex indices sharing this set
class VertexGroup: public std::pair<BoneWeightList, IndexList>
{
public:
inline const BoneWeightList& getBoneWeights()const { return first; }
inline void setBoneWeights(BoneWeightList&o) { first=o; }
inline IndexList& vertIDs() { return second; }
};
class OSGANIMATION_EXPORT BoneInfluenceList : public IndexWeightList class OSGANIMATION_EXPORT BoneInfluenceList : public IndexWeightList
{ {
public: public:
@ -82,9 +74,19 @@ namespace osgAnimation
void cullInfluenceCountPerVertex(unsigned int maxnumbonepervertex, float minweight=0, bool renormalize=true); void cullInfluenceCountPerVertex(unsigned int maxnumbonepervertex, float minweight=0, bool renormalize=true);
//compute PerVertexInfluenceList //compute PerVertexInfluenceList
void computePerVertexInfluenceList(std::vector<BoneWeightList>& vertex2Bones,unsigned int numvert)const; void computePerVertexInfluenceList(std::vector<BoneWeightList>& perVertexInfluenceList, unsigned int numvert)const;
//create the minimal VertexGroup set
void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList,unsigned int numvert)const; /// map a set of boneinfluence to a list of vertex indices sharing this set
class VertexGroup: public std::pair<BoneWeightList, IndexList>
{
public:
inline const BoneWeightList& getBoneWeights()const { return first; }
inline void setBoneWeights( BoneWeightList& o ) { first=o; }
inline IndexList& vertIDs() { return second; }
};
/// compute the minimal VertexGroup Set in which vertices shares the same influence set
void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList, unsigned int numvert)const;
}; };
} }

View File

@ -20,6 +20,7 @@
#include <osgAnimation/RigGeometry> #include <osgAnimation/RigGeometry>
#include <algorithm> #include <algorithm>
using namespace osgAnimation; using namespace osgAnimation;
RigTransformSoftware::RigTransformSoftware() RigTransformSoftware::RigTransformSoftware()
@ -35,7 +36,6 @@ RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const
} }
// sort by name and weight // sort by name and weight
struct SortByNameAndWeight : public std::less<RigTransformSoftware::BonePtrWeight> struct SortByNameAndWeight : public std::less<RigTransformSoftware::BonePtrWeight>
{ {
@ -104,7 +104,7 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
const unsigned int &index = iw.getIndex(); const unsigned int &index = iw.getIndex();
float weight = iw.getWeight(); float weight = iw.getWeight();
_vertex2Bones[index].push_back(BonePtrWeight(inflist.getBoneName(), weight,bone));; _vertex2Bones[index].push_back(BonePtrWeight(inflist.getBoneName(), weight,bone));
} }
} }
@ -135,19 +135,25 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
typedef std::map<BonePtrWeightList, VertexGroup, SortByBoneWeightList> UnifyBoneGroup; typedef std::map<BonePtrWeightList, VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
UnifyBoneGroup unifyBuffer; UnifyBoneGroup unifyBuffer;
vertexID=0; vertexID=0;
;
for (std::vector<BonePtrWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID) for (std::vector<BonePtrWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
{ {
BonePtrWeightList& bones = *it; BonePtrWeightList bones = *it;
// sort the vector to have a consistent key // sort the vector to have a consistent key
std::sort(bones.begin(), bones.end(), SortByNameAndWeight() ); std::sort(bones.begin(), bones.end(), SortByNameAndWeight() );
// we use the vector<BoneWeight> as key to differentiate group // we use the vector<BoneWeight> as key to differentiate group
UnifyBoneGroup::iterator result = unifyBuffer.find(bones); UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
if (result == unifyBuffer.end()) if (result != unifyBuffer.end())
unifyBuffer[bones].getBoneWeights()=bones; result->second.getVertices().push_back(vertexID);
unifyBuffer[bones].getVertexes().push_back(vertexID); else
{
VertexGroup& vg = unifyBuffer[bones];
vg.getBoneWeights() = bones;
vg.getVertices().push_back(vertexID);
}
} }
_uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size()); _uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size());
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it) for (UnifyBoneGroup::const_iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
_uniqInfluenceSet2VertIDList.push_back(it->second); _uniqInfluenceSet2VertIDList.push_back(it->second);
OSG_DEBUG << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl; OSG_DEBUG << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl;
} }