few refactoring and fixes
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@ -53,7 +53,6 @@ namespace osgAnimation
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osg::observer_ptr< Bone > _boneptr;
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};
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typedef std::vector<BonePtrWeight> BonePtrWeightList;
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typedef std::vector<unsigned int> IndexList;
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/// map a set of boneinfluence to a list of vertex indices sharing this set
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class VertexGroup
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@ -61,7 +60,7 @@ namespace osgAnimation
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public:
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inline BonePtrWeightList& getBoneWeights() { return _boneweights; }
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inline IndexList& getVertexes() { return _vertexes; }
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inline IndexList& getVertices() { return _vertexes; }
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inline void resetMatrix()
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{
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@ -122,9 +121,8 @@ namespace osgAnimation
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osg::Matrix _result;
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};
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template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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template <class V>
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inline void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
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for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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@ -133,7 +131,7 @@ namespace osgAnimation
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const IndexList& vertexes = uniq.getVertexes();
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const IndexList& vertexes = uniq.getVertices();
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for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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{
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dst[*vertIDit] = src[*vertIDit] * matrix;
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@ -143,7 +141,8 @@ namespace osgAnimation
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}
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template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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template <class V>
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inline void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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for(VertexGroupList::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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{
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@ -151,7 +150,7 @@ namespace osgAnimation
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const IndexList& vertexes = uniq.getVertexes();
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const IndexList& vertexes = uniq.getVertices();
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for(IndexList::const_iterator vertIDit=vertexes.begin(); vertIDit!=vertexes.end(); ++vertIDit)
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{
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dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix);
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@ -46,14 +46,6 @@ namespace osgAnimation
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typedef std::vector<BoneWeight> BoneWeightList;
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typedef std::vector<unsigned int> IndexList;
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/// map a set of boneinfluence to a list of vertex indices sharing this set
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class VertexGroup: public std::pair<BoneWeightList, IndexList>
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{
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public:
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inline const BoneWeightList& getBoneWeights()const { return first; }
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inline void setBoneWeights(BoneWeightList&o) { first=o; }
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inline IndexList& vertIDs() { return second; }
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};
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class OSGANIMATION_EXPORT BoneInfluenceList : public IndexWeightList
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{
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public:
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@ -82,9 +74,19 @@ namespace osgAnimation
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void cullInfluenceCountPerVertex(unsigned int maxnumbonepervertex, float minweight=0, bool renormalize=true);
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//compute PerVertexInfluenceList
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void computePerVertexInfluenceList(std::vector<BoneWeightList>& vertex2Bones,unsigned int numvert)const;
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//create the minimal VertexGroup set
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void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList,unsigned int numvert)const;
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void computePerVertexInfluenceList(std::vector<BoneWeightList>& perVertexInfluenceList, unsigned int numvert)const;
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/// map a set of boneinfluence to a list of vertex indices sharing this set
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class VertexGroup: public std::pair<BoneWeightList, IndexList>
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{
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public:
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inline const BoneWeightList& getBoneWeights()const { return first; }
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inline void setBoneWeights( BoneWeightList& o ) { first=o; }
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inline IndexList& vertIDs() { return second; }
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};
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/// compute the minimal VertexGroup Set in which vertices shares the same influence set
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void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList, unsigned int numvert)const;
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};
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}
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@ -20,6 +20,7 @@
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#include <osgAnimation/RigGeometry>
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#include <algorithm>
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using namespace osgAnimation;
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RigTransformSoftware::RigTransformSoftware()
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@ -35,7 +36,6 @@ RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const
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}
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// sort by name and weight
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struct SortByNameAndWeight : public std::less<RigTransformSoftware::BonePtrWeight>
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{
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@ -104,7 +104,7 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
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const unsigned int &index = iw.getIndex();
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float weight = iw.getWeight();
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_vertex2Bones[index].push_back(BonePtrWeight(inflist.getBoneName(), weight,bone));;
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_vertex2Bones[index].push_back(BonePtrWeight(inflist.getBoneName(), weight,bone));
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}
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}
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@ -135,19 +135,25 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
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typedef std::map<BonePtrWeightList, VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
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UnifyBoneGroup unifyBuffer;
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vertexID=0;
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;
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for (std::vector<BonePtrWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
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{
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BonePtrWeightList& bones = *it;
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BonePtrWeightList bones = *it;
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// sort the vector to have a consistent key
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std::sort(bones.begin(), bones.end(), SortByNameAndWeight() );
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// we use the vector<BoneWeight> as key to differentiate group
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UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
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if (result == unifyBuffer.end())
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unifyBuffer[bones].getBoneWeights()=bones;
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unifyBuffer[bones].getVertexes().push_back(vertexID);
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if (result != unifyBuffer.end())
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result->second.getVertices().push_back(vertexID);
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else
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{
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VertexGroup& vg = unifyBuffer[bones];
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vg.getBoneWeights() = bones;
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vg.getVertices().push_back(vertexID);
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}
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}
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_uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size());
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for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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for (UnifyBoneGroup::const_iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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_uniqInfluenceSet2VertIDList.push_back(it->second);
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OSG_DEBUG << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl;
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}
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