Merge branch 'mp3butcher-ComputeDispatch'
This commit is contained in:
commit
0c7972b3f1
@ -10,7 +10,7 @@
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#include <osg/StateAttributeCallback>
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#include <osg/Texture2D>
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/ComputeDispatch>
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#include <osgDB/ReadFile>
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#include <osgGA/StateSetManipulator>
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#include <osgViewer/Viewer>
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@ -167,6 +167,7 @@ class ComputeNode : public osg::PositionAttitudeTransform
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public:
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osg::ref_ptr<osg::ComputeDispatch> _computeDispatch;
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osg::ref_ptr<osg::Program> _computeProgram;
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osg::ref_ptr<osg::Shader> _computeShader; //compute and write position data in SSBO
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@ -204,6 +205,8 @@ public:
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_vertexShaderSourcePath = "shaders/osgssboVertexShader.vs";
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_geometryShaderSourcePath = "shaders/osgssboGeometryShader.gs";
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_fragmentShaderSourcePath = "shaders/osgssboFragmentShader.fs";
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_computeDispatch=new osg::ComputeDispatch();
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addChild(_computeDispatch);
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}
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};
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@ -622,7 +625,7 @@ void ComputeNode::initComputingSetup()
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{
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_computeProgram = new osg::Program;
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_computeProgram->setComputeGroups((NUM_ELEMENTS_X / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_X / WORK_GROUP_SIZE), (NUM_ELEMENTS_Y / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_Y / WORK_GROUP_SIZE), 1);
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_computeDispatch->setComputeGroups((NUM_ELEMENTS_X / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_X / WORK_GROUP_SIZE), (NUM_ELEMENTS_Y / WORK_GROUP_SIZE) <= 1 ? 1 : (NUM_ELEMENTS_Y / WORK_GROUP_SIZE), 1);
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_computeShader = osgDB::readRefShaderFile(osg::Shader::COMPUTE, _computeShaderSourcePath);
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_computeProgram->addShader(_computeShader.get());
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@ -20,7 +20,7 @@
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// This example can work only if GL version is 4.3 or greater
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#include <osg/Texture2D>
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#include <osg/Geometry>
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#include <osg/ComputeDispatch>
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#include <osg/Geode>
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#include <osgDB/ReadFile>
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#include <osgGA/StateSetManipulator>
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@ -57,14 +57,12 @@ int main( int argc, char** argv )
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// The compute shader can't work with other kinds of shaders
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// It also requires the work group numbers. Setting them to 0 will disable the compute shader
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osg::ref_ptr<osg::Program> computeProg = new osg::Program;
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computeProg->setComputeGroups( 512/16, 512/16, 1 );
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computeProg->addShader( new osg::Shader(osg::Shader::COMPUTE, computeSrc) );
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// Create a node for outputting to the texture.
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// It is OK to have just an empty node here, but seems inbuilt uniforms like osg_FrameTime won't work then.
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// TODO: maybe we can have a custom drawable which also will implement glMemoryBarrier?
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osg::ref_ptr<osg::Node> sourceNode = osgDB::readRefNodeFile("axes.osgt");
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if ( !sourceNode ) sourceNode = new osg::Node;
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osg::ref_ptr<osg::Node> sourceNode = new osg::ComputeDispatch(512/16, 512/16, 1 );
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sourceNode->setDataVariance( osg::Object::DYNAMIC );
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sourceNode->getOrCreateStateSet()->setAttributeAndModes( computeProg.get() );
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sourceNode->getOrCreateStateSet()->addUniform( new osg::Uniform("targetTex", (int)0) );
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55
include/osg/ComputeDispatch
Normal file
55
include/osg/ComputeDispatch
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@ -0,0 +1,55 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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* Copyright (C) 2017 Julien Valentin
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_COMPUTEDISPATCH
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#define OSG_COMPUTEDISPATCH 1
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#include <osg/Export>
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#include <osg/Geometry>
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namespace osg{
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class OSG_EXPORT ComputeDispatch : public osg::Drawable
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{
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public:
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ComputeDispatch(GLint numGroupsX=0, GLint numGroupsY=0, GLint numGroupsZ=0):
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Drawable(),
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_numGroupsX(numGroupsX),
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_numGroupsY(numGroupsY),
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_numGroupsZ(numGroupsZ)
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{}
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ComputeDispatch(const ComputeDispatch&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osg, ComputeDispatch);
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virtual void compileGLObjects(RenderInfo& renderInfo) const {}
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virtual VertexArrayState* createVertexArrayState(RenderInfo& renderInfo) const { return 0; }
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virtual void drawImplementation(RenderInfo& renderInfo) const;
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/** Set compute shader work groups */
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void setComputeGroups( GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ ) { _numGroupsX=numGroupsX; _numGroupsY=numGroupsY; _numGroupsZ=numGroupsZ; }
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/** Get compute shader work groups */
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void getComputeGroups( GLint& numGroupsX, GLint& numGroupsY, GLint& numGroupsZ ) const{ numGroupsX=_numGroupsX; numGroupsY=_numGroupsY; numGroupsZ=_numGroupsZ; }
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protected:
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GLint _numGroupsX, _numGroupsY, _numGroupsZ;
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};
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}
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#endif
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@ -103,10 +103,6 @@ class OSG_EXPORT Program : public osg::StateAttribute
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void setParameter( GLenum pname, GLint value );
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GLint getParameter( GLenum pname ) const;
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/** Set/get compute shader work groups */
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void setComputeGroups( GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ );
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void getComputeGroups( GLint& numGroupsX, GLint& numGroupsY, GLint& numGroupsZ ) const;
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/** Add an attribute location binding. */
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void addBindAttribLocation( const std::string& name, GLuint index );
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@ -439,12 +435,6 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLint _geometryInputType;
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GLint _geometryOutputType;
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/** Parameter maintained with glDispatchCompute */
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GLint _numGroupsX;
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GLint _numGroupsY;
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GLint _numGroupsZ;
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/**TransformFeedBack**/
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GLenum _feedbackmode;
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std::vector<std::string> _feedbackout;
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@ -55,6 +55,7 @@ SET(TARGET_H
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${HEADER_PATH}/ColorMaski
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${HEADER_PATH}/ColorMatrix
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${HEADER_PATH}/ComputeBoundsVisitor
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${HEADER_PATH}/ComputeDispatch
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${HEADER_PATH}/ContextData
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${HEADER_PATH}/ConvexPlanarOccluder
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${HEADER_PATH}/ConvexPlanarPolygon
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@ -267,6 +268,7 @@ SET(TARGET_SRC
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ColorMaski.cpp
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ColorMatrix.cpp
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ComputeBoundsVisitor.cpp
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ComputeDispatch.cpp
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ContextData.cpp
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ConvexPlanarOccluder.cpp
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ConvexPlanarPolygon.cpp
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16
src/osg/ComputeDispatch.cpp
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16
src/osg/ComputeDispatch.cpp
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@ -0,0 +1,16 @@
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#include <osg/ComputeDispatch>
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using namespace osg;
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ComputeDispatch::ComputeDispatch(const ComputeDispatch&o,const osg::CopyOp& copyop):
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Drawable(o,copyop),
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_numGroupsX(o._numGroupsX),
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_numGroupsY(o._numGroupsY),
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_numGroupsZ(o._numGroupsZ)
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{
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}
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void ComputeDispatch::drawImplementation(RenderInfo& renderInfo) const
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{
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renderInfo.getState()->get<GLExtensions>()->glDispatchCompute(_numGroupsX, _numGroupsY, _numGroupsZ);
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}
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@ -92,8 +92,7 @@ void Program::ProgramBinary::assign(unsigned int size, const unsigned char* data
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Program::Program() :
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_geometryVerticesOut(1), _geometryInputType(GL_TRIANGLES),
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_geometryOutputType(GL_TRIANGLE_STRIP),
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_numGroupsX(0), _numGroupsY(0), _numGroupsZ(0), _feedbackmode(GL_SEPARATE_ATTRIBS)
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_geometryOutputType(GL_TRIANGLE_STRIP), _feedbackmode(GL_SEPARATE_ATTRIBS)
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{
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}
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@ -133,10 +132,6 @@ Program::Program(const Program& rhs, const osg::CopyOp& copyop):
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_geometryInputType = rhs._geometryInputType;
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_geometryOutputType = rhs._geometryOutputType;
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_numGroupsX = rhs._numGroupsX;
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_numGroupsY = rhs._numGroupsY;
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_numGroupsZ = rhs._numGroupsZ;
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_feedbackmode=rhs._feedbackmode;
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_feedbackout=rhs._feedbackout;
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}
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@ -173,15 +168,6 @@ int Program::compare(const osg::StateAttribute& sa) const
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if( _geometryOutputType < rhs._geometryOutputType ) return -1;
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if( rhs._geometryOutputType < _geometryOutputType ) return 1;
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if( _numGroupsX < rhs._numGroupsX ) return -1;
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if( rhs._numGroupsX < _numGroupsX ) return 1;
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if( _numGroupsY < rhs._numGroupsY ) return -1;
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if( rhs._numGroupsY < _numGroupsY ) return 1;
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if( _numGroupsZ < rhs._numGroupsZ ) return -1;
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if( rhs._numGroupsZ < _numGroupsZ ) return 1;
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if(_feedbackout<rhs._feedbackout) return -1;
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if(_feedbackmode<rhs._feedbackmode) return -1;
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@ -386,20 +372,6 @@ GLint Program::getParameter( GLenum pname ) const
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return 0;
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}
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void Program::setComputeGroups( GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ )
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{
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_numGroupsX = numGroupsX;
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_numGroupsY = numGroupsY;
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_numGroupsZ = numGroupsZ;
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}
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void Program::getComputeGroups( GLint& numGroupsX, GLint& numGroupsY, GLint& numGroupsZ ) const
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{
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numGroupsX = _numGroupsX;
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numGroupsY = _numGroupsY;
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numGroupsZ = _numGroupsZ;
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}
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void Program::addBindAttribLocation( const std::string& name, GLuint index )
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{
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_attribBindingList[name] = index;
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@ -1108,8 +1080,4 @@ Program::ProgramBinary* Program::PerContextProgram::compileProgramBinary(osg::St
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void Program::PerContextProgram::useProgram() const
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{
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_extensions->glUseProgram( _glProgramHandle );
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if ( _program->_numGroupsX>0 && _program->_numGroupsY>0 && _program->_numGroupsZ>0 )
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{
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_extensions->glDispatchCompute( _program->_numGroupsX, _program->_numGroupsY, _program->_numGroupsZ );
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}
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}
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36
src/osgWrappers/serializers/osg/ComputeDispatch.cpp
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36
src/osgWrappers/serializers/osg/ComputeDispatch.cpp
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@ -0,0 +1,36 @@
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#include <osg/ComputeDispatch>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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// _numGroupsX/Y/Z
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static bool checkComputeGroups( const osg::ComputeDispatch& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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attr.getComputeGroups( numX, numY, numZ );
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return numX>0 && numY>0 && numZ>0;
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}
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static bool readComputeGroups( osgDB::InputStream& is, osg::ComputeDispatch& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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is >> numX >> numY >> numZ;
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attr.setComputeGroups( numX, numY, numZ );
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return true;
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}
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static bool writeComputeGroups( osgDB::OutputStream& os, const osg::ComputeDispatch& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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attr.getComputeGroups( numX, numY, numZ );
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os << numX << numY << numZ << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( ComputeDispatch,
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new osg::ComputeDispatch,
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osg::ComputeDispatch,
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"osg::Object osg::Node osg::Drawable osg::ComputeDispatch" )
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{
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ADD_USER_SERIALIZER( ComputeGroups ); // _numGroupsX/Y/Z
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}
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@ -124,23 +124,19 @@ static bool writeFeedBackMode( osgDB::OutputStream& os, const osg::Program& attr
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// _numGroupsX/Y/Z
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static bool checkComputeGroups( const osg::Program& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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attr.getComputeGroups( numX, numY, numZ );
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return numX>0 && numY>0 && numZ>0;
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return false;
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}
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static bool readComputeGroups( osgDB::InputStream& is, osg::Program& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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is >> numX >> numY >> numZ;
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attr.setComputeGroups( numX, numY, numZ );
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return true;
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}
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static bool writeComputeGroups( osgDB::OutputStream& os, const osg::Program& attr )
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{
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GLint numX = 0, numY = 0, numZ = 0;
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attr.getComputeGroups( numX, numY, numZ );
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os << numX << numY << numZ << std::endl;
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return true;
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}
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@ -195,6 +191,11 @@ REGISTER_OBJECT_WRAPPER( Program,
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ADD_USER_SERIALIZER( ComputeGroups ); // _numGroupsX/Y/Z
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}
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{
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UPDATE_TO_VERSION_SCOPED( 153 )
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REMOVE_SERIALIZER( ComputeGroups );
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}
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{
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UPDATE_TO_VERSION_SCOPED( 116 )
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ADD_USER_SERIALIZER( FeedBackVaryingsName );
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