Moved setting of TexturePoolSize into State.
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@ -11,6 +11,7 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/State>
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#include <osg/Texture>
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#include <osg/Notify>
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#include <osg/GLU>
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#include <osg/GLExtensions>
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@ -227,6 +228,7 @@ void State::setInitialViewMatrix(const osg::RefMatrix* matrix)
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void State::setMaxTexturePoolSize(unsigned int size)
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{
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_maxTexturePoolSize = size;
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osg::Texture::getTextureObjectManager(getContextID())->setMaxTexturePoolSize(size);
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osg::notify(osg::NOTICE)<<"_maxTexturePoolSize="<<_maxTexturePoolSize<<std::endl;
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}
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@ -846,13 +846,6 @@ bool SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
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osg::ref_ptr<RefMatrix> proj = new osg::RefMatrix(projection);
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osg::ref_ptr<RefMatrix> mv = new osg::RefMatrix(modelview);
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osg::State* state = _renderInfo.getState();
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if (state->getMaxTexturePoolSize()!=0)
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{
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osg::Texture::getTextureObjectManager(state->getContextID())->setMaxTexturePoolSize(state->getMaxTexturePoolSize());
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}
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// collect any occluder in the view frustum.
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if (_camera->containsOccluderNodes())
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{
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