Added shader defines for setting up vertex and fragment shaders with texture support
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@ -11,6 +11,7 @@
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#include <osg/TexGen>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgGA/StateSetManipulator>
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@ -137,8 +138,8 @@ int main(int argc, char** argv)
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}
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ACTIVE_TEXTURE->setElement(0, true);
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//TEXTURE_GEN_MODE->setElement(0, 0);
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TEXTURE_GEN_MODE->setElement(0, GL_SPHERE_MAP);
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TEXTURE_GEN_MODE->setElement(0, 0);
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//TEXTURE_GEN_MODE->setElement(0, GL_SPHERE_MAP);
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TEXTURE_GEN_S->setElement(0, true);
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TEXTURE_GEN_T->setElement(0, true);
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@ -147,8 +148,69 @@ int main(int argc, char** argv)
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stateset->addUniform(TEXTURE_GEN_T.get());
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stateset->addUniform(TEXTURE_GEN_MODE.get());
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stateset->addUniform(TEXTURE_ENV_MODE.get());
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for(unsigned int i=0; i<maxTextureUnits;++i)
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{
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sstream.str("");
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sstream<<"sampler"<<i;
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OSG_NOTICE<<"****** texture unit : "<<sstream.str()<<std::endl;
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stateset->addUniform(new osg::Uniform(sstream.str().c_str(), i));
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// fragment shader texture defines
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sstream.str("");
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sstream<<"TEXTURE_VERT_DECLARE"<<i;
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std::string textureVertDeclareDefine = sstream.str();
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sstream.str("");
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sstream<<"varying vec4 TexCoord"<<i<<";";
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stateset->setDefine(textureVertDeclareDefine, sstream.str());
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sstream.str("");
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sstream<<"TEXTURE_VERT_BODY"<<i;
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std::string textureVertBodyDefine = sstream.str();
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sstream.str("");
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sstream<<"{ TexCoord"<<i<<" = gl_MultiTexCoord"<<i<<"; }";
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stateset->setDefine(textureVertBodyDefine, sstream.str());
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// fragment shader texture defines
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sstream.str("");
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sstream<<"TEXTURE_FRAG_DECLARE"<<i;
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std::string textureFragDeclareDefine = sstream.str();
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sstream.str("");
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sstream<<"uniform ";
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sstream<<"sampler2D ";
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sstream<<"sampler"<<i<<"; ";
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sstream<<"varying vec4 TexCoord"<<i<<";";
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stateset->setDefine(textureFragDeclareDefine, sstream.str());
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sstream.str("");
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sstream<<"TEXTURE_FRAG_BODY"<<i;
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std::string textureFragBodyDefine = sstream.str();
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sstream.str("");
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sstream<<"(color) { color = texenv(color, ";
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sstream<<"texture2D( sampler"<<i<<", TexCoord"<<i<<".st)";
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sstream<<", "<<i<<"); }";
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stateset->setDefine(textureFragBodyDefine, sstream.str());
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}
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}
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osgDB::writeObjectFile(*stateset, "stateset.osgt");
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viewer.realize();
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return viewer.run();
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@ -270,6 +270,50 @@ static bool writeUniformList( osgDB::OutputStream& os, const osg::StateSet& ss )
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return true;
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}
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// _defineList
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static bool checkDefineList( const osg::StateSet& ss )
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{
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return ss.getDefineList().size()>0;
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}
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static bool readDefineList( osgDB::InputStream& is, osg::StateSet& ss )
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{
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unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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std::string defineName;
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is.readWrappedString( defineName );
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std::string defineValue;
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is.readWrappedString( defineValue );
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is >> is.PROPERTY("Value");
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int overrideValue = readValue( is );
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ss.setDefine(defineName, defineValue, overrideValue);
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}
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is >> is.END_BRACKET;
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return true;
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}
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static bool writeDefineList( osgDB::OutputStream& os, const osg::StateSet& ss )
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{
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const osg::StateSet::DefineList& df = ss.getDefineList();
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os.writeSize(df.size()); os << os.BEGIN_BRACKET << std::endl;
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for ( osg::StateSet::DefineList::const_iterator itr=df.begin();
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itr!=df.end(); ++itr )
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{
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os.writeWrappedString(itr->first);
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os.writeWrappedString(itr->second.first);
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os << os.PROPERTY("Value");
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writeValue(os, itr->second.second);
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os << std::endl;
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}
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os << os.END_BRACKET << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( StateSet,
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new osg::StateSet,
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osg::StateSet,
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@ -295,4 +339,9 @@ REGISTER_OBJECT_WRAPPER( StateSet,
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ADD_BOOL_SERIALIZER( NestRenderBins, true ); // _nestRenderBins
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ADD_OBJECT_SERIALIZER( UpdateCallback, osg::StateSet::Callback, NULL ); // _updateCallback
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ADD_OBJECT_SERIALIZER( EventCallback, osg::StateSet::Callback, NULL ); // _eventCallback
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{
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UPDATE_TO_VERSION_SCOPED( 146 )
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ADD_USER_SERIALIZER( DefineList ); // _defineList
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}
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}
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