Updated demos documentation.
This commit is contained in:
parent
59e2fa89b7
commit
0a82e8d043
@ -25,6 +25,34 @@
|
|||||||
|
|
||||||
<h2>
|
<h2>
|
||||||
<a NAME="Running the demos"></a><u>Running the demos</u></h2>
|
<a NAME="Running the demos"></a><u>Running the demos</u></h2>
|
||||||
|
<p>
|
||||||
|
Once the OpenSceneGraph is <a href="install.html">installed</a> you will need place the location where it was installed on the you systems paths
|
||||||
|
environmental variables, and then download the <a href="data.html">demo data</a> and set the <b>OSG_FILE_PATH</b> so that the file loading can locate the datasets.
|
||||||
|
It is probably worth setting you autoexec.bat, .bashrc or.tcsh etc to pick up on these settings so that next time you log in
|
||||||
|
everything is in easy reach.
|
||||||
|
</p>
|
||||||
|
<li>Windows:</li>
|
||||||
|
<ul>
|
||||||
|
<b>set PATH = C:/all/the/exisitng/paths;C:/OpenSceneGraph/bin</b>
|
||||||
|
<br><b>set OSG_FILE_PATH = C:/OpenSceneGraph-Data;C:/OpenSceneGraph-Data/Images;C:/OpenSceneGraph-Data/Fonts</b>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</p>
|
||||||
|
<li>Unix</li>
|
||||||
|
<ul>
|
||||||
|
<b>export PATH = ${PATH}:/home/myaccount/OpenSceneGraph/bin</b>
|
||||||
|
<br><b>export LD_LIBRARY_PATH = ${LD_LIBRARY_PATH}:/home/myaccount/OpenSceneGraph/lib</b>
|
||||||
|
<br><b>export OSG_FILE_PATH = /home/myaccount/OpenSceneGraph-Data:C:/OpenSceneGraph-Data/Images:C:/OpenSceneGraph-Data/Fonts</b>
|
||||||
|
<br>or
|
||||||
|
<br><b>setenv PATH ${PATH}:/home/myaccount/OpenSceneGraph/bin</b>
|
||||||
|
<br><b>setenv LD_LIBRARY_PATH = ${LD_LIBRARY_PATH}:/home/myaccount/OpenSceneGraph/lib</b>
|
||||||
|
<br><b>setenv OSG_FILE_PATH /home/myaccount/OpenSceneGraph-Data:C:/OpenSceneGraph-Data/Images:C:/OpenSceneGraph-Data/Fonts</b>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
All the demos run on the commandline, most requiring parameters, such as what file to load, if you are in any doubt
|
||||||
|
just run the application and it will either run, or provide help on what options it accepts.
|
||||||
|
</p>
|
||||||
|
|
||||||
<table>
|
<table>
|
||||||
<tr>
|
<tr>
|
||||||
@ -49,68 +77,85 @@
|
|||||||
<td>The hang glide demo creates a simple flying site (Don Burns local hang glide site infact!),
|
<td>The hang glide demo creates a simple flying site (Don Burns local hang glide site infact!),
|
||||||
demonstrating how to create simple terrain, trees and skydomes, and how to implement a simple
|
demonstrating how to create simple terrain, trees and skydomes, and how to implement a simple
|
||||||
flight camera manipulator to allow the user to fly around.
|
flight camera manipulator to allow the user to fly around.
|
||||||
.</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgbillboard.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgbillboard.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgbillboard lz.rgb</b></td>
|
<td><b>osgbillboard lz.rgb</b></td>
|
||||||
<td>
|
<td>Demonstrates how to create the various types of billboard supported by the OpenSceneGraph. Billboards
|
||||||
.</td>
|
are typically used for trees or particles effects.
|
||||||
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgcube.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgcube.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgcube</b></td>
|
<td><b>osgcube</b></td>
|
||||||
<td>
|
<td>Simplest of all demos, create a cube geometry and spin it!
|
||||||
.</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osghud.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osghud.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osghud glider.osg</b></td>
|
<td><b>osghud glider.osg</b></td>
|
||||||
<td>
|
<td>Very similar to the basic sgv demo, but adds an othographic projection over the top of the main 3D view
|
||||||
|
to create a head up display effect. Also demonstrates how to use osgText.
|
||||||
.</td>
|
.</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgimpostor.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgimpostor.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgimpostor Town.osg</b></td>
|
<td><b>osgimpostor Town.osg</b></td>
|
||||||
<td>
|
<td>OpenSceneGraph is unique amoung scene graph in the fact that it supports dynamically updated impostors natively,
|
||||||
.</td>
|
and this demo uses osgUtil::InsertImpostorVisitor to traverse the loaded scene graph inserting osg::Importor nodes in place of groups
|
||||||
|
and LOD, so you can add Impostor into any of your own datasets! The scene graph then
|
||||||
|
takes over full repsonsibility for managing required multistage rendering all dynamically at runtime, whilest
|
||||||
|
keeping it neatly encapsulated making it incrediable easy to use. The Impostor support demonstrates how
|
||||||
|
powerful the multi-stage multi-pass rendering framework that the OpenSceneGraph has, almost all other scene
|
||||||
|
graphs have to hardwire such effects into them and require significant application coding to do so.
|
||||||
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgreflect.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgreflect.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgreflect cow.osg</b></td>
|
<td><b>osgreflect cow.osg</b></td>
|
||||||
<td>
|
<td>An example of how to set up planar reflections using the standard multi-pass stencil buffer algorithm. This
|
||||||
|
is all handled within the scene graph, so there is no need to hardwire multi-pass effects into your own
|
||||||
|
application.
|
||||||
.</td>
|
.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgscribe.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgscribe.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgscribe.cow.osg</b></td>
|
<td><b>osgscribe.cow.osg</b></td>
|
||||||
<td>
|
<td>An example of how to decorate your scene graph geometry for useful effects such as scribing. This demo
|
||||||
.</td>
|
uses two instances of your model, the first one uses the state values set in your scene graph, the
|
||||||
|
second instance override the polygmode to render it as wireframe, and with a polyon offset to ensure it
|
||||||
|
is seen from all angles. These two instance are grouped together and then are treated like any other
|
||||||
|
scene graph.
|
||||||
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgstereoimage.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgstereoimage.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgstereoimage left.rgb right.rgb</b></td>
|
<td><b>osgstereoimage left.rgb right.rgb</b></td>
|
||||||
<td>
|
<td>An example of use node maks to select different parts of the scene graph for different traversals, in this
|
||||||
|
case two seperate images are drawn for the left and right eyes to generate a stereo 3D image from two flat
|
||||||
|
images!
|
||||||
.</td>
|
.</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgtext.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgtext.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgtext</b></td>
|
<td><b>osgtext</b></td>
|
||||||
<td>
|
<td>An example showing how to creating the various different typs of text that the osgText library supports.
|
||||||
.</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgtexture.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgtexture.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgtexture lz.rgb reflect.rgb</b></td>
|
<td><b>osgtexture lz.rgb reflect.rgb</b></td>
|
||||||
<td>
|
<td>An example showing how to creating the textured quads, each with different texture parameters, including
|
||||||
.</td>
|
anistrophic filtering and texture compression!
|
||||||
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><img src="images/osgviews.jpg" width=128 height=100 border=0> </td>
|
<td><img src="images/osgviews.jpg" width=128 height=100 border=0> </td>
|
||||||
<td><b>osgviews.cow.osg</b></td>
|
<td><b>osgviews.cow.osg</b></td>
|
||||||
<td>
|
<td>An example of multiple viewports all running at once.
|
||||||
.</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user