Moved the set of GraphicsContext RenderingOperations into Viewer.
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fc061f7b15
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0985a06572
@ -55,12 +55,9 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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virtual void requestWarpPointer(float x,float y);
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public:
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void setUpRenderingSupport();
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void assignSceneDataToCameras();
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protected:
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virtual ~View();
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@ -94,6 +94,8 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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void startThreading();
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void checkWindowStatus();
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void setUpRenderingSupport();
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bool _firstFrame;
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bool _done;
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@ -69,7 +69,6 @@ void View::setUpViewAcrossAllScreens()
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return;
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}
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double fovy, aspectRatio, zNear, zFar;
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_camera->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
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@ -215,84 +214,10 @@ void View::setUpViewAcrossAllScreens()
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}
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}
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}
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setUpRenderingSupport();
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assignSceneDataToCameras();
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}
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// Draw operation, that does a draw on the scene graph.
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struct RenderingOperation : public osg::GraphicsOperation
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{
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RenderingOperation(osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager):
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osg::GraphicsOperation("Render",true),
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_sceneView(sceneView),
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_databasePager(databasePager)
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{
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_sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get());
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}
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virtual void operator () (osg::GraphicsContext*)
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{
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if (!_sceneView) return;
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// osg::notify(osg::NOTICE)<<"RenderingOperation"<<std::endl;
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_sceneView->cull();
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_sceneView->draw();
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if (_databasePager.valid())
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{
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double availableTime = 0.004; // 4 ms
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_databasePager->compileGLObjects(*(_sceneView->getState()), availableTime);
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_sceneView->flushDeletedGLObjects(availableTime);
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}
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}
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osg::observer_ptr<osgUtil::SceneView> _sceneView;
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osg::observer_ptr<osgDB::DatabasePager> _databasePager;
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};
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void View::setUpRenderingSupport()
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{
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osg::FrameStamp* frameStamp = _scene->getFrameStamp();
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// what should we do with the old sceneViews?
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_cameraSceneViewMap.clear();
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if (_camera.valid() && _camera->getGraphicsContext())
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{
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osgUtil::SceneView* sceneView = new osgUtil::SceneView;
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_cameraSceneViewMap[_camera] = sceneView;
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sceneView->setDefaults();
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sceneView->setCamera(_camera.get());
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sceneView->setState(_camera->getGraphicsContext()->getState());
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sceneView->setSceneData(getSceneData());
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sceneView->setFrameStamp(frameStamp);
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_camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager()));
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}
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for(unsigned i=0; i<getNumSlaves(); ++i)
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{
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Slave& slave = getSlave(i);
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if (slave._camera.valid() && slave._camera->getGraphicsContext())
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{
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osgUtil::SceneView* sceneView = new osgUtil::SceneView;
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_cameraSceneViewMap[slave._camera] = sceneView;
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sceneView->setDefaults();
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sceneView->setCamera(slave._camera.get());
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sceneView->setState(slave._camera->getGraphicsContext()->getState());
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sceneView->setSceneData(getSceneData());
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sceneView->setFrameStamp(frameStamp);
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slave._camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager()));
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}
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}
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}
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void View::assignSceneDataToCameras()
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{
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osg::Node* sceneData = _scene.valid() ? _scene->getSceneData() : 0;
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@ -322,6 +322,93 @@ void Viewer::getWindows(Windows& windows, bool onlyValid)
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}
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}
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// Draw operation, that does a draw on the scene graph.
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struct RenderingOperation : public osg::GraphicsOperation
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{
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RenderingOperation(osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager):
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osg::GraphicsOperation("Render",true),
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_sceneView(sceneView),
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_databasePager(databasePager)
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{
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_sceneView->getCullVisitor()->setDatabaseRequestHandler(_databasePager.get());
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}
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virtual void operator () (osg::GraphicsContext*)
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{
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if (!_sceneView) return;
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// osg::notify(osg::NOTICE)<<"RenderingOperation"<<std::endl;
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_sceneView->cull();
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_sceneView->draw();
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if (_databasePager.valid())
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{
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double availableTime = 0.004; // 4 ms
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_databasePager->compileGLObjects(*(_sceneView->getState()), availableTime);
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_sceneView->flushDeletedGLObjects(availableTime);
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}
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}
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osg::observer_ptr<osgUtil::SceneView> _sceneView;
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osg::observer_ptr<osgDB::DatabasePager> _databasePager;
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};
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void Viewer::setUpRenderingSupport()
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{
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if (!_scene) return;
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osg::FrameStamp* frameStamp = _scene->getFrameStamp();
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// what should we do with the old sceneViews?
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_cameraSceneViewMap.clear();
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Contexts contexts;
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getContexts(contexts);
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// clear out all the previously assigned operations
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for(Contexts::iterator citr = contexts.begin();
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citr != contexts.end();
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++citr)
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{
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(*citr)->removeAllOperations();
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}
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if (_camera.valid() && _camera->getGraphicsContext())
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{
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osgUtil::SceneView* sceneView = new osgUtil::SceneView;
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_cameraSceneViewMap[_camera] = sceneView;
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sceneView->setDefaults();
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sceneView->setCamera(_camera.get());
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sceneView->setState(_camera->getGraphicsContext()->getState());
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sceneView->setSceneData(getSceneData());
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sceneView->setFrameStamp(frameStamp);
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_camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager()));
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}
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for(unsigned i=0; i<getNumSlaves(); ++i)
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{
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Slave& slave = getSlave(i);
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if (slave._camera.valid() && slave._camera->getGraphicsContext())
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{
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osgUtil::SceneView* sceneView = new osgUtil::SceneView;
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_cameraSceneViewMap[slave._camera] = sceneView;
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sceneView->setDefaults();
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sceneView->setCamera(slave._camera.get());
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sceneView->setState(slave._camera->getGraphicsContext()->getState());
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sceneView->setSceneData(getSceneData());
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sceneView->setFrameStamp(frameStamp);
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slave._camera->getGraphicsContext()->add(new RenderingOperation(sceneView, _scene->getDatabasePager()));
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}
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}
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}
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void Viewer::realize()
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{
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//osg::notify(osg::INFO)<<"Viewer::realize()"<<std::endl;
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@ -345,6 +432,8 @@ void Viewer::realize()
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return;
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}
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setUpRenderingSupport();
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for(Contexts::iterator citr = contexts.begin();
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citr != contexts.end();
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++citr)
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