Fixed glBindBufferARB to extensions->glBindBuffer()

This commit is contained in:
Don BURNS 2003-07-02 01:56:12 +00:00
parent 71eb715068
commit 092c094752

View File

@ -928,7 +928,7 @@ void Geometry::drawImplementation(State& state) const
//std::cout << "binding VertexBuffer "<<buffer<<std::endl; //std::cout << "binding VertexBuffer "<<buffer<<std::endl;
glBindBufferARB(GL_ARRAY_BUFFER_ARB,buffer); extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,buffer);
if( _vertexArray.valid() ) if( _vertexArray.valid() )
state.setVertexPointer(_vertexArray->getDataSize(),_vertexArray->getDataType(),0,(const GLvoid*)_vertexOffset); state.setVertexPointer(_vertexArray->getDataSize(),_vertexArray->getDataType(),0,(const GLvoid*)_vertexOffset);
@ -1133,7 +1133,7 @@ void Geometry::drawImplementation(State& state) const
if (_useVertexBufferObjects) if (_useVertexBufferObjects)
{ {
glBindBufferARB(GL_ARRAY_BUFFER_ARB,0); extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
} }
} }