From Pjotr Svetachov, "The binding of arrays is always set to BIND_UNDEFINED when using the array constructor because the binding parameter is ignored. Here is a fix."

This commit is contained in:
Robert Osfield 2013-07-02 09:44:46 +00:00
parent d3c2896651
commit 08f741bcd9

View File

@ -121,11 +121,11 @@ class OSG_EXPORT Array : public BufferData
BIND_PER_VERTEX=4
};
Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0, Binding=BIND_UNDEFINED):
Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0, Binding binding=BIND_UNDEFINED):
_arrayType(arrayType),
_dataSize(dataSize),
_dataType(dataType),
_binding(BIND_UNDEFINED),
_binding(binding),
_normalize(false),
_preserveDataType(false) {}