Detecting the windows version at build time breaks cross-compilation.
I have made this auto-detection optional (default ON).
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@ -344,10 +344,14 @@ ENDIF()
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IF(WIN32 AND NOT ANDROID)
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OPTION(OSG_DETERMINE_WIN_VERSION "Wheter to automatically determine current Windows version" ON)
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IF(OSG_DETERMINE_WIN_VERSION)
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# Check window version
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INCLUDE (OsgDetermineWinVersion)
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get_WIN32_WINNT(WIN_VERSION)
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ADD_DEFINITIONS(-D_WIN32_WINNT=${WIN_VERSION})
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ENDIF(OSG_DETERMINE_WIN_VERSION)
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IF(MSVC)
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# This option is to enable the /MP switch for Visual Studio 2005 and above compilers
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