Added support for GL_LINE_STRIP_ADJACENCY_EXT
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0a95fd875d
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08a823d857
@ -152,6 +152,12 @@ namespace osg {
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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break;
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break;
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}
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}
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case(GL_LINE_STRIP_ADJACENCY_EXT): {
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const Vec3* vlast = &_vertexArrayPtr[first+count-2];
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for(const Vec3* vptr=&_vertexArrayPtr[first+1];vptr<vlast;vptr+=1)
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this->operator()(*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
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break;
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}
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case(GL_LINE_LOOP): {
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case(GL_LINE_LOOP): {
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const Vec3* vlast = &_vertexArrayPtr[first+count-1];
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const Vec3* vlast = &_vertexArrayPtr[first+count-1];
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for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=1)
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for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=1)
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@ -242,6 +248,13 @@ namespace osg {
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_treatVertexDataAsTemporary);
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_treatVertexDataAsTemporary);
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break;
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break;
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}
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}
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case(GL_LINE_STRIP_ADJACENCY_EXT): {
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IndexPointer ilast = &indices[count-2];
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for(IndexPointer iptr=&indices[1];iptr<ilast;iptr+=1)
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this->operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],
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_treatVertexDataAsTemporary);
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break;
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}
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case(GL_LINE_LOOP): {
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case(GL_LINE_LOOP): {
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IndexPointer ilast = &indices[count-1];
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IndexPointer ilast = &indices[count-1];
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
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for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
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