Moved OPENGL_INCLUDE_DIR include into it's own INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR}) entry to help with FreeBSD builds where a previous rev of the OSG has already been installed

This commit is contained in:
Robert Osfield 2018-03-22 16:51:03 +00:00
parent 023a8d99e9
commit 084927d5ae

View File

@ -330,16 +330,15 @@ IF(UNIX AND NOT ANDROID)
ENDIF() ENDIF()
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(${OpenSceneGraph_SOURCE_DIR}/include/)
${OpenSceneGraph_SOURCE_DIR}/include
${OPENGL_INCLUDE_DIR}
)
# Make the headers visible to everything # Make the headers visible to everything
IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR}) IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include) INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include)
ENDIF() ENDIF()
INCLUDE_DIRECTORIES(SYSTEM ${OPENGL_INCLUDE_DIR})
# Common global definitions # Common global definitions
#ADD_DEFINITIONS(-D) #ADD_DEFINITIONS(-D)
# Platform specific definitions # Platform specific definitions