From Magnus Kessler, "FFmpeg headers need __STDC_CONSTANT_MACROS defined before stdint.h is loaded.
The file FFmpegHeaders.hpp sets this definition. However, if stdint.h is already included through other files, it won't take any effect. Include FFmpeg headers as early as possible in order to avoid stdint.h being included on other paths. "
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#ifndef HEADER_GUARD_OSGFFMPEG_FFMPEG_AUDIO_STREAM_H
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#ifndef HEADER_GUARD_OSGFFMPEG_FFMPEG_AUDIO_STREAM_H
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#define HEADER_GUARD_OSGFFMPEG_FFMPEG_AUDIO_STREAM_H
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#define HEADER_GUARD_OSGFFMPEG_FFMPEG_AUDIO_STREAM_H
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#include <osg/AudioStream>
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#include "FFmpegDecoder.hpp"
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#include "FFmpegDecoder.hpp"
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#include <osg/AudioStream>
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namespace osgFFmpeg
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namespace osgFFmpeg
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{
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{
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#ifndef HEADER_GUARD_OSGFFMPEG_FFMPEG_IMAGE_STREAM_H
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#ifndef HEADER_GUARD_OSGFFMPEG_FFMPEG_IMAGE_STREAM_H
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#define HEADER_GUARD_OSGFFMPEG_FFMPEG_IMAGE_STREAM_H
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#define HEADER_GUARD_OSGFFMPEG_FFMPEG_IMAGE_STREAM_H
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#include "FFmpegDecoder.hpp"
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#include "MessageQueue.hpp"
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#include <osg/ImageStream>
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#include <osg/ImageStream>
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#include <OpenThreads/Condition>
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#include <OpenThreads/Condition>
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#include <OpenThreads/Thread>
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#include <OpenThreads/Thread>
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#include "FFmpegDecoder.hpp"
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#include "MessageQueue.hpp"
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namespace osgFFmpeg
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namespace osgFFmpeg
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{
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{
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* OpenSceneGraph Public License for more details.
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* OpenSceneGraph Public License for more details.
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*/
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*/
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#include "FFmpegHeaders.hpp"
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#include "FFmpegImageStream.hpp"
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#include <osgDB/Registry>
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#include <osgDB/Registry>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/FileUtils>
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#include "FFmpegHeaders.hpp"
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#include "FFmpegImageStream.hpp"
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/** Implementation heavily inspired by http://www.dranger.com/ffmpeg/ */
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/** Implementation heavily inspired by http://www.dranger.com/ffmpeg/ */
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