Added TexEnv DECAL mode.
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@ -174,8 +174,16 @@ osg::Group* createOverlay(const osg::Vec3& center, float radius)
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}
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geom->setVertexArray(vertices);
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osg::Vec4ubArray& color = *(new osg::Vec4ubArray(1));
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color[0].set(0,0,0,255);
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geom->setColorArray(&color);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,vertices->getNumElements()));
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geom->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geom);
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group->addChild(geode);
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@ -365,6 +373,8 @@ void build_world(osg::Group *root)
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osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode;
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overlayNode->getOrCreateStateSet()->setTextureAttribute(1, new osg::TexEnv(osg::TexEnv::DECAL));
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const osg::BoundingSphere& bs = terrainGeode->getBound();
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osg::Group* overlaySubgraph = createOverlay(bs.center(), bs.radius()*0.5f);
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