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README.txt
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README.txt
@ -24,7 +24,10 @@ checks for installed dependenciesand then generates the appropriate
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build system.
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build system.
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If you don't already have CMake installed on your system you can grab
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If you don't already have CMake installed on your system you can grab
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it from http://www.cmake.org, use version 2.4.6 or later.
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it from http://www.cmake.org, use version 2.4.6 or later. Details on the
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OpenSceneGraph's CMake build can be found at:
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http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
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Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
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Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
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use the cmake or ccmake command-line utils, or use the included tiny
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use the cmake or ccmake command-line utils, or use the included tiny
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@ -54,12 +57,13 @@ Under Windows use the GUI tool CMakeSetup to build your VisualStudio
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files. The following page on our wiki dedicated to the CMake build
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files. The following page on our wiki dedicated to the CMake build
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system should help guide you through the process:
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system should help guide you through the process:
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http://www.openscenegraph.com/index.php?page=Build.CMake
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http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
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Under OSX you can either use the CMake build system above, or use the
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Under OSX you can either use the CMake build system above, or use the
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Xcode projects that you will find in the OpenSceneGraph/Xcode
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Xcode projects that you will find in the OpenSceneGraph/Xcode
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directory.
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directory.
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For further details on compilation, installation and platform-specific
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For further details on compilation, installation and platform-specific
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information read "Getting Started" at http://www.openscenegraph.org,
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information read "Getting Started" guide:
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under "Documentation".
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http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
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