Updated links

This commit is contained in:
Robert Osfield 2007-08-26 09:45:35 +00:00
parent f9ab446512
commit 0798e64872

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@ -24,7 +24,10 @@ checks for installed dependenciesand then generates the appropriate
build system. build system.
If you don't already have CMake installed on your system you can grab If you don't already have CMake installed on your system you can grab
it from http://www.cmake.org, use version 2.4.6 or later. it from http://www.cmake.org, use version 2.4.6 or later. Details on the
OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
use the cmake or ccmake command-line utils, or use the included tiny use the cmake or ccmake command-line utils, or use the included tiny
@ -54,12 +57,13 @@ Under Windows use the GUI tool CMakeSetup to build your VisualStudio
files. The following page on our wiki dedicated to the CMake build files. The following page on our wiki dedicated to the CMake build
system should help guide you through the process: system should help guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Under OSX you can either use the CMake build system above, or use the Under OSX you can either use the CMake build system above, or use the
Xcode projects that you will find in the OpenSceneGraph/Xcode Xcode projects that you will find in the OpenSceneGraph/Xcode
directory. directory.
For further details on compilation, installation and platform-specific For further details on compilation, installation and platform-specific
information read "Getting Started" at http://www.openscenegraph.org, information read "Getting Started" guide:
under "Documentation".
http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted