Build fixes for clang
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@ -262,7 +262,7 @@ osg::Image* CreateOSGImageFromCGImage(CGImageRef image_ref)
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size_t the_width = CGImageGetWidth(image_ref);
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size_t the_height = CGImageGetHeight(image_ref);
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CGRect the_rect = {{0, 0}, {the_width, the_height}};
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CGRect the_rect = {{0.0f, 0.0f}, {static_cast<CGFloat>(the_width), static_cast<CGFloat>(the_height)}};
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size_t bits_per_pixel = CGImageGetBitsPerPixel(image_ref);
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size_t bytes_per_row = CGImageGetBytesPerRow(image_ref);
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@ -374,7 +374,7 @@ osg::Image* CreateOSGImageFromCGImage(CGImageRef image_ref)
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}
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}
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// Sets up a context to be drawn to with image_data as the area to be drawn to
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CGContextRef bitmap_context = CGBitmapContextCreate(
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@ -386,26 +386,26 @@ osg::Image* CreateOSGImageFromCGImage(CGImageRef image_ref)
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color_space,
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bitmap_info
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);
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CGContextTranslateCTM(bitmap_context, 0, the_height);
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CGContextScaleCTM(bitmap_context, 1.0, -1.0);
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// Draws the image into the context's image_data
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CGContextDrawImage(bitmap_context, the_rect, image_ref);
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CGContextRelease(bitmap_context);
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if (!image_data)
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return NULL;
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// alpha is premultiplied with rgba, undo it
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vImage_Buffer vb;
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vb.data = image_data;
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vb.height = the_height;
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vb.width = the_width;
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vb.rowBytes = the_width * 4;
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vImageUnpremultiplyData_RGBA8888(&vb, &vb, 0);
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// changing it to GL_UNSIGNED_BYTE seems working, but I'm not sure if this is a right way.
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//
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data_type = GL_UNSIGNED_BYTE;
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@ -1163,7 +1163,7 @@ public:
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CFRelease(cg_image_ref);
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if (!osg_image)
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return ReadResult::INSUFFICIENT_MEMORY_TO_LOAD;
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return osg_image;
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}
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@ -171,7 +171,7 @@ bool ConvertImageFormat(unsigned int vtfFormat, int& internalFormat,
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supported = true;
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// Decode the format
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switch (vtfFormat)
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switch (static_cast<int>(vtfFormat))
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{
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case VTF_FORMAT_DEFAULT:
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supported = false;
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@ -63,7 +63,7 @@ bool Object::load(std::istream& fin)
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{
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// read header
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char buf[256];
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if (fin.getline(buf, sizeof(buf)) == 0) {
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if (!fin.getline(buf, sizeof(buf))) {
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OSG_WARN << "Failed to read DirectX header\n";
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return false;
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}
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