First steps towards updating NEWS for 1.1 release

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Robert Osfield 2006-07-05 10:23:39 +00:00
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OSG News OSG News
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!!!OpenScneneGraph 1.1 release introduces .....
AYRSHIRE, Scotland - July 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
New OpenFlight loader with support for version 16.1, including OpenGL Shader Lanaguage support.
TerraPage update to version 2.2
Support for OpenGL Shander Lanaguage uniform arrays
New Quake3 BSP loader
New observer_ptr<> smart pointer which holds a pointer to an object, but does
does affect its reference, so doesn't take any ownership of it. If the object
goes out of scope then the observer_ptr<> is automatically set to 0.
Improved support for multi-threaded, multi-pipe applications, including performance improvements and automated configuration of threading.
Bug fixes.
!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0! !!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems. AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.