First steps towards updating NEWS for 1.1 release
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NEWS.txt
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NEWS.txt
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OSG News
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OSG News
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========
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========
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!!!OpenScneneGraph 1.1 release introduces .....
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AYRSHIRE, Scotland - July 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
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the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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New OpenFlight loader with support for version 16.1, including OpenGL Shader Lanaguage support.
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TerraPage update to version 2.2
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Support for OpenGL Shander Lanaguage uniform arrays
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New Quake3 BSP loader
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New observer_ptr<> smart pointer which holds a pointer to an object, but does
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does affect its reference, so doesn't take any ownership of it. If the object
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goes out of scope then the observer_ptr<> is automatically set to 0.
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Improved support for multi-threaded, multi-pipe applications, including performance improvements and automated configuration of threading.
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Bug fixes.
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!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
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!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
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AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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