From 0735ebc93e85ecdcd4c5c46618c650a4ecdead62 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Wed, 5 Jul 2006 10:23:39 +0000 Subject: [PATCH] First steps towards updating NEWS for 1.1 release --- NEWS.txt | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/NEWS.txt b/NEWS.txt index 20d1998c1..75f3c743e 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -1,6 +1,29 @@ OSG News ======== +!!!OpenScneneGraph 1.1 release introduces ..... + +AYRSHIRE, Scotland - July 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1, +the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems. + +New OpenFlight loader with support for version 16.1, including OpenGL Shader Lanaguage support. + +TerraPage update to version 2.2 + +Support for OpenGL Shander Lanaguage uniform arrays + +New Quake3 BSP loader + +New observer_ptr<> smart pointer which holds a pointer to an object, but does +does affect its reference, so doesn't take any ownership of it. If the object +goes out of scope then the observer_ptr<> is automatically set to 0. + +Improved support for multi-threaded, multi-pipe applications, including performance improvements and automated configuration of threading. + +Bug fixes. + + + !!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0! AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.