Have made osg::Transform more extensible via additions of new getLocalToWorldMatrix()

and getWorldToLocalMatrix(), computeLocalToWorld() and computeWorldToLocal()
methods.

Have updated the CullVisitor, IntersectVisitor and Optimizer to use the
new osg::Transform::getLocalToWorldMatrix() which has the same functionality
as the old getMatrix() but is now supports subclasses of osg::Transform
transparently.

Have added osg::PositionAttitudeTransform as subclass of osg::Transform
which manages the transform as position and attitude via a Vec3 and Quat
respectively.
This commit is contained in:
Robert Osfield 2002-01-23 22:15:39 +00:00
parent 9c8c73c77f
commit 06bd9fda5b
9 changed files with 237 additions and 65 deletions

View File

@ -245,6 +245,10 @@ SOURCE=..\..\src\osg\PolygonOffset.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\PositionAttitudeTransform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Quat.cpp
# End Source File
# Begin Source File
@ -497,6 +501,10 @@ SOURCE=..\..\Include\Osg\PolygonOffset
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\PositionAttitudeTransform
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Quat
# End Source File
# Begin Source File

View File

@ -0,0 +1,47 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_POSITIONATTITIDETRANSFORM
#define OSG_POSITIONATTITIDETRANSFORM 1
#include <osg/Group>
#include <osg/Transform>
#include <osg/Quat>
namespace osg {
/** PositionAttitideTransform - is Transfrom the set the coordinates transform
up via a Vec3 position and Quat attitude.
*/
class SG_EXPORT PositionAttitudeTransform : public Transform
{
public :
PositionAttitudeTransform();
META_Node(PositionAttitudeTransform);
void setPosition(const Vec3& pos) { _position = pos; _localToWorldDirty = _worldToLocalDirty = true; }
const Vec3& getPosition() const { return _position; }
void setAttitude(const Quat& quat) { _attitude = quat; _localToWorldDirty = _worldToLocalDirty = true; }
const Quat& getAttitude() const { return _attitude; }
protected :
virtual void computeLocalToWorld() const;
virtual void computeWorldToLocal() const;
Vec3 _position;
Quat _attitude;
};
};
#endif

View File

@ -50,50 +50,40 @@ class SG_EXPORT Transform : public Group
/** Get the Transform Type.*/
inline const Type getType() const { return _type; }
enum Mode
{
VIEW,
MODEL
};
inline void setMode(Mode mode) { _mode = mode; }
inline const Mode getMode() const { return _mode; }
/** Get the transform's matrix. */
inline const Matrix& getMatrix() const { if (_matrixDirty) computeMatrix(); return *_matrix; }
/** Get the transformation matrix which moves from local coords to world coords.*/
inline const Matrix& getLocalToWorldMatrix() const { if (_localToWorldDirty) computeLocalToWorld(); return *_localToWorld; }
/** Get the inverse of the transform's matrix.
* Automatically compute the inverse if it is not up to date. */
inline const Matrix& getInverse() const { if (_inverseDirty) computeInverse(); return *_inverse; }
/** Get the transformation matrix which moves from world coords to local coords.*/
inline const Matrix& getWorldToLocalMatrix() const { if (_worldToLocalDirty) computeWorldToLocal(); return *_worldToLocal; }
/** Set the transform's matrix.*/
inline void setMatrix(const Matrix& mat )
{
(*_matrix) = mat;
void setMatrix(const Matrix& mat);
/** Get the transform's matrix. */
inline const Matrix& getMatrix() const { if (_mode==MODEL) return *_localToWorld; else return *_worldToLocal; }
_matrixDirty = false; // matrix is valid, so no need to compute
_inverseDirty = true; // inverse is now invalid, so will need to recompute.
dirtyBound();
}
/** preMult trasforms relative to the childrens coordinate system.*/
inline void preMult( const Matrix& mat )
{
(*_matrix) = mat * (*_matrix);
_matrixDirty = false; // matrix is valid, so no need to compute
_inverseDirty = true; // inverse is now invalid, so will need to recompute.
dirtyBound();
}
/** postMult trasforms relative to the parents coordinate system.*/
inline void postMult( const Matrix& mat )
{
(*_matrix) = (*_matrix) * mat;
_matrixDirty = false; // matrix is valid, so no need to compute
_inverseDirty = true; // inverse is now invalid, so will need to recompute.
dirtyBound();
}
/** preMult transform.*/
void preMult(const Matrix& mat);
/** postMult transform.*/
void postMult(const Matrix& mat);
protected :
virtual ~Transform();
@ -103,24 +93,23 @@ class SG_EXPORT Transform : public Group
* the underlying matrix (calling computeMatrix if required.) */
virtual const bool computeBound() const;
/** If you subclass from osg::Transform you must override computeMatrix() to provide your own mechanism for
/** If you subclass from osg::Transform you must override computeLocalToWorld() to provide your own mechanism for
* setting up the 4x4 matrix. An example of a subclass might a PositionAttitudeTransfrom which is its own
* Vec3 and Quat to calculate the matrix.*/
virtual void computeMatrix() const { _matrixDirty = false; }
virtual void computeLocalToWorld() const;
/** If you subclass from osg::Transform it is safe to rely on this default implementation which uses osg::Matrix::invert(getMatrix())
* to compute the inverse. However, you may wish to override this method too since there may well be a more optimal way to
* compute the inverse rather than rely on the brute force method of osg::Matrix::invert(..).*/
virtual void computeInverse() const { if (_inverseDirty) _inverse->invert(getMatrix()); _inverseDirty = false; }
/** If you subclass from osg::Transform it must also override computeWorldToLocal() to provide your own mechanism for
* setting up the 4x4 matrix.*/
virtual void computeWorldToLocal() const;
Type _type;
Mode _mode;
mutable bool _matrixDirty;
mutable ref_ptr<Matrix> _matrix;
mutable bool _inverseDirty;
mutable ref_ptr<Matrix> _inverse;
mutable bool _localToWorldDirty;
mutable ref_ptr<Matrix> _localToWorld;
mutable bool _worldToLocalDirty;
mutable ref_ptr<Matrix> _worldToLocal;
};
};

View File

@ -41,6 +41,7 @@ C++FILES = \
Point.cpp\
PolygonMode.cpp\
PolygonOffset.cpp\
PositionAttitudeTransform.cpp\
Quat.cpp\
ShadeModel.cpp\
State.cpp\
@ -108,6 +109,7 @@ TARGET_INCLUDE_FILES = \
osg/Point\
osg/PolygonMode\
osg/PolygonOffset\
osg/PositionAttitudeTransform\
osg/Plane\
osg/Quat\
osg/Referenced\

View File

@ -0,0 +1,43 @@
#include <osg/PositionAttitudeTransform>
using namespace osg;
PositionAttitudeTransform::PositionAttitudeTransform()
{
}
void PositionAttitudeTransform::computeLocalToWorld() const
{
if (_localToWorldDirty)
{
if (_mode==MODEL)
{
_localToWorld->makeRotate(_attitude);
_localToWorld->setTrans(_position);
}
else
{
_localToWorld->makeTranslate(-_position);
_localToWorld->postMult(osg::Matrix::rotate(_attitude.inverse()));
}
_localToWorldDirty = false;
}
}
void PositionAttitudeTransform::computeWorldToLocal() const
{
if (_worldToLocalDirty)
{
if (_mode==MODEL)
{
_worldToLocal->makeTranslate(-_position);
_worldToLocal->postMult(osg::Matrix::rotate(_attitude.inverse()));
}
else
{
_worldToLocal->makeRotate(_attitude);
_worldToLocal->setTrans(_position);
}
_worldToLocalDirty = false;
}
}

View File

@ -5,25 +5,28 @@ using namespace osg;
Transform::Transform()
{
_type = DYNAMIC;
_mode = MODEL;
_matrix = new Matrix;
_matrix->makeIdentity();
_matrixDirty = false;
_inverse = new Matrix;
_inverse->makeIdentity();
_inverseDirty = false;
_localToWorld = new Matrix;
_localToWorld->makeIdentity();
_localToWorldDirty = false;
_worldToLocal = new Matrix;
_worldToLocal->makeIdentity();
_worldToLocalDirty = false;
}
Transform::Transform(const Matrix& mat )
{
_type = DYNAMIC;
_mode = MODEL;
_matrix = new Matrix(mat);
_matrixDirty = false;
_localToWorld = new Matrix(mat);
_localToWorldDirty = false;
_inverseDirty = true; // will neeed to recompute.
_worldToLocal = new Matrix;
_worldToLocalDirty = true;
}
@ -31,25 +34,81 @@ Transform::~Transform()
{
}
void Transform::setMatrix(const Matrix& mat )
{
if (_mode==MODEL)
{
(*_localToWorld) = mat;
_localToWorldDirty = false;
_worldToLocalDirty = true;
}
else
{
(*_worldToLocal) = mat;
_worldToLocalDirty = false;
_localToWorldDirty = true;
}
dirtyBound();
}
/** preMult transform.*/
void Transform::preMult( const Matrix& mat )
{
if (_mode==MODEL)
{
_localToWorld->preMult(mat);
_localToWorldDirty = false;
_worldToLocalDirty = true;
}
else
{
_worldToLocal->preMult(mat);
_worldToLocalDirty = false;
_localToWorldDirty = true;
}
dirtyBound();
}
/** postMult transform.*/
void Transform::postMult( const Matrix& mat )
{
if (_mode==MODEL)
{
_localToWorld->postMult(mat);
_localToWorldDirty = false;
_worldToLocalDirty = true;
}
else
{
_worldToLocal->postMult(mat);
_worldToLocalDirty = false;
_localToWorldDirty = true;
}
dirtyBound();
}
const bool Transform::computeBound() const
{
if (!Group::computeBound()) return false;
if (_matrixDirty) computeMatrix();
if (_localToWorldDirty) computeLocalToWorld();
Vec3 xdash = _bsphere._center;
xdash.x() += _bsphere._radius;
xdash = xdash*(*_matrix);
xdash = xdash*(*_localToWorld);
Vec3 ydash = _bsphere._center;
ydash.y() += _bsphere._radius;
ydash = ydash*(*_matrix);
ydash = ydash*(*_localToWorld);
Vec3 zdash = _bsphere._center;
zdash.y() += _bsphere._radius;
zdash = zdash*(*_matrix);
zdash = zdash*(*_localToWorld);
_bsphere._center = _bsphere._center*(*_matrix);
_bsphere._center = _bsphere._center*(*_localToWorld);
xdash -= _bsphere._center;
float len_xdash = xdash.length();
@ -66,3 +125,27 @@ const bool Transform::computeBound() const
return true;
}
void Transform::computeLocalToWorld() const
{
if (_localToWorldDirty)
{
if (_mode==VIEW)
{
_localToWorld->invert(*_worldToLocal);
}
_localToWorldDirty = false;
}
}
void Transform::computeWorldToLocal() const
{
if (_worldToLocalDirty)
{
if (_mode==MODEL)
{
_worldToLocal->invert(*_localToWorld);
}
_worldToLocalDirty = false;
}
}

View File

@ -1054,7 +1054,7 @@ void CullVisitor::apply(Transform& node)
StateSet* node_state = node.getStateSet();
if (node_state) pushStateSet(node_state);
pushCullViewState(&node.getMatrix());
pushCullViewState(&node.getLocalToWorldMatrix());
traverse(node);

View File

@ -555,7 +555,7 @@ void IntersectVisitor::apply(Transform& node)
{
if (!enterNode(node)) return;
pushMatrix(node.getMatrix());
pushMatrix(node.getLocalToWorldMatrix());
traverse(node);

View File

@ -330,11 +330,11 @@ void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Transform& transform)
{
if (_matrixStack.empty())
{
_matrixStack.push_back(transform.getMatrix());
_matrixStack.push_back(transform.getLocalToWorldMatrix());
}
else
{
_matrixStack.push_back(transform.getMatrix()*_matrixStack.back());
_matrixStack.push_back(transform.getLocalToWorldMatrix()*_matrixStack.back());
}
_transformStack.push_back(&transform);