Added support for setting texture units in the new TexGenNode.

This commit is contained in:
Robert Osfield 2004-06-17 14:02:15 +00:00
parent 840d5d4930
commit 06aa06d686
7 changed files with 56 additions and 25 deletions

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@ -32,25 +32,26 @@ class SG_EXPORT TexGenNode : public Group
META_Node(osg, TexGenNode);
void setTextureUnit(unsigned int textureUnit) { _textureUnit = textureUnit; }
unsigned int getTextureUnit() const { return _textureUnit; }
/** Set the TexGen.*/
void setTexGen(TexGen* texgen);
/** Get the TexGen.*/
inline TexGen* getTexGen() { return _texgen.get(); }
/** Get the const TexGen.*/
inline const TexGen* getTexGen() const { return _texgen.get(); }
/** Set the GLModes on StateSet associated with the TexGen.*/
void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
/** Set up the local StateSet */
void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
protected:
virtual ~TexGenNode();
unsigned int _textureUnit;
StateAttribute::GLModeValue _value;
osg::ref_ptr<TexGen> _texgen;
};

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@ -170,6 +170,9 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
/** Add an attribute which is positioned related to the modelview matrix.*/
inline void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr);
/** Add an attribute which is positioned related to the modelview matrix.*/
inline void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr);
/** reimplement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far.*/
virtual void popProjectionMatrix();
@ -351,6 +354,12 @@ inline void CullVisitor::addPositionedAttribute(osg::RefMatrix* matrix,const osg
_currentRenderBin->_stage->addPositionedAttribute(matrix,attr);
}
/** Add an attribute which is positioned related to the modelview matrix.*/
inline void CullVisitor::addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
_currentRenderBin->_stage->addPositionedTextureAttribute(textureUnit,matrix,attr);
}
inline RenderLeaf* CullVisitor::createOrReuseRenderLeaf(osg::Drawable* drawable,osg::RefMatrix* projection,osg::RefMatrix* matrix, float depth)
{
// skip of any already reused renderleaf.

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@ -117,6 +117,11 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
getRenderStageLighting()->addPositionedAttribute(matrix,attr);
}
virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
getRenderStageLighting()->addPositionedTextureAttribute(textureUnit, matrix,attr);
}
virtual void drawPreRenderStages(osg::State& state,RenderLeaf*& previous);
virtual void draw(osg::State& state,RenderLeaf*& previous);

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@ -41,18 +41,25 @@ class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
virtual void reset();
typedef std::pair< const osg::StateAttribute*, osg::ref_ptr<osg::RefMatrix> > AttrMatrixPair;
typedef std::vector< AttrMatrixPair > AttrMatrixList;
typedef std::vector< AttrMatrixPair > AttrMatrixList;
typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap;
virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
_attrList.push_back(AttrMatrixPair(attr,matrix));
}
virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
_texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix));
}
virtual void draw(osg::State& state,RenderLeaf*& previous);
public:
AttrMatrixList _attrList;
AttrMatrixList _attrList;
TexUnitAttrMatrixListMap _texAttrListMap;
protected:

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@ -16,14 +16,15 @@ using namespace osg;
TexGenNode::TexGenNode()
{
_textureUnit = 0;
_value = StateAttribute::ON;
_stateset = new StateSet;
_texgen = new TexGen;
setLocalStateSetModes(_value);
}
TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
Group(cn,copyop),
_textureUnit(cn._textureUnit),
_value(cn._value),
_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
{
@ -36,19 +37,4 @@ TexGenNode::~TexGenNode()
void TexGenNode::setTexGen(TexGen* texgen)
{
_texgen = texgen;
setLocalStateSetModes(_value);
}
// Set the GLModes on StateSet associated with the TexGen.
void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
{
if (_texgen.valid())
stateset.setAssociatedModes(_texgen.get(),value);
}
void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
{
if (!_stateset) _stateset = new StateSet;
_stateset->setAllToInherit();
setStateSetModes(*_stateset,value);
}

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@ -883,7 +883,7 @@ void CullVisitor::apply(TexGenNode& node)
RefMatrix& matrix = getModelViewMatrix();
addPositionedAttribute(&matrix,node.getTexGen());
addPositionedTextureAttribute(node.getTextureUnit(), &matrix,node.getTexGen());
handle_cull_callbacks_and_traverse(node);

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@ -56,4 +56,27 @@ void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
}
for(TexUnitAttrMatrixListMap::iterator titr=_texAttrListMap.begin();
titr!=_texAttrListMap.end();
++titr)
{
state.setActiveTextureUnit(titr->first);
AttrMatrixList attrList = titr->second;
for(AttrMatrixList::iterator litr=attrList.begin();
litr!=attrList.end();
++litr)
{
state.applyModelViewMatrix((*litr).second.get());
// apply the light source.
litr->first->apply(state);
// tell state about.
state.haveAppliedTextureAttribute(titr->first, litr->first);
}
}
}