Added support for setting texture units in the new TexGenNode.
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840d5d4930
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06aa06d686
@ -32,25 +32,26 @@ class SG_EXPORT TexGenNode : public Group
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META_Node(osg, TexGenNode);
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void setTextureUnit(unsigned int textureUnit) { _textureUnit = textureUnit; }
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unsigned int getTextureUnit() const { return _textureUnit; }
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/** Set the TexGen.*/
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void setTexGen(TexGen* texgen);
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/** Get the TexGen.*/
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inline TexGen* getTexGen() { return _texgen.get(); }
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/** Get the const TexGen.*/
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inline const TexGen* getTexGen() const { return _texgen.get(); }
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/** Set the GLModes on StateSet associated with the TexGen.*/
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void setStateSetModes(StateSet&,StateAttribute::GLModeValue) const;
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/** Set up the local StateSet */
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void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON);
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protected:
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virtual ~TexGenNode();
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unsigned int _textureUnit;
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StateAttribute::GLModeValue _value;
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osg::ref_ptr<TexGen> _texgen;
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};
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@ -170,6 +170,9 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
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/** Add an attribute which is positioned related to the modelview matrix.*/
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inline void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr);
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/** Add an attribute which is positioned related to the modelview matrix.*/
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inline void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr);
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/** reimplement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far.*/
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virtual void popProjectionMatrix();
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@ -351,6 +354,12 @@ inline void CullVisitor::addPositionedAttribute(osg::RefMatrix* matrix,const osg
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_currentRenderBin->_stage->addPositionedAttribute(matrix,attr);
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}
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/** Add an attribute which is positioned related to the modelview matrix.*/
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inline void CullVisitor::addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
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{
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_currentRenderBin->_stage->addPositionedTextureAttribute(textureUnit,matrix,attr);
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}
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inline RenderLeaf* CullVisitor::createOrReuseRenderLeaf(osg::Drawable* drawable,osg::RefMatrix* projection,osg::RefMatrix* matrix, float depth)
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{
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// skip of any already reused renderleaf.
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@ -117,6 +117,11 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
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getRenderStageLighting()->addPositionedAttribute(matrix,attr);
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}
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virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
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{
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getRenderStageLighting()->addPositionedTextureAttribute(textureUnit, matrix,attr);
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}
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virtual void drawPreRenderStages(osg::State& state,RenderLeaf*& previous);
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virtual void draw(osg::State& state,RenderLeaf*& previous);
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@ -41,18 +41,25 @@ class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
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virtual void reset();
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typedef std::pair< const osg::StateAttribute*, osg::ref_ptr<osg::RefMatrix> > AttrMatrixPair;
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typedef std::vector< AttrMatrixPair > AttrMatrixList;
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typedef std::vector< AttrMatrixPair > AttrMatrixList;
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typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap;
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virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
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{
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_attrList.push_back(AttrMatrixPair(attr,matrix));
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}
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virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
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{
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_texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix));
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}
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virtual void draw(osg::State& state,RenderLeaf*& previous);
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public:
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AttrMatrixList _attrList;
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AttrMatrixList _attrList;
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TexUnitAttrMatrixListMap _texAttrListMap;
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protected:
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@ -16,14 +16,15 @@ using namespace osg;
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TexGenNode::TexGenNode()
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{
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_textureUnit = 0;
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_value = StateAttribute::ON;
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_stateset = new StateSet;
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_texgen = new TexGen;
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setLocalStateSetModes(_value);
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}
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TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
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Group(cn,copyop),
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_textureUnit(cn._textureUnit),
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_value(cn._value),
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_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
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{
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@ -36,19 +37,4 @@ TexGenNode::~TexGenNode()
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void TexGenNode::setTexGen(TexGen* texgen)
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{
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_texgen = texgen;
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setLocalStateSetModes(_value);
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}
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// Set the GLModes on StateSet associated with the TexGen.
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void TexGenNode::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
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{
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if (_texgen.valid())
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stateset.setAssociatedModes(_texgen.get(),value);
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}
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void TexGenNode::setLocalStateSetModes(const StateAttribute::GLModeValue value)
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{
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if (!_stateset) _stateset = new StateSet;
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_stateset->setAllToInherit();
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setStateSetModes(*_stateset,value);
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}
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@ -883,7 +883,7 @@ void CullVisitor::apply(TexGenNode& node)
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RefMatrix& matrix = getModelViewMatrix();
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addPositionedAttribute(&matrix,node.getTexGen());
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addPositionedTextureAttribute(node.getTextureUnit(), &matrix,node.getTexGen());
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handle_cull_callbacks_and_traverse(node);
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@ -56,4 +56,27 @@ void RenderStageLighting::draw(osg::State& state,RenderLeaf*& previous)
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}
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for(TexUnitAttrMatrixListMap::iterator titr=_texAttrListMap.begin();
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titr!=_texAttrListMap.end();
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++titr)
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{
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state.setActiveTextureUnit(titr->first);
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AttrMatrixList attrList = titr->second;
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for(AttrMatrixList::iterator litr=attrList.begin();
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litr!=attrList.end();
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++litr)
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{
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state.applyModelViewMatrix((*litr).second.get());
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// apply the light source.
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litr->first->apply(state);
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// tell state about.
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state.haveAppliedTextureAttribute(titr->first, litr->first);
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}
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}
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}
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