Updated version numbers for 1.9.3 release, combined INSTALL.txt and README.txt

This commit is contained in:
Robert Osfield 2007-05-07 07:51:02 +00:00
parent d59c884a79
commit 0612fabc47
4 changed files with 39 additions and 31 deletions

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@ -16,7 +16,7 @@ PROJECT(OpenSceneGraph)
SET(OPENSCENEGRAPH_MAJOR_VERSION 1) SET(OPENSCENEGRAPH_MAJOR_VERSION 1)
SET(OPENSCENEGRAPH_MINOR_VERSION 9) SET(OPENSCENEGRAPH_MINOR_VERSION 9)
SET(OPENSCENEGRAPH_PATCH_VERSION 2) SET(OPENSCENEGRAPH_PATCH_VERSION 3)
SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR}) SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})

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@ -1,25 +0,0 @@
The OpenSceneGraph use the CMake build system to generate platform specific
build environment. CMake reads the CMakeLists.txt files that you'll find
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.
If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils:
cd OpenSceneGraph
ccmake .
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files.
The following page on our wiki dedicated to the CMake build should help
guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake
For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under
"Documentation".

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@ -1,13 +1,46 @@
Welcome to the OpenSceneGraph (OSG). Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to compile and run libraries For up to date information on the project, how to indepth details on how to
and examples, and see the documentation on the OpenSceneGraph website. compile and run libraries and examples, and see the documentation on the
OpenSceneGraph website.
http://www.openscenegraph.org http://www.openscenegraph.org
Or for the impatient read the INSTALL.txt in the OpenSceneGraph root directory. For the impatient, read the simplified build notes below.
Robert Osfield. Robert Osfield.
Project Lead. Project Lead.
1st May 2007. 7th May 2007.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph use the CMake build system to generate platform specific
build environment. CMake reads the CMakeLists.txt files that you'll find
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.
If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils:
cd OpenSceneGraph
ccmake .
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files.
The following page on our wiki dedicated to the CMake build should help
guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake
For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under
"Documentation".

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@ -20,7 +20,7 @@ extern "C" {
#define OSG_VERSION_MAJOR 1 #define OSG_VERSION_MAJOR 1
#define OSG_VERSION_MINOR 9 #define OSG_VERSION_MINOR 9
#define OSG_VERSION_RELEASE 2 #define OSG_VERSION_RELEASE 3
#define OSG_VERSION_REVISION 0 #define OSG_VERSION_REVISION 0
/** /**