Added support for multibuffering of tex coordinates.
This commit is contained in:
parent
6c60fa233e
commit
06054d9520
@ -62,7 +62,7 @@ osg::Node* createLabel2(const osg::Vec3& pos, float size, const std::string& lab
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text->setCharacterSize(size);
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text->setAlignment(osgText::Text::CENTER_CENTER);
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text->setAutoRotateToScreen(true);
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text->setAutoScaleToScreen(true);
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text->setAutoScaleToLimitScreenSizeToFontResolution(true);
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text->setDrawMode(osgText::Text::TEXT_PIXMAP);
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text->setText(label);
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@ -87,7 +87,7 @@ osg::Node* createLabel3(const osg::Vec3& pos, float size, const std::string& lab
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text->setCharacterSize(size);
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text->setAlignment(osgText::Text::CENTER_CENTER);
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text->setAutoRotateToScreen(true);
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text->setAutoScaleToScreen(true);
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text->setAutoScaleToLimitScreenSizeToFontResolution(true);
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text->setText(label);
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}
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@ -242,4 +242,32 @@ int main( int argc, char **argv )
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viewer.sync();
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return 0;
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// osg::Node* obj = new osg::Node;
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// cout << "obj = "<<obj<<endl;
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// cout << "sizeof(obj) = "<<sizeof(*obj)<<endl;
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// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
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// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
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// cout << "vtbl = "<<*((unsigned int*)obj)<<endl;
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// cout << "next = "<<*((unsigned int*)obj+1)<<endl;
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//
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// osg::Node* obj2 = new osg::Node;
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// obj2->ref();
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// obj2->ref();
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// obj2->ref();
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// cout << "obj = "<<obj2<<endl;
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// cout << "sizeof(obj) = "<<sizeof(*obj)<<endl;
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// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
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// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
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// cout << "vtbl = "<<*((unsigned int*)obj2)<<endl;
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// cout << "next = "<<*((unsigned int*)obj2+1)<<endl;
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//
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// osg::Group* obj3 = new osg::Group;
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// cout << "obj = "<<obj3<<endl;
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// cout << "sizeof(obj) = "<<sizeof(*obj3)<<endl;
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// cout << "sizeof(osg::Object) = "<<sizeof(osg::Object)<<endl;
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// cout << "sizeof(osg::Referenced) = "<<sizeof(osg::Referenced)<<endl;
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// cout << "vtbl = "<<*((unsigned int*)obj3)<<endl;
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// cout << "next = "<<*((unsigned int*)obj3+1)<<endl;
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}
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@ -54,6 +54,12 @@ class SG_EXPORT Quat
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makeRotate(angle1,axis1,angle2,axis2,angle3,axis3);
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}
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inline bool operator == (const Quat& rhs) const { return _fv==rhs._fv; }
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inline bool operator != (const Quat& rhs) const { return _fv!=rhs._fv; }
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inline bool operator < (const Quat& rhs) const { return _fv<rhs._fv; }
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/* ----------------------------------
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Methods to access data members
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---------------------------------- */
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@ -53,16 +53,19 @@ class buffered_value
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return _array[pos];
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}
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/* // do we implement the const version???
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inline T operator[] (unsigned int pos) const
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{
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return 0;
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// automatically resize array.
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if (_array.size()<=pos)
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_array.resize(pos+1,0);
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return _array[pos];
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}
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*/
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protected:
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std::vector<T> _array;
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mutable std::vector<T> _array;
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};
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template<class T>
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@ -96,16 +99,20 @@ class buffered_object
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return _array[pos];
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}
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/* // do we implement the const version???
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inline T operator[] (unsigned int pos) const
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inline const T& operator[] (unsigned int pos) const
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{
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return 0;
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// automatically resize array.
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if (_array.size()<=pos)
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_array.resize(pos+1);
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return _array[pos];
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}
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*/
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protected:
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std::vector<T> _array;
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mutable std::vector<T> _array;
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};
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}
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@ -29,18 +29,6 @@ class OSGTEXT_EXPORT String : public osg::Referenced, public std::vector<unsigne
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{
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public:
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String() {}
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String(const String& str);
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virtual ~String() {} // public temporily while osgText is still in flux.
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String& operator = (const String& str);
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void set(const std::string& str);
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/** Set the text using a wchar_t string,
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* which is converted to an internal TextString.*/
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void set(const wchar_t* text);
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/**
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* Types of string encodings supported
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*/
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@ -58,6 +46,23 @@ public:
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ENCODING_SIGNATURE /// detect encoding from signature
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};
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String() {}
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String(const String& str);
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String(const std::string& str) { set(str); }
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String(const wchar_t* text) { set(text); }
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String(const std::string& text,Encoding encoding) { set(text,encoding); }
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virtual ~String() {} // public temporily while osgText is still in flux.
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String& operator = (const String& str);
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void set(const std::string& str);
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/** Set the text using a wchar_t string,
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* which is converted to an internal TextString.*/
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void set(const wchar_t* text);
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/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
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* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
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void set(const std::string& text,Encoding encoding);
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@ -165,10 +165,14 @@ public:
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void setAxisAlignment(AxisAlignment axis);
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void setRotation(const osg::Quat& quat);
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const osg::Quat& getRotation() const { return _rotation; }
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void setRotation(unsigned int contextID, const osg::Quat& quat);
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const osg::Quat& getRotation(unsigned int contextID=0) const { return _rotation[contextID]; }
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void setScale(float scale);
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float getScale() const { return _scale; }
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void setScale(unsigned int contextID, float scale);
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float getScale(unsigned int contextID=0) const { return _scale[contextID]; }
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void setScaleAndRotation(unsigned int contextID, float scale,const osg::Quat& quat);
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void setAutoUpdateEyeMovementTolerance(float tolerance) { _autoUpdateEyeMovementTolerance = tolerance; }
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float getAutoUpdateEyeMovementTolerance() const { return _autoUpdateEyeMovementTolerance; }
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@ -176,8 +180,8 @@ public:
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void setAutoRotateToScreen(bool autoRotateToScreen);
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bool getAutoRotateToScreen() const { return _autoRotateToScreen; }
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void setAutoScaleToScreen(bool autoScaleToScreen);
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bool getAutoScaleToScreen() const { return _autoScaleToScreen; }
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void setAutoScaleToLimitScreenSizeToFontResolution(bool autoScaleToScreen);
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bool getAutoScaleToLimitScreenSizeToFontResolution() const { return _autoScaleToLimitScreenSizeToFontResolution; }
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@ -244,10 +248,10 @@ public:
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typedef std::vector<osg::Vec3> Coords3;
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typedef std::vector<osg::Vec2> TexCoords;
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Glyphs _glyphs;
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Coords2 _coords;
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Coords3 _transformedCoords;
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TexCoords _texcoords;
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Glyphs _glyphs;
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Coords2 _coords;
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osg::buffered_object<Coords3> _transformedCoords;
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TexCoords _texcoords;
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Glyphs getGlyphs() { return _glyphs; }
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const Glyphs getGlyphs() const { return _glyphs; }
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@ -256,8 +260,8 @@ public:
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Coords2& getCoords() { return _coords; }
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const Coords2& getCoords() const { return _coords; }
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Coords3& getTransformedCoords() { return _transformedCoords; }
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const Coords3& getTransformedCoords() const { return _transformedCoords; }
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Coords3& getTransformedCoords(unsigned int contexID) { return _transformedCoords[contexID]; }
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const Coords3& getTransformedCoords(unsigned int contexID) const { return _transformedCoords[contexID]; }
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TexCoords& getTexCoords() { return _texcoords; }
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const TexCoords& getTexCoords() const { return _texcoords; }
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@ -286,40 +290,40 @@ protected:
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// members which have public access.
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osg::ref_ptr<Font> _font;
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unsigned int _fontWidth;
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unsigned int _fontHeight;
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float _characterHeight;
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float _characterAspectRatio;
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float _maximumWidth;
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float _maximumHeight;
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osg::ref_ptr<Font> _font;
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unsigned int _fontWidth;
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unsigned int _fontHeight;
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float _characterHeight;
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float _characterAspectRatio;
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float _maximumWidth;
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float _maximumHeight;
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String _text;
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osg::Vec3 _position;
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AlignmentType _alignment;
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osg::Quat _rotation;
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float _scale;
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float _autoUpdateEyeMovementTolerance;
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bool _autoRotateToScreen;
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bool _autoScaleToScreen;
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Layout _layout;
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osg::Vec4 _color;
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unsigned int _drawMode;
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String _text;
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osg::Vec3 _position;
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AlignmentType _alignment;
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mutable osg::buffered_object<osg::Quat> _rotation;
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mutable osg::buffered_value<float> _scale;
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float _autoUpdateEyeMovementTolerance;
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bool _autoRotateToScreen;
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bool _autoScaleToLimitScreenSizeToFontResolution;
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Layout _layout;
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osg::Vec4 _color;
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unsigned int _drawMode;
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// iternal map used for rendering. Set up by the computeGlyphRepresentation() method.
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TextureGlyphQuadMap _textureGlyphQuadMap;
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TextureGlyphQuadMap _textureGlyphQuadMap;
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void computeGlyphRepresentation();
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// internal caches of the positioning of the text.
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osg::Matrix _matrix;
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osg::Vec3 _offset;
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osg::Vec3 _normal;
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mutable osg::BoundingBox _textBB;
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mutable osg::buffered_object<osg::Matrix> _matrix;
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osg::Vec3 _offset;
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osg::Vec3 _normal;
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mutable osg::BoundingBox _textBB;
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void setUpAutoCallback();
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void computePositions();
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void computePositions(unsigned int contextID);
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};
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@ -30,8 +30,8 @@ AutoTransform::AutoTransform(const AutoTransform& pat,const CopyOp& copyop):
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Transform(pat,copyop),
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_position(pat._position),
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_pivotPoint(pat._pivotPoint),
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_rotation(pat._rotation),
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_scale(pat._scale)
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_scale(pat._scale),
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_rotation(pat._rotation)
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{
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// setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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@ -152,9 +152,9 @@ bool Text_readLocalData(osg::Object &obj, osgDB::Input &fr)
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itAdvanced = true;
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}
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if (fr.matchSequence("autoScaleToScreen TRUE"))
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if (fr.matchSequence("autoScaleToLimitScreenSizeToFontResolution TRUE"))
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{
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text.setAutoScaleToScreen(true);
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text.setAutoScaleToLimitScreenSizeToFontResolution(true);
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fr += 2;
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itAdvanced = true;
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}
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@ -316,9 +316,9 @@ bool Text_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
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fw.indent() << "autoRotateToScreen TRUE"<< std::endl;
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}
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if (text.getAutoScaleToScreen())
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if (text.getAutoScaleToLimitScreenSizeToFontResolution())
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{
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fw.indent() << "autoScaleToScreen TRUE"<< std::endl;
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fw.indent() << "autoScaleToLimitScreenSizeToFontResolution TRUE"<< std::endl;
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}
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// layout
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@ -25,12 +25,20 @@ using namespace osgText;
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struct TextCullCallback : public osg::Drawable::CullCallback
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{
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struct PositionData
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{
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PositionData():
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_traversalNumber(-1),
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_previousWidth(0),
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_previousHeight(0) {}
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int _traversalNumber;
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int _previousWidth;
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int _previousHeight;
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osg::Vec3 _eyePosition;
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};
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TextCullCallback(osgText::Text* text):
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_firstTimeToInitEyePoint(true),
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_previousWidth(0),
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_previousHeight(0),
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_lastUpdateContextID(0xffffffff),
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_lastTraversalNumber(0xffffffff),
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_text(text) {}
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/** do customized cull code.*/
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@ -39,23 +47,12 @@ struct TextCullCallback : public osg::Drawable::CullCallback
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osgUtil::CullVisitor* cs = static_cast<osgUtil::CullVisitor*>(nv);
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if (!cs) return false;
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if (_lastTraversalNumber!=nv->getTraversalNumber())
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{
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_lastUpdateContextID = 0xffffffff;
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}
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_lastTraversalNumber = nv->getTraversalNumber();
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unsigned int contextID = cs->getState() ? cs->getState()->getContextID() : 0;
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if (_lastUpdateContextID<contextID)
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{
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// cout << "quiting early"<<endl;
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return false;
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}
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int width = _previousWidth;
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int height = _previousHeight;
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PositionData& positionData = _positions[contextID];
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int width = positionData._previousWidth;
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int height = positionData._previousHeight;
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osg::Viewport* viewport = cs->getViewport();
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if (viewport)
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@ -66,61 +63,57 @@ struct TextCullCallback : public osg::Drawable::CullCallback
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osg::Vec3 eyePoint = cs->getEyeLocal();
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bool doUpdate = _firstTimeToInitEyePoint;
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if (!_firstTimeToInitEyePoint)
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bool doUpdate = positionData._traversalNumber==-1;
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if (positionData._traversalNumber>=0)
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{
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osg::Vec3 dv = _previousEyePoint-eyePoint;
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osg::Vec3 dv = positionData._eyePosition-eyePoint;
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if (dv.length2()>_text->getAutoUpdateEyeMovementTolerance()*(eyePoint-_text->getPosition()).length2())
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{
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doUpdate = true;
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}
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else if (width!=_previousWidth || height!=_previousHeight)
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else if (width!=positionData._previousWidth || height!=positionData._previousHeight)
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{
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doUpdate = true;
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}
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}
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_firstTimeToInitEyePoint = false;
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positionData._traversalNumber = nv->getTraversalNumber();
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positionData._previousWidth = width;
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positionData._previousHeight = height;
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if (doUpdate)
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{
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_lastUpdateContextID = contextID;
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float scale=_text->getScale(contextID);
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if (_text->getAutoScaleToLimitScreenSizeToFontResolution())
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{
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float numPixels = cs->pixelSize(_text->getPosition(),_text->getCharacterHeight());
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if (numPixels>_text->getFontHeight())
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{
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_text->setScale(_text->getFontHeight()/numPixels);
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scale = _text->getFontHeight()/numPixels;
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}
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//float size = 1.0f/cs->pixelSize(_text->getPosition(),1.0f);
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//_text->setScale(size);
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}
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osg::Quat rotation = _text->getRotation(contextID);
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if (_text->getAutoRotateToScreen())
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{
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osg::Quat rotation;
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rotation.set(cs->getModelViewMatrix());
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_text->setRotation(rotation.inverse());
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rotation.set(cs->getModelViewMatrix());
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rotation = rotation.inverse();
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}
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_previousEyePoint = eyePoint;
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_previousWidth = width;
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_previousHeight = height;
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_text->setScaleAndRotation(contextID,scale,rotation);
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}
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return false;
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}
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mutable bool _firstTimeToInitEyePoint;
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mutable osg::Vec3 _previousEyePoint;
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mutable int _previousWidth;
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mutable int _previousHeight;
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mutable unsigned int _lastUpdateContextID;
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mutable int _lastTraversalNumber;
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typedef osg::buffered_object<PositionData> PositionList;
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mutable PositionList _positions;
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mutable osgText::Text* _text;
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};
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@ -135,8 +128,6 @@ Text::Text():
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_maximumWidth(0.0f),
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_maximumHeight(0.0f),
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_alignment(BASE_LINE),
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_rotation(),
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_scale(1.0f),
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_autoUpdateEyeMovementTolerance(0.0f),
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_autoRotateToScreen(false),
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_autoScaleToLimitScreenSizeToFontResolution(false),
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@ -145,6 +136,7 @@ Text::Text():
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_drawMode(TEXT)
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{
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setUseDisplayList(false);
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setScale(1.0f);
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}
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Text::Text(const Text& text,const osg::CopyOp& copyop):
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@ -220,37 +212,46 @@ void Text::setMaximumHeight(float maximumHeight)
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void Text::setText(const String& text)
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{
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if (_text==text) return;
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_text = text;
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computeGlyphRepresentation();
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}
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void Text::setText(const std::string& text)
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{
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_text.set(text);
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computeGlyphRepresentation();
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setText(String(text));
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// _text.set(text);
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// computeGlyphRepresentation();
|
||||
}
|
||||
|
||||
void Text::setText(const std::string& text,String::Encoding encoding)
|
||||
{
|
||||
_text.set(text,encoding);
|
||||
computeGlyphRepresentation();
|
||||
setText(String(text,encoding));
|
||||
// _text.set(text,encoding);
|
||||
// computeGlyphRepresentation();
|
||||
}
|
||||
|
||||
|
||||
void Text::setText(const wchar_t* text)
|
||||
{
|
||||
_text.set(text);
|
||||
computeGlyphRepresentation();
|
||||
setText(String(text));
|
||||
// _text.set(text);
|
||||
// computeGlyphRepresentation();
|
||||
}
|
||||
|
||||
void Text::setPosition(const osg::Vec3& pos)
|
||||
{
|
||||
if (_position==pos) return;
|
||||
|
||||
_position = pos;
|
||||
computePositions();
|
||||
}
|
||||
|
||||
void Text::setAlignment(AlignmentType alignment)
|
||||
{
|
||||
if (_alignment==alignment) return;
|
||||
|
||||
_alignment = alignment;
|
||||
computePositions();
|
||||
}
|
||||
@ -275,31 +276,65 @@ void Text::setAxisAlignment(AxisAlignment axis)
|
||||
}
|
||||
}
|
||||
|
||||
void Text::setAutoRotateToScreen(bool autoRotateToScreen)
|
||||
{
|
||||
_autoRotateToScreen = autoRotateToScreen;
|
||||
setUpAutoCallback();
|
||||
}
|
||||
|
||||
void Text::setRotation(const osg::Quat& quat)
|
||||
{
|
||||
_rotation = quat;
|
||||
computePositions();
|
||||
for(unsigned int i=0;i<_rotation.size();++i)
|
||||
{
|
||||
setRotation(i,quat);
|
||||
}
|
||||
}
|
||||
|
||||
void Text::setAutoScaleToLimitScreenSizeToFontResolution(bool autoScaleToScreen)
|
||||
void Text::setRotation(unsigned int contextID, const osg::Quat& quat)
|
||||
{
|
||||
_autoScaleToLimitScreenSizeToFontResolution = autoScaleToScreen;
|
||||
setUpAutoCallback();
|
||||
if (_rotation[contextID]==quat) return;
|
||||
|
||||
_rotation[contextID] = quat;
|
||||
computePositions(contextID);
|
||||
}
|
||||
|
||||
void Text::setScale(float scale)
|
||||
{
|
||||
_scale = scale;
|
||||
setUpAutoCallback();
|
||||
computePositions();
|
||||
for(unsigned int i=0;i<_scale.size();++i)
|
||||
{
|
||||
setScale(i,scale);
|
||||
}
|
||||
}
|
||||
|
||||
void Text::setScale(unsigned int contextID, float scale)
|
||||
{
|
||||
if (_scale[contextID]==scale) return;
|
||||
|
||||
_scale[contextID] = scale;
|
||||
computePositions(contextID);
|
||||
}
|
||||
|
||||
void Text::setScaleAndRotation(unsigned int contextID, float scale,const osg::Quat& quat)
|
||||
{
|
||||
if (_scale[contextID]==scale && _rotation[contextID]==quat) return;
|
||||
|
||||
_scale[contextID] = scale;
|
||||
_rotation[contextID] = quat;
|
||||
|
||||
computePositions(contextID);
|
||||
}
|
||||
|
||||
void Text::setAutoScaleToLimitScreenSizeToFontResolution(bool autoScaleToScreen)
|
||||
{
|
||||
if (_autoScaleToLimitScreenSizeToFontResolution==autoScaleToScreen) return;
|
||||
|
||||
_autoScaleToLimitScreenSizeToFontResolution = autoScaleToScreen;
|
||||
setUpAutoCallback();
|
||||
}
|
||||
|
||||
void Text::setAutoRotateToScreen(bool autoRotateToScreen)
|
||||
{
|
||||
if (_autoRotateToScreen==autoRotateToScreen) return;
|
||||
|
||||
_autoRotateToScreen = autoRotateToScreen;
|
||||
setUpAutoCallback();
|
||||
}
|
||||
|
||||
|
||||
void Text::setUpAutoCallback()
|
||||
{
|
||||
if (_autoRotateToScreen || _autoScaleToLimitScreenSizeToFontResolution)
|
||||
@ -314,6 +349,8 @@ void Text::setUpAutoCallback()
|
||||
|
||||
void Text::setLayout(Layout layout)
|
||||
{
|
||||
if (_layout==layout) return;
|
||||
|
||||
_layout = layout;
|
||||
computeGlyphRepresentation();
|
||||
}
|
||||
@ -325,6 +362,8 @@ void Text::setColor(const osg::Vec4& color)
|
||||
|
||||
void Text::setDrawMode(unsigned int mode)
|
||||
{
|
||||
if (_drawMode==mode) return;
|
||||
|
||||
if (_drawMode&3 != mode&3)
|
||||
{
|
||||
_drawMode=mode;
|
||||
@ -348,10 +387,15 @@ bool Text::computeBound() const
|
||||
|
||||
if (_textBB.valid())
|
||||
{
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*_matrix);
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*_matrix);
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*_matrix);
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*_matrix);
|
||||
|
||||
for(unsigned int i=0;i<_matrix.size();++i)
|
||||
{
|
||||
osg::Matrix& matrix = _matrix[i];
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix);
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*matrix);
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*matrix);
|
||||
_bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*matrix);
|
||||
}
|
||||
}
|
||||
|
||||
_bbox_computed = true;
|
||||
@ -558,7 +602,16 @@ void Text::computeGlyphRepresentation()
|
||||
computePositions();
|
||||
}
|
||||
|
||||
|
||||
void Text::computePositions()
|
||||
{
|
||||
for(unsigned int i=0;i<_matrix.size();++i)
|
||||
{
|
||||
computePositions(i);
|
||||
}
|
||||
}
|
||||
|
||||
void Text::computePositions(unsigned int contextID)
|
||||
{
|
||||
|
||||
switch(_alignment)
|
||||
@ -578,22 +631,24 @@ void Text::computePositions()
|
||||
case CENTER_BASE_LINE: _offset.set((_textBB.xMax()+_textBB.xMin())*0.5f,0.0f,0.0f); break;
|
||||
case RIGHT_BASE_LINE: _offset.set((_textBB.xMax()+_textBB.xMin()),0.0f,0.0f); break;
|
||||
}
|
||||
|
||||
osg::Matrix& matrix = _matrix[contextID];
|
||||
|
||||
if (_scale!=1.0f || !_rotation.zeroRotation())
|
||||
if (_scale[contextID]!=1.0f || !_rotation[contextID].zeroRotation())
|
||||
{
|
||||
_matrix.makeTranslate(-_offset);
|
||||
matrix.makeTranslate(-_offset);
|
||||
|
||||
if (_scale!=1.0f)
|
||||
_matrix.postMult(osg::Matrix::scale(_scale,_scale,_scale));
|
||||
if (!_rotation.zeroRotation())
|
||||
_matrix.postMult(osg::Matrix::rotate(_rotation));
|
||||
if (_scale[contextID]!=1.0f)
|
||||
matrix.postMult(osg::Matrix::scale(_scale[contextID],_scale[contextID],_scale[contextID]));
|
||||
if (!_rotation[contextID].zeroRotation())
|
||||
matrix.postMult(osg::Matrix::rotate(_rotation[contextID]));
|
||||
|
||||
|
||||
_matrix.postMult(osg::Matrix::translate(_position));
|
||||
matrix.postMult(osg::Matrix::translate(_position));
|
||||
}
|
||||
else
|
||||
{
|
||||
_matrix.makeTranslate(_position-_offset);
|
||||
matrix.makeTranslate(_position-_offset);
|
||||
}
|
||||
|
||||
|
||||
@ -604,7 +659,7 @@ void Text::computePositions()
|
||||
{
|
||||
GlyphQuads& glyphquad = titr->second;
|
||||
GlyphQuads::Coords2& coords2 = glyphquad._coords;
|
||||
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
|
||||
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
|
||||
|
||||
unsigned int numCoords = coords2.size();
|
||||
if (numCoords!=transformedCoords.size())
|
||||
@ -614,11 +669,11 @@ void Text::computePositions()
|
||||
|
||||
for(unsigned int i=0;i<numCoords;++i)
|
||||
{
|
||||
transformedCoords[i] = osg::Vec3(coords2[i].x(),coords2[i].y(),0.0f)*_matrix;
|
||||
transformedCoords[i] = osg::Vec3(coords2[i].x(),coords2[i].y(),0.0f)*matrix;
|
||||
}
|
||||
}
|
||||
|
||||
_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),_matrix);
|
||||
_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
|
||||
_normal.normalize();
|
||||
|
||||
dirtyBound();
|
||||
@ -626,8 +681,8 @@ void Text::computePositions()
|
||||
|
||||
void Text::drawImplementation(osg::State& state) const
|
||||
{
|
||||
|
||||
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
glNormal3fv(_normal.ptr());
|
||||
glColor4fv(_color.ptr());
|
||||
|
||||
@ -645,7 +700,7 @@ void Text::drawImplementation(osg::State& state) const
|
||||
|
||||
const GlyphQuads& glyphquad = titr->second;
|
||||
|
||||
state.setVertexPointer( 3, GL_FLOAT, 0, &(glyphquad._transformedCoords.front()));
|
||||
state.setVertexPointer( 3, GL_FLOAT, 0, &(glyphquad._transformedCoords[contextID].front()));
|
||||
state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, &(glyphquad._texcoords.front()));
|
||||
|
||||
glDrawArrays(GL_QUADS,0,glyphquad._coords.size());
|
||||
@ -674,7 +729,7 @@ void Text::drawImplementation(osg::State& state) const
|
||||
Font::Glyph* glyph = *gitr;
|
||||
|
||||
|
||||
glRasterPos3fv(glyphquad._transformedCoords[ci].ptr());
|
||||
glRasterPos3fv(glyphquad._transformedCoords[contextID][ci].ptr());
|
||||
|
||||
glyph->draw(state);
|
||||
|
||||
@ -690,10 +745,12 @@ void Text::drawImplementation(osg::State& state) const
|
||||
{
|
||||
state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
|
||||
|
||||
osg::Vec3 c00(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*_matrix);
|
||||
osg::Vec3 c10(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*_matrix);
|
||||
osg::Vec3 c11(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*_matrix);
|
||||
osg::Vec3 c01(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*_matrix);
|
||||
osg::Matrix& matrix = _matrix[contextID];
|
||||
|
||||
osg::Vec3 c00(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix);
|
||||
osg::Vec3 c10(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())*matrix);
|
||||
osg::Vec3 c11(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())*matrix);
|
||||
osg::Vec3 c01(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())*matrix);
|
||||
|
||||
|
||||
glColor4f(1.0f,1.0f,0.0f,1.0f);
|
||||
@ -710,12 +767,14 @@ void Text::drawImplementation(osg::State& state) const
|
||||
{
|
||||
glColor4f(1.0f,0.0f,1.0f,1.0f);
|
||||
|
||||
float cursorsize = _characterHeight*0.5f*_scale;
|
||||
float cursorsize = _characterHeight*0.5f*_scale[contextID];
|
||||
|
||||
osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z())*_matrix);
|
||||
osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z())*_matrix);
|
||||
osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z())*_matrix);
|
||||
osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z())*_matrix);
|
||||
osg::Matrix& matrix = _matrix[contextID];
|
||||
|
||||
osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z())*matrix);
|
||||
osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z())*matrix);
|
||||
osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z())*matrix);
|
||||
osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z())*matrix);
|
||||
|
||||
state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
|
||||
|
||||
@ -739,7 +798,7 @@ void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
|
||||
++titr)
|
||||
{
|
||||
const GlyphQuads& glyphquad = titr->second;
|
||||
af.apply(osg::Drawable::VERTICES,glyphquad._transformedCoords.size(),&(glyphquad._transformedCoords.front()));
|
||||
af.apply(osg::Drawable::VERTICES,glyphquad._transformedCoords[0].size(),&(glyphquad._transformedCoords[0].front()));
|
||||
af.apply(osg::Drawable::TEXTURE_COORDS_0,glyphquad._texcoords.size(),&(glyphquad._texcoords.front()));
|
||||
}
|
||||
}
|
||||
@ -752,8 +811,8 @@ void Text::accept(osg::Drawable::PrimitiveFunctor& pf) const
|
||||
{
|
||||
const GlyphQuads& glyphquad = titr->second;
|
||||
|
||||
pf.setVertexArray(glyphquad._transformedCoords.size(),&(glyphquad._transformedCoords.front()));
|
||||
pf.drawArrays(GL_QUADS,0,glyphquad._transformedCoords.size());
|
||||
pf.setVertexArray(glyphquad._transformedCoords[0].size(),&(glyphquad._transformedCoords[0].front()));
|
||||
pf.drawArrays(GL_QUADS,0,glyphquad._transformedCoords[0].size());
|
||||
|
||||
// pf.begin(GL_QUADS);
|
||||
// for(GlyphQuads::Coords3::const_iterator itr = glyphquad._transformedCoords.begin();
|
||||
|
Loading…
Reference in New Issue
Block a user