Added beginnings of osgUtil::PlaneIntersector and osgSim::ElevationSlice
This commit is contained in:
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ae79bebd82
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05bffbe9c4
@ -167,6 +167,10 @@ SOURCE=..\..\src\osgSim\DOFTransform.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgSim\ElevationSlice.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgSim\HeightAboveTerrain.cpp
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# End Source File
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# Begin Source File
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@ -263,6 +267,10 @@ SOURCE=..\..\include\osgSim\HeightAboveTerrain
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgSim\ElevationSlice
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\osgSim\Impostor
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# End Source File
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# Begin Source File
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98
include/osgSim/ElevationSlice
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98
include/osgSim/ElevationSlice
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@ -0,0 +1,98 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_ELEVATIONSLICE
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#define OSGSIM_ELEVATIONSLICE 1
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#include <osgUtil/IntersectionVisitor>
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// include so we can get access to the DatabaseCacheReadCallback
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#include <osgSim/LineOfSight>
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namespace osgSim {
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/** Helper class for setting up and aquiring height above terrain intersections with terrain.*/
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class OSGSIM_EXPORT ElevationSlice
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{
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public :
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ElevationSlice();
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/** Set the start point of the slice.*/
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void setStartPoint(const osg::Vec3d& startPoint) { _startPoint = startPoint; }
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/** Get the start point of the slice.*/
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const osg::Vec3d& getStartPoint() const { return _startPoint; }
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/** Set the end point of the slice.*/
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void setEndPoint(const osg::Vec3d& endPoint) { _endPoint = endPoint; }
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/** Get the end point of the slice.*/
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const osg::Vec3d& getEndPoint() const { return _endPoint; }
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typedef std::vector<osg::Vec3d> Vec3dList;
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/** Get the intersections in the form of a vector of Vec3d. */
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const Vec3dList& getIntersections() const { return _intersections; }
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typedef std::pair<double,double> DistanceHeight;
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typedef std::vector<DistanceHeight> DistanceHeightList;
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/** Get the intersections in the form a vector of pair<double,double> representing distance along the slice and height. */
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const DistanceHeightList& getDistanceHeightIntersections() const { return _distanceHeightIntersections; }
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/** Compute the intersections with the specified scene graph, the results are stored in vectors of Vec3d.
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* Note, if the topmost node is a CoordinateSystemNode then the input points are assumed to be geocentric,
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* with the up vector defined by the EllipsoidModel attached to the CoordinateSystemNode.
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* If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. */
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void computeIntersections(osg::Node* scene);
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/** Compute the vertical distance between the specified scene graph and a single HAT point. .*/
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static Vec3dList computeElevationSlice(osg::Node* scene, const osg::Vec3d& startPoint, const osg::Vec3d& endPoint);
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/** Clear the database cache.*/
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void clearDatabaseCache() { if (_dcrc.valid()) _dcrc->clearDatabaseCache(); }
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/** Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.
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* Note, if you have mulitple LineOfSight or ElevationSlice objects in use at one time then you should share a single
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* DatabaseCacheReadCallback between all of them. */
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void setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc);
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/** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
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DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
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/** Get the IntersectionVistor that does the intersection traversal over the scene.
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* Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. */
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osgUtil::IntersectionVisitor& getIntersectionVisitor() { return _intersectionVisitor; }
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protected :
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osg::Vec3d _startPoint;
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osg::Vec3d _endPoint;
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Vec3dList _intersections;
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DistanceHeightList _distanceHeightIntersections;
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osg::ref_ptr<DatabaseCacheReadCallback> _dcrc;
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osgUtil::IntersectionVisitor _intersectionVisitor;
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};
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}
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#endif
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@ -215,6 +215,67 @@ class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
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};
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/** Concrent class for implementing polytope intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT PlaneIntersector : public Intersector
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{
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public:
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/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
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PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
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/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
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PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
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struct Intersection
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{
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Intersection() {}
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bool operator < (const Intersection& rhs) const
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{
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if (nodePath < rhs.nodePath) return true;
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if (rhs.nodePath < nodePath ) return false;
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return (drawable < rhs.drawable);
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}
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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};
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typedef std::set<Intersection> Intersections;
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inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
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inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
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inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !_intersections.empty(); }
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protected:
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PlaneIntersector* _parent;
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osg::Plane _plane;
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osg::Polytope _polytope;
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Intersections _intersections;
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};
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/** Concrent class for passing multiple intersectors through the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT IntersectorGroup : public Intersector
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84
src/osgSim/ElevationSlice.cpp
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84
src/osgSim/ElevationSlice.cpp
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@ -0,0 +1,84 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/CoordinateSystemNode>
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#include <osgSim/ElevationSlice>
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#include <osg/Notify>
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using namespace osgSim;
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ElevationSlice::ElevationSlice()
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{
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setDatabaseCacheReadCallback(new DatabaseCacheReadCallback);
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}
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void ElevationSlice::computeIntersections(osg::Node* scene)
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{
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osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(scene);
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osg::EllipsoidModel* em = csn ? csn->getEllipsoidModel() : 0;
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osg::Plane plane;
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osg::Polytope boundingPolytope;
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if (em)
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{
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osg::Vec3d upVector = em->computeLocalUpVector(_startPoint.x(), _startPoint.y(), _startPoint.z());
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double latitude, longitude, height;
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em->convertXYZToLatLongHeight(_startPoint.x(), _startPoint.y(), _startPoint.z(), latitude, longitude, height);
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osg::notify(osg::NOTICE)<<"lat = "<<latitude<<" longitude = "<<longitude<<" height = "<<height<<std::endl;
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}
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else
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{
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osg::Vec3d upVector (0.0, 0.0, 1.0);
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}
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osg::ref_ptr<osgUtil::PlaneIntersector> intersector = new osgUtil::PlaneIntersector(plane, boundingPolytope);
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_intersectionVisitor.reset();
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_intersectionVisitor.setIntersector( intersector.get() );
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scene->accept(_intersectionVisitor);
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osgUtil::PlaneIntersector::Intersections& intersections = intersector->getIntersections();
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if (!intersections.empty())
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{
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osg::notify(osg::NOTICE)<<"Got intersections."<<std::endl;
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}
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else
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{
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osg::notify(osg::NOTICE)<<"No intersections found."<<std::endl;
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}
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}
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ElevationSlice::Vec3dList ElevationSlice::computeElevationSlice(osg::Node* scene, const osg::Vec3d& startPoint, const osg::Vec3d& endPoint)
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{
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ElevationSlice es;
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es.setStartPoint(startPoint);
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es.setEndPoint(endPoint);
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es.computeIntersections(scene);
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return es.getIntersections();
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}
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void ElevationSlice::setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc)
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{
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_dcrc = dcrc;
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_intersectionVisitor.setReadCallback(dcrc);
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}
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@ -15,6 +15,7 @@ CXXFILES = \
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LightPointNode.cpp\
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LineOfSight.cpp\
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HeightAboveTerrain.cpp\
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ElevationSlice.cpp\
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MultiSwitch.cpp\
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OverlayNode.cpp\
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OpenFlightOptimizer.cpp\
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@ -512,7 +512,7 @@ bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// IntersectorGroup
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// PolytopeIntersector
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//
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PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
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_parent(0),
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@ -629,6 +629,105 @@ void PolytopeIntersector::reset()
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// PlaneIntersector
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//
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PlaneIntersector::PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope):
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_parent(0),
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_plane(plane),
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_polytope(boundingPolytope)
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{
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}
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PlaneIntersector::PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope):
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Intersector(cf),
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_parent(0),
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_plane(plane),
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_polytope(boundingPolytope)
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{
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}
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Intersector* PlaneIntersector::clone(osgUtil::IntersectionVisitor& iv)
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{
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if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
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{
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osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(_plane, _polytope);
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pi->_parent = this;
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return pi.release();
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}
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// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
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// that geometry in the scene graph will always be in.
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osg::Matrix matrix;
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switch (_coordinateFrame)
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{
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case(WINDOW):
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if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
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if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(PROJECTION):
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if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(VIEW):
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if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
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if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
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break;
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case(MODEL):
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if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
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break;
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}
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osg::Plane plane = _plane;
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plane.transformProvidingInverse(matrix);
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osg::Polytope transformedPolytope;
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transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
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osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(plane, transformedPolytope);
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pi->_parent = this;
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return pi.release();
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}
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bool PlaneIntersector::enter(const osg::Node& node)
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{
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return !node.isCullingActive() ||
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( _plane.intersect(node.getBound()) && _polytope.contains(node.getBound()) );
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}
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void PlaneIntersector::leave()
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{
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// do nothing.
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}
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void PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
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{
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if ( !_plane.intersect( drawable->getBound() ) ) return;
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if ( !_polytope.contains( drawable->getBound() ) ) return;
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Intersection hit;
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hit.nodePath = iv.getNodePath();
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hit.drawable = drawable;
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insertIntersection(hit);
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}
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void PlaneIntersector::reset()
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{
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Intersector::reset();
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_intersections.clear();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// IntersectorGroup
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