From Paul Martz, enabled packed_depth_stencil support for GL3
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@ -95,10 +95,8 @@ FBOExtensions::FBOExtensions(unsigned int contextID)
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LOAD_FBO_EXT(glRenderbufferStorageMultisample);
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LOAD_FBO_EXT(glRenderbufferStorageMultisampleCoverageNV);
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if (isGLExtensionSupported(contextID, "GL_EXT_packed_depth_stencil"))
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{
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_packed_depth_stencil_supported = true;
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}
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_packed_depth_stencil_supported = OSG_GL3_FEATURES ||
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(isGLExtensionSupported(contextID, "GL_EXT_packed_depth_stencil"));
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}
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