set defaut implementation at creation

This commit is contained in:
Julien Valentin 2017-08-29 14:11:44 +02:00
parent 0c9a624026
commit 059fc70337
6 changed files with 18 additions and 20 deletions

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@ -61,25 +61,25 @@ namespace osgAnimation
virtual const char* className() const { return "MorphGeometry"; }
// set implementation of rig method
void setMorphTransformImplementation(MorphTransform*);
MorphTransform* getMorphTransformImplementation();
const MorphTransform* getMorphTransformImplementation() const { return _rigTransformImplementation.get(); }
inline void setMorphTransformImplementation(MorphTransform*mt) { _morphTransformImplementation=mt; }
inline MorphTransform* getMorphTransformImplementation() { return _morphTransformImplementation.get(); }
inline const MorphTransform* getMorphTransformImplementation() const { return _morphTransformImplementation.get(); }
/** Set the morphing method. */
void setMethod(Method method) { _method = method; }
inline void setMethod(Method method) { _method = method; }
/** Get the morphing method. */
inline Method getMethod() const { return _method; }
/** Set flag for morphing normals. */
void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
inline void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
/** Get the flag for morphing normals. */
inline bool getMorphNormals() const { return _morphNormals; }
/** Get the list of MorphTargets.*/
const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
inline const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
MorphTargetList& getMorphTargetList() { return _morphTargets; }
inline MorphTargetList& getMorphTargetList() { return _morphTargets; }
/** Return the \c MorphTarget at position \c i.*/
inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
@ -130,7 +130,7 @@ namespace osgAnimation
}
/** update a morph target at index setting its current weight to morphWeight */
void setWeight(unsigned int index, float morphWeight)
inline void setWeight(unsigned int index, float morphWeight)
{
if (index < _morphTargets.size())
{
@ -144,10 +144,10 @@ namespace osgAnimation
inline bool isDirty()const { return _dirty; }
/** for retrocompatibility */
virtual void transformSoftwareMethod(){ if (!_rigTransformImplementation.valid())_rigTransformImplementation = new MorphTransformSoftware();(*_rigTransformImplementation.get())(*this);}
virtual void transformSoftwareMethod(){(*_morphTransformImplementation.get())(*this);}
protected:
osg::ref_ptr<MorphTransform> _rigTransformImplementation;
osg::ref_ptr<MorphTransform> _morphTransformImplementation;
/// Do we need to recalculate the morphed geometry?
bool _dirty;

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@ -1,5 +1,5 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or

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@ -145,10 +145,6 @@ namespace osgAnimation
}
geom->setSkeleton(finder._root.get());
if(!geom->getRigTransformImplementation())
{
geom->setRigTransformImplementation(new RigTransformSoftware);
}
geom->getRigTransformImplementation()->prepareData(*geom);
}

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@ -29,6 +29,7 @@ MorphGeometry::MorphGeometry() :
setUseDisplayList(false);
setUpdateCallback(new UpdateMorphGeometry);
setUseVertexBufferObjects(true);
_morphTransformImplementation = new MorphTransformSoftware();
}
MorphGeometry::MorphGeometry(const osg::Geometry& g) :
@ -41,10 +42,12 @@ MorphGeometry::MorphGeometry(const osg::Geometry& g) :
setUseDisplayList(false);
setUpdateCallback(new UpdateMorphGeometry);
setUseVertexBufferObjects(true);
_morphTransformImplementation = new MorphTransformSoftware();
}
MorphGeometry::MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_morphTransformImplementation((MorphTransform*)copyop(b._morphTransformImplementation)),
_dirty(b._dirty),
_method(b._method),
_morphTargets(b._morphTargets),
@ -56,9 +59,6 @@ MorphGeometry::MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop)
setUseVertexBufferObjects(true);
}
MorphTransform* MorphGeometry::getMorphTransformImplementation() { return _rigTransformImplementation.get(); }
void MorphGeometry::setMorphTransformImplementation(MorphTransform* rig) { _rigTransformImplementation = rig; }
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) :
osg::Object(apc, copyop),
osg::Callback(apc, copyop),

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@ -1,5 +1,5 @@
/* -*-c++-*-
* Copyleft 2016 Valentin Julien
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or

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@ -59,6 +59,7 @@ RigGeometry::RigGeometry()
_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
// disable the computation of boundingbox for the rig mesh
setComputeBoundingBoxCallback(new RigComputeBoundingBoxCallback());
_rigTransformImplementation = new osgAnimation::RigTransformSoftware;
}
@ -66,6 +67,7 @@ RigGeometry::RigGeometry()
RigGeometry::RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_geometry(b._geometry),
_rigTransformImplementation((RigTransform*)copyop(b._rigTransformImplementation)),
_vertexInfluenceMap(b._vertexInfluenceMap),
_needToComputeMatrix(b._needToComputeMatrix)
{
@ -100,7 +102,7 @@ void RigGeometry::computeMatrixFromRootSkeleton()
void RigGeometry::update()
{
RigTransform& implementation = *getRigTransformImplementation();
RigTransform& implementation = *_rigTransformImplementation;
(implementation)(*this);
}