Merge pull request #616 from eligovision/OpenSceneGraph-3.6_particles
ParticleSystem: Added support for GLES2 and upper (GL_QUADS -> GL_TRI…
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05297f439c
@ -394,29 +394,53 @@ void osgParticle::ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo
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case osgParticle::Particle::HEXAGON:
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case osgParticle::Particle::QUAD:
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{
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vertices.push_back(xpos-p1-p2);
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colors.push_back(color);
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texcoords.push_back(osg::Vec2(s_coord, t_coord));
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const osg::Vec3 c0(xpos-p1-p2);
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const osg::Vec2 t0(s_coord, t_coord);
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const osg::Vec3 c1(xpos+p1-p2);
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const osg::Vec2 t1(s_coord+s_tile, t_coord);
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const osg::Vec3 c2(xpos+p1+p2);
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const osg::Vec2 t2(s_coord+s_tile, t_coord+t_tile);
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const osg::Vec3 c3(xpos-p1+p2);
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const osg::Vec2 t3(s_coord, t_coord+t_tile);
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vertices.push_back(xpos+p1-p2);
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colors.push_back(color);
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texcoords.push_back(osg::Vec2(s_coord+s_tile, t_coord));
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// First 3 points (and texcoords) of quad or triangle
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vertices.push_back(c0);
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vertices.push_back(c1);
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vertices.push_back(c2);
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texcoords.push_back(t0);
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texcoords.push_back(t1);
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texcoords.push_back(t2);
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vertices.push_back(xpos+p1+p2);
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colors.push_back(color);
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texcoords.push_back(osg::Vec2(s_coord+s_tile, t_coord+t_tile));
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#if !defined(OSG_GLES2_AVAILABLE)
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const unsigned int count = 4;
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const GLenum mode = GL_QUADS;
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vertices.push_back(xpos-p1+p2);
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colors.push_back(color);
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texcoords.push_back(osg::Vec2(s_coord, t_coord+t_tile));
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// Last point (and texcoord) of quad
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vertices.push_back(c3);
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texcoords.push_back(t3);
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#else
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// No GL_QUADS mode on GLES2 and upper
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const unsigned int count = 6;
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const GLenum mode = GL_TRIANGLES;
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if (!primitives.empty() && primitives.back().first==GL_QUADS)
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// Second triangle
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vertices.push_back(c2);
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vertices.push_back(c3);
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vertices.push_back(c0);
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texcoords.push_back(t2);
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texcoords.push_back(t3);
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texcoords.push_back(t0);
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#endif
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for (unsigned int j = 0; j < count; ++j)
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colors.push_back(color);
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if (!primitives.empty() && primitives.back().first == mode)
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{
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primitives.back().second+=4;
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primitives.back().second += count;
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}
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else
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{
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primitives.push_back(ArrayData::ModeCount(GL_QUADS,4));
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primitives.push_back(ArrayData::ModeCount(mode, count));
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}
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break;
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