Added explict casts to double to prevent VS compiler error
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@ -1161,7 +1161,7 @@ static osg::Geometry* createParoramicSphericalDisplayDistortionMesh(const osg::V
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double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
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double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
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if (beta<0.0) beta += 2.0*osg::PI;
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if (beta<0.0) beta += 2.0*osg::PI;
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double gamma = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z()+distance);
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double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
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if (gamma<0.0) gamma += 2.0*osg::PI;
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if (gamma<0.0) gamma += 2.0*osg::PI;
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