From Brede Johansen, fixes for Win32 build
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@ -88,7 +88,7 @@ void MyCullCallback::doPreRender(osg::Node&, osgUtil::CullVisitor& cv)
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// set up lighting.
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// currently ignore lights in the scene graph itself..
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// will do later.
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osgUtil::RenderStage* previous_stage = cv.getCurrentRenderBin()->_stage;
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osgUtil::RenderStage* previous_stage = cv.getCurrentRenderBin()->getStage();
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// set up the background color and clear mask.
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rtts->setClearColor(osg::Vec4(0.1f,0.9f,0.3f,1.0f));
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@ -146,7 +146,7 @@ void MyCullCallback::doPreRender(osg::Node&, osgUtil::CullVisitor& cv)
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// restore the previous renderbin.
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cv.setCurrentRenderBin(previousRenderBin);
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if (rtts->_renderGraphList.size()==0 && rtts->_bins.size()==0)
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if (rtts->getRenderGraphList().size()==0 && rtts->getRenderBinList().size()==0)
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{
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// getting to this point means that all the subgraph has been
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// culled by small feature culling or is beyond LOD ranges.
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@ -176,7 +176,7 @@ void MyCullCallback::doPreRender(osg::Node&, osgUtil::CullVisitor& cv)
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// and the render to texture stage to the current stages
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// dependancy list.
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cv.getCurrentRenderBin()->_stage->addToDependencyList(rtts.get());
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cv.getCurrentRenderBin()->getStage()->addToDependencyList(rtts.get());
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// if one exist attach texture to the RenderToTextureStage.
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if (_texture.valid()) rtts->setTexture(_texture.get());
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